Thanks !HanziQ wrote:I added a "remember me" option that uses a longer expiration cookie. Redirect after login required a cookie, but doesn't anymore. I also changed the download button to redirect you to the mod page when you're not logged in (it will directly download if you're already logged in)
Search found 129 matches
- Thu Jan 25, 2018 9:51 am
- Forum: Resolved Problems and Bugs
- Topic: [mod portal] Logging in redirects to main page
- Replies: 12
- Views: 2963
Re: [mod portal] Logging in redirects to main page
- Tue Jan 23, 2018 4:23 pm
- Forum: Resolved Problems and Bugs
- Topic: [mod portal] Logging in redirects to main page
- Replies: 12
- Views: 2963
Re: [mod portal] Logging in redirects to main page
So do you confirm login cookies are supposed to have short timeouts ?
- Tue Jan 23, 2018 1:21 pm
- Forum: Resolved Problems and Bugs
- Topic: [mod portal] Logging in redirects to main page
- Replies: 12
- Views: 2963
Re: [mod portal] Logging in redirects to main page
I can confirm problems with login cookie timeout, 90% of the time i need to login again. What is even more frustrating, if i forget to log in, and try to download a mod, it will show a login page, and after i log in, it will just download the mod without redirection, so i have to manually type addre...
- Tue Jan 23, 2018 11:09 am
- Forum: Mods
- Topic: [MOD 0.16] Miniloader
- Replies: 395
- Views: 160699
Re: [MOD 0.16] Miniloader
It only happens so far if there are many diffrent items on a belt, it does work fine if only one type of item is on a belt, so if you are goint to test this, make a mess on the belt :) Thanks for this hint! I was able to track down the problem, and it's not 0.16.17, but a bug I introduced back when...
- Tue Jan 23, 2018 3:28 am
- Forum: Mods
- Topic: [MOD 0.16] Miniloader
- Replies: 395
- Views: 160699
Re: [MOD 0.16] Miniloader
Hi, I think 0.16.17 broke something because i haven't had this problem before: Express Minloader is too slow for Express belt: https://youtu.be/a4IIyvLV6BM EDIT: It only happens so far if there are many diffrent items on a belt, it does work fine if only one type of item is on a belt, so if you are ...
- Mon Jan 22, 2018 2:10 am
- Forum: Modding help
- Topic: map_gen_settings ignores water
- Replies: 1
- Views: 705
Re: map_gen_settings ignores water
Excuse me for being retarded, i forgot to use the new mapgen settings, i should get some sleep
- Mon Jan 22, 2018 2:03 am
- Forum: Modding help
- Topic: map_gen_settings ignores water
- Replies: 1
- Views: 705
map_gen_settings ignores water
Hi. I'm tryingto create a copy of the game surface except with no water ( ignoring the starting area ) so i get current map_gen_settings, set water to "none" and create a new surface. The problem is, there is still water in the same exact places. Surface creation: if game.surfaces["Ni...
- Tue Jan 16, 2018 12:33 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.7] Crash starting tha game, fresh install OSX
- Replies: 6
- Views: 2036
Re: [0.16.7] Crash starting tha game, fresh install OSX
Hi, could you please post here log from the latest version? We have made some improvements in VRAM size detection on OSX in 0.16.13, so I want to check if it worked. If it does, you should get proper default options, and it shouldn't crash anymore on fresh install. I have removed (moved) whole ~/Li...
- Tue Jan 16, 2018 12:14 pm
- Forum: Pending
- Topic: [Dominik] [0.16] Rounding glitch for recipes with fractional ingredien
- Replies: 6
- Views: 2280
Re: [0.16] Rounding glitch for recipes with fractional ingredien
It shows as craftable, but you can not craft it, you can see the "Not enough ingredients" in the chat/log text thingyDominik wrote:Does it only show as craftable, or you can actually craft it?
- Mon Jan 15, 2018 8:56 pm
- Forum: Mods
- Topic: [MOD 0.16] Miniloader
- Replies: 395
- Views: 160699
Re: [MOD 0.16] Miniloader
There is a bug, sometimes miniloaders only output on one side on the belt, until i rotate them back and forth: I've been unable to reproduce this. The mod portal is being slow and unreliable at the moment, so I wasn't able to look at your saved game in detail. I'll try again later, but if you can p...
