Search found 187 matches

by torham
Fri Mar 11, 2016 6:28 pm
Forum: News
Topic: Friday Facts #129 - The late game
Replies: 273
Views: 137915

Re: Friday Facts #129 - The late game

The forums sure have became crowded lately... :) Yes to pretty much all of the points. I cannot thank you enough for thinking about us completionists with the research! I am precisely the guy that would go into great trouble researching every last technology, just because its there. I have been doin...
by torham
Sun Mar 06, 2016 6:15 am
Forum: News
Topic: Friday Facts #128 - Back down to earth
Replies: 422
Views: 209404

Re: Friday Facts #128 - Back down to earth

Maybe there should be a poll or something like this. I don't like the idea, but i think there should be some optimizations: What are you thinking about a stacking/sorter Machine. Maybe big as a factory where the belt is moving through, but instead of storing things in a chest it will stack items of...
by torham
Sat Mar 05, 2016 5:26 pm
Forum: News
Topic: Friday Facts #128 - Back down to earth
Replies: 422
Views: 209404

Re: Friday Facts #128 - Back down to earth

For the technology tree - I'd like to see the connecting lines be color coded to what science beakers are needed. Maybe even apply a thickness scale so that the science requirement can be seen at a glance. Colour-coding the edges based on science packs required is something I'd never think of, that...
by torham
Sat Mar 05, 2016 9:09 am
Forum: General discussion
Topic: Loader Poll - Trying to get an idea of what the opinions are
Replies: 160
Views: 55962

Re: Loader Poll - Trying to get an idea of what the opinions are

Just some thoughts. I think restricting types of items it can accept would go against the whole previous experience of how transportation works in factorio. At the moment anything can handle any type of cargo, with one single split between liquid and solid. inserters can handle with equal efficiency...
by torham
Sat Mar 05, 2016 8:23 am
Forum: General discussion
Topic: Loader Poll - Trying to get an idea of what the opinions are
Replies: 160
Views: 55962

Re: Loader Poll - Trying to get an idea of what the opinions are

I wanted multiple choices :) Namely No. 2 + 4
by torham
Fri Mar 04, 2016 11:00 pm
Forum: News
Topic: Friday Facts #128 - Back down to earth
Replies: 422
Views: 209404

Re: Friday Facts #128 - Back down to earth

The hell? Already 13 sites with only 1 day open? How? o_O The loader... it's something I always did think about, because it is so natural. Just throw items directly from the belt inside a chest, or throw the content of a chest on a belt. That's only logical, but maybe really overpowered. Make it RE...
by torham
Fri Mar 04, 2016 6:15 pm
Forum: News
Topic: Friday Facts #128 - Back down to earth
Replies: 422
Views: 209404

Re: Friday Facts #128 - Back down to earth

... AND generates convenience by loading both sides of a belt for you, automatically balancing it. In terms of game design I have to oppose this entity in its current state. This is so true. With 2 loaders and a chest in the middle, you would get 100% perfect balancing of the belt. and all that wit...
by torham
Fri Mar 04, 2016 5:54 pm
Forum: News
Topic: Friday Facts #128 - Back down to earth
Replies: 422
Views: 209404

Re: Friday Facts #128 - Back down to earth

One of the concerns I have, and this might not be fair, is that it's really rewarding to watch the arms wave around. They're one of the more expressive motions in the game, I think, and I myself really like having them in sync too. :3 This. Sometimes I just stop and watch the machines work, there i...
by torham
Fri Mar 04, 2016 5:48 pm
Forum: News
Topic: Friday Facts #128 - Back down to earth
Replies: 422
Views: 209404

Re: Friday Facts #128 - Back down to earth

I am going to go with No for the loader. I think its too OP, and the same functionality can be achieved with inserters. If at all implemented, I would prefer it to be a late game tech, deep in the tech tree, and expensive ( for example costing several lvl 2 speed modules to produce).
by torham
Mon Feb 29, 2016 5:33 pm
Forum: News
Topic: Friday Facts #127 - Steam Status III: Thank You
Replies: 89
Views: 42995

Re: Friday Facts #127 - Steam Status III: Thank You

I don't get it. Factorio has been in the top ten best sellers on Steam since launch, and yet the counter on the website has only gone up by around 500. Does it only count the web page purchases?
by torham
Mon Jan 11, 2016 8:43 pm
Forum: News
Topic: Friday Facts #120 - Spidertron
Replies: 123
Views: 118676

Re: Friday Facts #120 - Spidertron

Pohybel wrote: {snip} ... It began with one thing and ends on total changing the entire graphics. And here is my questtion whether it is now the most important thing ?
Yes, yes sir it did.

