Search found 12 matches

by m2cengine
Sun Jan 08, 2017 12:33 am
Forum: Mods
Topic: [1.0][1.1] Building Platform v1.2
Replies: 142
Views: 68693

Re: [0.13][0.14] Building Platform v1.0.4

excellent thanks!
by m2cengine
Sat Jan 07, 2017 7:19 pm
Forum: Mods
Topic: [1.0][1.1] Building Platform v1.2
Replies: 142
Views: 68693

Re: [0.13][0.14] Building Platform v1.0.4

The 2nd tileset is only for walking speed, doesn't need buildings allowed in the current version. Having potential for up to 4 tilesets would be great for the future. Note that I adjusted normal walking speed and stone/concrete - it's up to you if you want to keep/remove that or only have it with th...
by m2cengine
Sat Jan 07, 2017 3:38 am
Forum: Mods
Topic: [1.0][1.1] Building Platform v1.2
Replies: 142
Views: 68693

Re: [0.13][0.14] Building Platform v1.0.4

If you would please integrate it in yours with a config to change it, that'd be great! I'm done with messing with modding for the moment. At 0.15 release, I'll consider doing more and contact you to see if you want to at least brainstorm together. Note that with a few days of work, that one pattern ...
by m2cengine
Fri Jan 06, 2017 6:33 pm
Forum: Mods
Topic: [1.0][1.1] Building Platform v1.2
Replies: 142
Views: 68693

Re: [0.13][0.14] Building Platform v1.0.4

http://imgur.com/a/pfNyg Done updating! I added a new tile type that uses the 'old' graphics - it's only purpose is to walk much faster on, but I slowed movespeed over normal land, and adjusted speed of stone bricks and concrete. A good amount of usable space, focal point at spawn, and if you trave...
by m2cengine
Thu Jan 05, 2017 9:26 pm
Forum: Mods
Topic: [1.0][1.1] Building Platform v1.2
Replies: 142
Views: 68693

Re: [0.13][0.14] Building Platform v1.0.4

thanks for the reply, that'll help a lot! I'll be messing with it, will share my updates here.
by m2cengine
Thu Jan 05, 2017 8:13 pm
Forum: Mods
Topic: [1.0][1.1] Building Platform v1.2
Replies: 142
Views: 68693

Re: [0.13][0.14] Building Platform v1.0.4

update: Using the water maze mod, was able to get fine-tuned control of where platform is placed. Will work on it more later. Here's a quick preview of my first working test:

http://imgur.com/a/7mTd1
by m2cengine
Thu Jan 05, 2017 6:58 pm
Forum: Mods
Topic: [1.0][1.1] Building Platform v1.2
Replies: 142
Views: 68693

Re: [0.13][0.14] Building Platform v1.0.4

Great mod! I was trying to adjust some generation settings but having a lot of trouble getting what I'm aiming for. Is there a way to make the autoplacement of the platforms more noisy, more jagged, less round? I actually got one spawn that was like that, but upon adjusting the values [sharpness and...
by m2cengine
Sat Jul 16, 2016 2:07 am
Forum: Mods
Topic: [MOD 0.12.x] HardCrafting 0.3.15
Replies: 180
Views: 121803

Re: [MOD 0.12.x] HardCrafting 0.3.15 + 0.4.1 for 0.13.x

getting same error as prev post.
by m2cengine
Sun Jul 10, 2016 5:13 am
Forum: Mods
Topic: [MOD 0.17.x]Factorio Extended 4.0103.17
Replies: 169
Views: 163720

Re: [MOD 0.12.x|0.13.x]Factorio Extended 0.1.9

Thanks for the quick update! Works - will definitely try this mod once I'm done with my current game.
by m2cengine
Sat Jul 09, 2016 11:44 pm
Forum: Mods
Topic: [MOD 0.17.x]Factorio Extended 4.0103.17
Replies: 169
Views: 163720

Re: [MOD 0.12.x|0.13.x]Factorio Extended 0.1.9

I'm getting an error when I installed core/equip/logistics/machines/power/weaponry from the in-game addon browser. Game version 13.6

Error is:

Error in assignID, item with name 'pipe-mk2' does not exist.
by m2cengine
Wed Jun 29, 2016 4:01 pm
Forum: Mods
Topic: [MOD 0.12.x] HardCrafting 0.3.15
Replies: 180
Views: 121803

Re: [MOD 0.12.x] HardCrafting 0.3.15

Great, thanks!

I love the challenges this brings to the game - especially the recursive nature of it.
by m2cengine
Wed Jun 29, 2016 4:54 am
Forum: Mods
Topic: [MOD 0.12.x] HardCrafting 0.3.15
Replies: 180
Views: 121803

Re: [MOD 0.12.x] HardCrafting 0.3.15

Can the mod creator please confirm if this will or won't be ported to .13? Just wondering if I should wait or play it on .12 - thanks!

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