- Fri Jan 12, 2018 7:51 pm
- Forum: Mods
- Topic: [MOD 0.16] Miniloader
- Replies: 395
- Views: 160699
Re: [MOD 0.16] Miniloader
There is a bug, sometimes miniloaders only output on one side on the belt, until i rotate them back and forth:
- Thu Jan 11, 2018 11:37 am
- Forum: Pending
- Topic: [Dominik] [0.16] Rounding glitch for recipes with fractional ingredien
- Replies: 6
- Views: 2280
[Dominik] [0.16] Rounding glitch for recipes with fractional ingredien
Recipes with fractional ingidiends sometime show as craftable ( meaning all the ingredients are in the inventory ), when in reality they are not. Note the "1" next to the green wire recipe: https://i.imgur.com/xNMOO20.jpg What is happening: A 0.5 rubber is required for this recipe, i have ...
- Wed Jan 10, 2018 12:18 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.16.15] Gui glitch, inventory scrollbar missing
- Replies: 1
- Views: 2477
[kovarex] [0.16.15] Gui glitch, inventory scrollbar missing
If you you use a mod that increases player inventory size, and a mod that creates storage items with large inventory, when player opens item inventory, player gui scrollbar is missingbut not the item inventory one. Player inventory with correct scrollbar: https://i.imgur.com/sbcw7Fq.jpg Player inven...
- Wed Jan 10, 2018 12:04 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.16.15] Gui glitch, double clicking scrollbar
- Replies: 1
- Views: 2157
[Rseding91] [0.16.15] Gui glitch, double clicking scrollbar
If you double click this area: https://i.imgur.com/NYJDnvm.jpg It will scroll the list and then immediately load the selected save. What should happen: List should get scrolled to the top. What happends instead: List gets scrolled to the top, and, selected save is loaded automatically. It also happe...
- Mon Jan 08, 2018 3:01 pm
- Forum: Mods
- Topic: [MOD 0.16] Miniloader
- Replies: 395
- Views: 160699
Re: [MOD 0.16] Miniloader
It kind of sort of creates a small case of a huge mess by spilling everything on the whole length of the connected belts on the ground. Wow, that's certainly unexpected. At first glance I'm at a loss to explain how that big a mess could happen during the upgrade. Could you send me a save game and a...
- Mon Jan 08, 2018 10:06 am
- Forum: Mods
- Topic: [MOD 0.16] Miniloader
- Replies: 395
- Views: 160699
Re: [MOD 0.16] Miniloader
It kind of sort of creates a small case of a huge mess by spilling everything on the whole length of the connected belts on the ground. Edit: https://i.imgur.com/JdzCHri.jpg EDIT 2: Quick workaround, downgrade mod do 1.3, mark each segment fo the connecting belt for deconstruction ( do not deconstru...
- Tue Jan 02, 2018 7:23 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [16.12] Crash with custom blueprints on "TransportBeltConnectable::drawStartingPiece"
- Replies: 3
- Views: 2421
Re: [kovarex] [16.12] Crash with custom blueprints on "TransportBeltConnectable::drawStartingPiece"
Thanks for the report, it is fixed for the next release. The problem was, that the mod didn't mark the ghost with "expires = true", and ghost with 0 time to live was created which was then cleared during the setup. I changed in a way, that non-expiring ghost will just not be created in th...
- Mon Jan 01, 2018 7:51 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [16.12] Crash with custom blueprints on "TransportBeltConnectable::drawStartingPiece"
- Replies: 3
- Views: 2421
[kovarex] [16.12] Crash with custom blueprints on "TransportBeltConnectable::drawStartingPiece"
As per Rseding91's request, i'm opening a fresh bug report, because previous thread got long and confusing. Old thread there: https://forums.factorio.com/viewtopic.php?f=11&t=55085 There is reproducible bug, where game can be crashed trough lua, in either TransportBeltConnectable::drawStartingPi...
- Sun Dec 31, 2017 7:37 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.4] Items not moving on belts REOPENED
- Replies: 15
- Views: 4674
Re: [0.16.4] Items not moving on belts REOPENED
Can whoever is having issues please make a new bug report? The original report for this topic was items not moving on belts and now people are talking about crashes when robots build belts. It's my bug report, i can make a separate one but what would you want mo to title it ? It all the same issue,...
- Sun Dec 31, 2017 6:52 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.4] Items not moving on belts REOPENED
- Replies: 15
- Views: 4674
Re: [0.16.4] Items not moving on belts REOPENED
There is nother mod called "CutAndCopyBlueprint" that implements the same functionality, and it does not cause this problem. So it looks like the crash is caused by how this specific mod creates it's temporary blueprints: https://mods.factorio.com/mods/mickael9/cut-and-paste Just to make s...