Search found 13 matches

by Stormcaller
Sat Dec 09, 2023 3:41 am
Forum: News
Topic: Friday Facts #388 - Smaller things for 2.0
Replies: 149
Views: 25408

Re: Friday Facts #388 - Smaller things for 2.0

i would note, putting the max draw distance in each time will cause complications your pic with one belt doesnt show... ie what happens when it runs into an existing underground segment running in the same direction, does it stop before it regardless of what it is? or only if its the same type? or w...
by Stormcaller
Sat Dec 09, 2023 2:00 am
Forum: News
Topic: Friday Facts #388 - Smaller things for 2.0
Replies: 149
Views: 25408

Re: Friday Facts #388 - Smaller things for 2.0

regarding formula in text fields... is it possible to do 4*iron chest or 4*steel chest or similar? (or even better 0.5 iron chest)(not sure if it would need to be "ironchest" or "iron_chest" or "ironchest") granted this is less needed in the base game, but allowing for ...
by Stormcaller
Tue Dec 28, 2021 1:17 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1229594

Re: Bugs & FAQ

I think that Bobmonium is not spawning in the start zone in a new game any longer
by Stormcaller
Sat Dec 12, 2020 8:05 am
Forum: Ideas and Suggestions
Topic: Circuit wires on map view
Replies: 1
Views: 764

Circuit wires on map view

TL;DR Add circuit wires as red/green lines to the map view. What ? Due to the recent changes that make it very easy to build blue prints etc directly from the map view AND the improved discrimination of items on the map (tanks/roboports), I have found my bases are becoming more spread out (good) an...
by Stormcaller
Mon Mar 16, 2020 11:58 am
Forum: Not a bug
Topic: [0.18.12] Visual Bug - Robot Shadows
Replies: 1
Views: 557

[0.18.12] Visual Bug - Robot Shadows

Hi Guys,

No pic i'm afraid, but very easy to reproduce, the construction robots (at least) have a two shadows when over water (the normal one and a below one).

Regards,
by Stormcaller
Mon Apr 22, 2019 10:08 am
Forum: Technical Help
Topic: [17.32] multiplayer connection error
Replies: 1
Views: 635

[17.32] multiplayer connection error

Hi All, I am trying to do multiplayer with a friend, and keep getting the attached error. I have done: * reboot * steam verification * full remove/reinstall * download stand-alone game When i run in the stand alone, i can successfully connect to some public games, but not all. When i use steam i get...
by Stormcaller
Sat Apr 28, 2018 10:57 am
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 790
Views: 243593

Re: pY HighTech Discussion

lol thanks, i was pretty sure i had to have missed something.
by Stormcaller
Sat Apr 28, 2018 6:30 am
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 790
Views: 243593

Re: pY HighTech Discussion

I am playing these mods for the first time, and so far so good. I do have 1 question tho - what is the point in making circuit board 1 from the sub components vs just the copper/boards? by my reckoning (as im beginning to plan it out in Helmod), to produce 15 T1 Circuits per minute (1/4 sec) it need...
by Stormcaller
Sat Jan 13, 2018 1:25 am
Forum: Ideas and Suggestions
Topic: coloured pipes revisited
Replies: 0
Views: 712

coloured pipes revisited

TL;DR exploring options for pipe colours to be set - specifically in the map view. What ? I am aware that this has been raised before (see: https://forums.factorio.com/viewtopic.php?f=6&t=16293 from 2015), however the game has changed a fair bit since then, and there is a major gui update plann...
by Stormcaller
Sat Jan 06, 2018 4:09 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1229594

Re: Bugs & FAQ

Probable typo in tech name: The tech "Zinc Processing" seems a misnomer, and i suspect should be renamed to "Brass Processing"... -- all the items it unlocks are brass related (Gear wheel, pipes, axe), and the precursors are sulphur processing 1, brass smelting 1 and electrolysis...
by Stormcaller
Wed May 17, 2017 1:03 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1229594

Re: Bugs & FAQ

Found a minor bug...

Metallurgy 2 seems to unlock two copies of Chemical Furnace Mk2.

I can't see any difference between them, so guessing it is just an interface thing.
by Stormcaller
Thu Nov 24, 2016 7:36 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1229594

Re: Bugs & FAQ

Is it possible to move the "heat blob" that occurs at night on "in use" facilities for the flare stack to be at the top of the flare stack instead of the base? It looks kinda odd at night to see no glow on the "flare" and a muted (due to mass concrete) glow at the base...
by Stormcaller
Mon Nov 14, 2016 2:20 am
Forum: Implemented Suggestions
Topic: Flow direction in pipes (static or dynamic)
Replies: 1
Views: 1137

Flow direction in pipes (static or dynamic)

Hi guys; I was trying to de-pasta my refinery last night and had issues determining which direction my porpoising pipes were flowing. Would it be possible to have (by preference) a dynamic marker on the underground pipes showing flow direction; failing that a decal/arrow version we could build to pu...

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