Same problem, using cut and paste, on stone walls:
Note the wall segment next to the player, it was copied before and placed by bots, it's not connected to the rest of the wall when it should be.
Search found 129 matches
- Sun Dec 31, 2017 6:30 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.4] Items not moving on belts REOPENED
- Replies: 15
- Views: 4692
- Sun Dec 31, 2017 3:52 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.4] Items not moving on belts REOPENED
- Replies: 15
- Views: 4692
Re: [0.16.4] Items not moving on belts REOPENED
Confirmed to also be reproducible in 0.16.12 on OSX resulting in SIGSEGV.
You got a rogue pointer on the run, boys
You got a rogue pointer on the run, boys
- Sun Dec 31, 2017 3:22 am
- Forum: Resolved Problems and Bugs
- Topic: [0.16.4] Items not moving on belts REOPENED
- Replies: 15
- Views: 4692
Re: [0.16.4] Items not moving on belts
I have done some testing and have noticed as follows: 1. With this save, i can crash the game every time. 2. It does not matter which belt i do this with, it does seem hovewer, like the belt must be full at the end. 3. Fresh game, sandbox, enabled cheat mode, spawned player and recreated the situati...
- Sun Dec 31, 2017 2:32 am
- Forum: Resolved Problems and Bugs
- Topic: [0.16.4] Items not moving on belts REOPENED
- Replies: 15
- Views: 4692
Re: [0.16.4] Items not moving on belts
Similar context, diffrent crash,
The exact moment bot tried to place splitter over the ghost made by cut and paste mod blueprint.
At this point im almost certain the problem is triggered by the blueprints the cut and paste mod makes.
The exact moment bot tried to place splitter over the ghost made by cut and paste mod blueprint.
At this point im almost certain the problem is triggered by the blueprints the cut and paste mod makes.
- Sun Dec 31, 2017 1:48 am
- Forum: Resolved Problems and Bugs
- Topic: [0.16.4] Items not moving on belts REOPENED
- Replies: 15
- Views: 4692
Re: [0.16.4] Items not moving on belts
Steps to reproduce using attached save file:
https://youtu.be/cLLHYxdHw6c ( just uploaded, give youtube a couple of hours to unfuck the resolution, it's recorded in 1080p )
https://youtu.be/cLLHYxdHw6c ( just uploaded, give youtube a couple of hours to unfuck the resolution, it's recorded in 1080p )
- Sun Dec 31, 2017 1:29 am
- Forum: Resolved Problems and Bugs
- Topic: [0.16.4] Items not moving on belts REOPENED
- Replies: 15
- Views: 4692
Re: [0.16.4] Items not moving on belts
Thanks for the reports. I tried to reproduce the crash using your instructions in 0.16.4, but didn't managed to make it crash for me. Given there were no reports of this crash in 0.16.5 or 0.16.6, I suspect it was related to bug in force-building ghosts Fixed that forced ghost building (shift + cli...
- Fri Dec 29, 2017 8:09 pm
- Forum: Duplicates
- Topic: [0.16.8] Save not loading, id not in the dictionary: 16256
- Replies: 2
- Views: 824
- Fri Dec 29, 2017 8:02 pm
- Forum: Duplicates
- Topic: [0.16.8] Save not loading, id not in the dictionary: 16256
- Replies: 2
- Views: 824
[0.16.8] Save not loading, id not in the dictionary: 16256
Save won't load after update to 0.16.8 with a message in the game menu saying "id not in the dictionary: 16256"
Judging by the reddit comments, there are at least 3 other people with this problem.
Judging by the reddit comments, there are at least 3 other people with this problem.
- Tue Dec 26, 2017 1:51 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.7] Crash starting tha game, fresh install OSX
- Replies: 6
- Views: 2039
Re: [0.16.7] Crash starting tha game, fresh install OSX
I have basically done the same by changing settings on my second pc and checking what changes in the config, then manually changed config on the mac. This helped, but in my opinion this is still a bug, you should not have to modify config files manually on the first ever start of the game. If i may ...