Factorio is pretty much constantly evolving...

Image
by torham
Fri Jan 08, 2016 8:03 pm
Forum: News
Topic: Friday Facts #120 - Spidertron
Replies: 123
Views: 118676

Re: Friday Facts #120 - Spidertron

That spidertron looks awesome!! Also I love the rough finish on the cement paving. However, when not piloted, shouldn't the spidertron rest motionless? It is a machine after all, it does not need to idle on spot like animals/arachnids... I know its an early build, but I thought I better start nitpic...
by torham
Mon Nov 09, 2015 5:29 pm
Forum: News
Topic: Friday Facts #111 - Long term plans
Replies: 93
Views: 65413

Re: Friday Facts #111 - Long term plans

There's an issue with that plan - what's the incentive for you to build a missile? I mean, the game can start with a transmission from your superiors telling you basically "build a missile and blast these guys to bits" and then nothing for 100+ hours, then you launch the missile and anoth...
by torham
Sun Nov 08, 2015 10:18 pm
Forum: News
Topic: Friday Facts #111 - Long term plans
Replies: 93
Views: 65413

Re: Friday Facts #111 - Long term plans

Its been a long time since I posted, but I think I will add to the feedback. Platforms - Really not that surprised. From the get to it seemed to me like a massive, massive undertaking. You would basically have to create a whole new tile set, new buildings, and new logistics, and most importantly new...
by torham
Fri Oct 02, 2015 9:53 pm
Forum: Releases
Topic: Version 0.12.10
Replies: 42
Views: 48924

Re: Version 0.12.10

The universe is about to implode. After years of friday facts, the streak is about to be broken!! Fridays will never be the same again... :?
by torham
Fri Oct 02, 2015 9:13 pm
Forum: General discussion
Topic: Poll: Faster crafting speed?
Replies: 58
Views: 31494

Re: Poll: Faster crafting speed?

I feel completely the opposite way. I would welcome if the hand crafting was discarded all together, and the early game was bridged by some crafting bench/item/assembler salvaged from the crashed ship.
by torham
Wed Sep 02, 2015 4:41 pm
Forum: News
Topic: Friday Facts #101 - The players are real people
Replies: 96
Views: 63006

Re: Friday Facts #101 - The players are real people

therapist wrote:Wow, this friday facts is really disgusting. + *the rest*
Agree 10/10.
by torham
Sun Aug 30, 2015 8:52 am
Forum: News
Topic: Friday Facts #101 - The players are real people
Replies: 96
Views: 63006

Re: Friday Facts #101 - The players are real people

Anyway, the fact, that there isn't any flamewar here means that our audience is probably quite mature :) The other explanation here is that our demographic is very non-diverse and we only have a very narrow range of opinions here on the forums. :) So you are calling us narrow minded now!? :evil: Po...
by torham
Fri Aug 21, 2015 5:31 pm
Forum: News
Topic: Friday Facts #100 - So old
Replies: 59
Views: 46543

Re: FFF #100 - So old

When I see alien in a tube I always think of this:
Image
by torham
Fri Aug 21, 2015 5:24 pm
Forum: News
Topic: Friday Facts #100 - So old
Replies: 59
Views: 46543

Re: FFF #100 - So old

Those icons are quite large - will they be this large in the tech tree preview as well, or will you shrink them? I think automated railway transportation may lose a big chunk of readability, i.e. turn into a small nondescript circle with strange appendages. I trust Albert to sort it out, though. ha...

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