Search found 129 matches

by staviq
Thu Jan 25, 2018 9:51 am
Forum: Resolved Problems and Bugs
Topic: [mod portal] Logging in redirects to main page
Replies: 12
Views: 2963

Re: [mod portal] Logging in redirects to main page

HanziQ wrote:I added a "remember me" option that uses a longer expiration cookie. Redirect after login required a cookie, but doesn't anymore. I also changed the download button to redirect you to the mod page when you're not logged in (it will directly download if you're already logged in)
Thanks !
by staviq
Tue Jan 23, 2018 4:23 pm
Forum: Resolved Problems and Bugs
Topic: [mod portal] Logging in redirects to main page
Replies: 12
Views: 2963

Re: [mod portal] Logging in redirects to main page

So do you confirm login cookies are supposed to have short timeouts ?
by staviq
Tue Jan 23, 2018 1:21 pm
Forum: Resolved Problems and Bugs
Topic: [mod portal] Logging in redirects to main page
Replies: 12
Views: 2963

Re: [mod portal] Logging in redirects to main page

I can confirm problems with login cookie timeout, 90% of the time i need to login again. What is even more frustrating, if i forget to log in, and try to download a mod, it will show a login page, and after i log in, it will just download the mod without redirection, so i have to manually type addre...
by staviq
Tue Jan 23, 2018 11:09 am
Forum: Mods
Topic: [MOD 0.16] Miniloader
Replies: 395
Views: 160699

Re: [MOD 0.16] Miniloader

It only happens so far if there are many diffrent items on a belt, it does work fine if only one type of item is on a belt, so if you are goint to test this, make a mess on the belt :) Thanks for this hint! I was able to track down the problem, and it's not 0.16.17, but a bug I introduced back when...
by staviq
Tue Jan 23, 2018 3:28 am
Forum: Mods
Topic: [MOD 0.16] Miniloader
Replies: 395
Views: 160699

Re: [MOD 0.16] Miniloader

Hi, I think 0.16.17 broke something because i haven't had this problem before: Express Minloader is too slow for Express belt: https://youtu.be/a4IIyvLV6BM EDIT: It only happens so far if there are many diffrent items on a belt, it does work fine if only one type of item is on a belt, so if you are ...
by staviq
Mon Jan 22, 2018 2:10 am
Forum: Modding help
Topic: map_gen_settings ignores water
Replies: 1
Views: 705

Re: map_gen_settings ignores water

Excuse me for being retarded, i forgot to use the new mapgen settings, i should get some sleep :)
by staviq
Mon Jan 22, 2018 2:03 am
Forum: Modding help
Topic: map_gen_settings ignores water
Replies: 1
Views: 705

map_gen_settings ignores water

Hi. I'm tryingto create a copy of the game surface except with no water ( ignoring the starting area ) so i get current map_gen_settings, set water to "none" and create a new surface. The problem is, there is still water in the same exact places. Surface creation: if game.surfaces["Ni...
by staviq
Tue Jan 16, 2018 12:33 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.7] Crash starting tha game, fresh install OSX
Replies: 6
Views: 2036

Re: [0.16.7] Crash starting tha game, fresh install OSX

Hi, could you please post here log from the latest version? We have made some improvements in VRAM size detection on OSX in 0.16.13, so I want to check if it worked. If it does, you should get proper default options, and it shouldn't crash anymore on fresh install. I have removed (moved) whole ~/Li...
by staviq
Tue Jan 16, 2018 12:14 pm
Forum: Pending
Topic: [Dominik] [0.16] Rounding glitch for recipes with fractional ingredien
Replies: 6
Views: 2280

Re: [0.16] Rounding glitch for recipes with fractional ingredien

Dominik wrote:Does it only show as craftable, or you can actually craft it?
It shows as craftable, but you can not craft it, you can see the "Not enough ingredients" in the chat/log text thingy
by staviq
Mon Jan 15, 2018 8:56 pm
Forum: Mods
Topic: [MOD 0.16] Miniloader
Replies: 395
Views: 160699

Re: [MOD 0.16] Miniloader

There is a bug, sometimes miniloaders only output on one side on the belt, until i rotate them back and forth: I've been unable to reproduce this. The mod portal is being slow and unreliable at the moment, so I wasn't able to look at your saved game in detail. I'll try again later, but if you can p...
by staviq
Fri Jan 12, 2018 7:51 pm
Forum: Mods
Topic: [MOD 0.16] Miniloader
Replies: 395
Views: 160699

Re: [MOD 0.16] Miniloader

There is a bug, sometimes miniloaders only output on one side on the belt, until i rotate them back and forth:

Image
_autosave2.zip
(16.43 MiB) Downloaded 152 times
by staviq
Thu Jan 11, 2018 11:37 am
Forum: Pending
Topic: [Dominik] [0.16] Rounding glitch for recipes with fractional ingredien
Replies: 6
Views: 2280

[Dominik] [0.16] Rounding glitch for recipes with fractional ingredien

Recipes with fractional ingidiends sometime show as craftable ( meaning all the ingredients are in the inventory ), when in reality they are not. Note the "1" next to the green wire recipe: https://i.imgur.com/xNMOO20.jpg What is happening: A 0.5 rubber is required for this recipe, i have ...
by staviq
Wed Jan 10, 2018 12:18 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.16.15] Gui glitch, inventory scrollbar missing
Replies: 1
Views: 2477

[kovarex] [0.16.15] Gui glitch, inventory scrollbar missing

If you you use a mod that increases player inventory size, and a mod that creates storage items with large inventory, when player opens item inventory, player gui scrollbar is missingbut not the item inventory one. Player inventory with correct scrollbar: https://i.imgur.com/sbcw7Fq.jpg Player inven...
by staviq
Wed Jan 10, 2018 12:04 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.16.15] Gui glitch, double clicking scrollbar
Replies: 1
Views: 2157

[Rseding91] [0.16.15] Gui glitch, double clicking scrollbar

If you double click this area: https://i.imgur.com/NYJDnvm.jpg It will scroll the list and then immediately load the selected save. What should happen: List should get scrolled to the top. What happends instead: List gets scrolled to the top, and, selected save is loaded automatically. It also happe...
by staviq
Mon Jan 08, 2018 3:01 pm
Forum: Mods
Topic: [MOD 0.16] Miniloader
Replies: 395
Views: 160699

Re: [MOD 0.16] Miniloader

It kind of sort of creates a small case of a huge mess by spilling everything on the whole length of the connected belts on the ground. Wow, that's certainly unexpected. At first glance I'm at a loss to explain how that big a mess could happen during the upgrade. Could you send me a save game and a...
by staviq
Mon Jan 08, 2018 10:06 am
Forum: Mods
Topic: [MOD 0.16] Miniloader
Replies: 395
Views: 160699

Re: [MOD 0.16] Miniloader

It kind of sort of creates a small case of a huge mess by spilling everything on the whole length of the connected belts on the ground. Edit: https://i.imgur.com/JdzCHri.jpg EDIT 2: Quick workaround, downgrade mod do 1.3, mark each segment fo the connecting belt for deconstruction ( do not deconstru...
by staviq
Tue Jan 02, 2018 7:23 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [16.12] Crash with custom blueprints on "TransportBeltConnectable::drawStartingPiece"
Replies: 3
Views: 2421

Re: [kovarex] [16.12] Crash with custom blueprints on "TransportBeltConnectable::drawStartingPiece"

Thanks for the report, it is fixed for the next release. The problem was, that the mod didn't mark the ghost with "expires = true", and ghost with 0 time to live was created which was then cleared during the setup. I changed in a way, that non-expiring ghost will just not be created in th...
by staviq
Mon Jan 01, 2018 7:51 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [16.12] Crash with custom blueprints on "TransportBeltConnectable::drawStartingPiece"
Replies: 3
Views: 2421

[kovarex] [16.12] Crash with custom blueprints on "TransportBeltConnectable::drawStartingPiece"

As per Rseding91's request, i'm opening a fresh bug report, because previous thread got long and confusing. Old thread there: https://forums.factorio.com/viewtopic.php?f=11&t=55085 There is reproducible bug, where game can be crashed trough lua, in either TransportBeltConnectable::drawStartingPi...
by staviq
Sun Dec 31, 2017 7:37 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.4] Items not moving on belts REOPENED
Replies: 15
Views: 4674

Re: [0.16.4] Items not moving on belts REOPENED

Can whoever is having issues please make a new bug report? The original report for this topic was items not moving on belts and now people are talking about crashes when robots build belts. It's my bug report, i can make a separate one but what would you want mo to title it ? It all the same issue,...
by staviq
Sun Dec 31, 2017 6:52 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.4] Items not moving on belts REOPENED
Replies: 15
Views: 4674

Re: [0.16.4] Items not moving on belts REOPENED

There is nother mod called "CutAndCopyBlueprint" that implements the same functionality, and it does not cause this problem. So it looks like the crash is caused by how this specific mod creates it's temporary blueprints: https://mods.factorio.com/mods/mickael9/cut-and-paste Just to make s...

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