- Sun Dec 24, 2017 12:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.7] Crash starting tha game, fresh install OSX
- Replies: 6
- Views: 2039
[0.16.7] Crash starting tha game, fresh install OSX
Freshly installed trough steam, first start of the game, OSX 10.13.2
- Fri Dec 22, 2017 6:33 pm
- Forum: Not a bug
- Topic: [0.16.7] Copy Pasting from assembler to requester overwrites
- Replies: 2
- Views: 872
Re: [0.16.7] Copy Pasting from assembler to requester overwrites
Ok, thanks for the reply !
- Fri Dec 22, 2017 6:13 pm
- Forum: Not a bug
- Topic: [0.16.7] Copy Pasting from assembler to requester overwrites
- Replies: 2
- Views: 872
[0.16.7] Copy Pasting from assembler to requester overwrites
I might be mistaken, but i remember in 0.15 copy pasting from multiple assemblers to requester chest added the requests together ? But now if i copy paste from assembler to a requester chest it now overwrites whatever the chest requested. Example for clarification: One requester chest, two inserter ...
- Tue Dec 19, 2017 11:07 am
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [16.6] Frozen Biters
- Replies: 9
- Views: 6828
[Oxyd] [16.6] Frozen Biters
I have noticed some biters are frozen and not moving, even though they are in radar range, and there is quite a pollution source next to them: https://i.imgur.com/JQK1cps.jpg Top left. They are completly sill and not moving, and not animating. I have disabled all mods and tried again, but they are s...
- Sun Dec 17, 2017 8:34 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.4] Items not moving on belts REOPENED
- Replies: 15
- Views: 4692
Re: [0.16.4] Items not moving on belts
Stuck belts appear to be fixed in 0.16.5. Also game saves that previously resulted in belt being stuck after loading the save, now immadietly show correct state of the belts. I do not know about the crash issue itself, but i'm not able to reproduce condidtions leading to the crash like before, so th...
- Sun Dec 17, 2017 11:34 am
- Forum: Duplicates
- Topic: [0.16.4] Factorio crashed. (TransportBeltConnectable::disconnectGroundConnections)
- Replies: 2
- Views: 963
Re: [0.16.4] Factorio crashed. (TransportBeltConnectable::disconnectGroundConnections)
Now that i think about it, this is definately related and a possible duplicate of viewtopic.php?f=7&t=55085
- Sun Dec 17, 2017 3:32 am
- Forum: Resolved Problems and Bugs
- Topic: [0.16.4] Items not moving on belts REOPENED
- Replies: 15
- Views: 4692
Re: [0.16.4] Items not moving on belts
Another crash trying to remove shown piece of belt:
- Sun Dec 17, 2017 3:24 am
- Forum: Resolved Problems and Bugs
- Topic: [0.16.4] Items not moving on belts REOPENED
- Replies: 15
- Views: 4692
Re: [0.16.4] Items not moving on belts
I have tried to find a way to reproduce and not only i got to reproduce, but i crashed the game. Generally it goes like this: 1. have a belt fully compressed, with nothing at the end. 2. at the end, using copy tool from "cut and paste tools" mod, copy a belt lane coupe peices long, paste i...
- Sun Dec 17, 2017 3:03 am
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen][0.16.2] Lamps no longer stagger
- Replies: 27
- Views: 12399
Re: [0.16.2] Lamps no longer stagger
I'd like to see the old behaviour back too. I really liked it, it was a nice pleasant detail.
- Sun Dec 17, 2017 2:50 am
- Forum: Resolved Problems and Bugs
- Topic: [0.16.4] Items not moving on belts REOPENED
- Replies: 15
- Views: 4692
Re: [0.16.4] Items not moving on belts
I have restarted the game, and after a coupe of seconds the copper portion of the belt started moving, but the coal side stayed still for good 30 seconds: Only one side of belt moving: https://i.imgur.com/uQjNeBM.jpg EDIT: This state seems reproducible, after i load the game save, it takes a bit of ...
- Sun Dec 17, 2017 2:47 am
- Forum: Resolved Problems and Bugs
- Topic: [0.16.4] Items not moving on belts REOPENED
- Replies: 15
- Views: 4692
[0.16.4] Items not moving on belts REOPENED
I have just noticed there is a point in my factory where items are not moving on a single belt past this one point. I can hop on the belt and it will carry me past this point so the segments are for sure in the correct direction, items hovewer are standing still. I does not show well on screenshot, ...