Search found 31 matches

by matheod
Mon Mar 04, 2019 3:12 am
Forum: News
Topic: Friday Facts #284 - 0.17 experimental
Replies: 190
Views: 65404

Re: Friday Facts #284 - 0.17 experimental

Okay so I tested the campaign. I played it like if it was the first time I was playing factorio. I also knew that I needed to have good defense and to not go too far in research tree. But I still got killed near the end. I never done that much defense in any of my previous play. Usually I manually f...
by matheod
Wed May 03, 2017 8:06 am
Forum: Ideas and Suggestions
Topic: Ability to hide a tech
Replies: 0
Views: 656

Ability to hide a tech

TL;DR : ability to hide a tech we know we don't want to search for now Hello, I think it would be good if we were able to hide a tech we know we don't want to search for now. That way it would be easier to focus on other tech. For exemple, right clicking on a tech could turn it gray and put it at th...
by matheod
Fri Oct 28, 2016 4:50 pm
Forum: News
Topic: Friday Facts #162 - Theme Art Again
Replies: 173
Views: 63877

Re: Friday Facts #162 - Theme Art Again

I have an idea : artifact could be used to speed up research. You could put artifact in lab and it would increase speed research by 10% for exemple, while slowly consuming artifacts.
by matheod
Fri Oct 14, 2016 9:17 pm
Forum: News
Topic: Friday Facts #160 - Playtesting
Replies: 270
Views: 115621

Re: Friday Facts #160 - Playtesting

A possiblity for damaged item is to "merge health" but always keep the item with 1hp. That way we could have 2 stack at maximum and no item lost.
by matheod
Fri Jun 10, 2016 10:33 pm
Forum: News
Topic: Friday Facts #142 - Playtesting
Replies: 132
Views: 62185

Re: Friday Facts #142 - Playtesting

For Rails, you should keep curent mining time, but reduce the mining time to 10% if we mine the rail in the 30s after we put them.
by matheod
Fri Dec 18, 2015 7:04 pm
Forum: News
Topic: Friday Facts #117 - Path Finder Optimisation I
Replies: 42
Views: 41512

Re: Friday Facts #117 - Path Finder Optimisation I

Hi, I don't understand how the solution for very short length (<5) work. Instead of making the biter who bumped into the other search for a new very short path, you make the biter who have been bumped into move away, so also searching a new very short path. So why is this more efficient ? Thanks !
by matheod
Fri Nov 27, 2015 8:32 pm
Forum: News
Topic: Friday Facts #114 - Better train conditions
Replies: 77
Views: 54643

Re: Friday Facts #114 - Better train conditions

So, I took me time to understand this : In-activity - No items were added or removed for specified amount of seconds. Because for me, if no item are added or removed after a specified amount of seconds, then the train is not in activity. For me a train waiting in a station while no item are added/re...
by matheod
Fri Jul 10, 2015 8:41 pm
Forum: News
Topic: Friday facts #94 - No 0.12 Release today
Replies: 116
Views: 69877

Re: Friday facts #94 - No 0.12 Release today

Maybe "Releasing 0.12" for the text ? :D
by matheod
Fri Jan 09, 2015 8:04 pm
Forum: News
Topic: Friday Facts #68 - The trains
Replies: 55
Views: 40631

Re: Friday Facts #68 The trains

Can someone explain me
penalty of 2 * length of the block divided by block distance from the start, so the far away occupied paths don't matter much.
Thanks !
by matheod
Tue Dec 30, 2014 11:44 am
Forum: News
Topic: Friday Facts #66 - Merry christmas
Replies: 69
Views: 45570

Re: Friday Facts #66 - Merry christmas

Have you tried to use 7z format instead of zip ?
by matheod
Fri Oct 31, 2014 10:20 pm
Forum: Duplicates
Topic: Train Movement
Replies: 3
Views: 4027

Re: Train Movement

Same problem, game crash as soon I put an object.

But I'm not sure it is related to train (even If i also created a game in sandbox and played with train), I think we have the problem when we load a save.
by matheod
Sat Oct 18, 2014 10:46 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.12] Add new stations to train route
Replies: 3
Views: 3802

Re: [0.10.12] Add new stations to train route

You shouldn't use train because they are usefull ... but because they are funny :p
by matheod
Sat Oct 18, 2014 10:39 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.12] Enemy Buildings
Replies: 9
Views: 2924

Re: [0.10.12] Enemy Buildings

You can build a power line into their network and drain all their electricity.
This seems really funny :D
by matheod
Sat Oct 18, 2014 10:37 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.12] Map desynchonization in Replay mode
Replies: 4
Views: 8470

Re: [0.10.12] Map desynchonization in Replay mode

I also have a desynchronisation on my save at the very start of my game. But the desynchronisation happend only if I play the replay at x16 or higher.
by matheod
Sat Oct 18, 2014 6:31 pm
Forum: Modding help
Topic: Is it possible to increase search % ?
Replies: 9
Views: 3058

Re: Is it possible to increase search % ?

Yea but how can I increase the search progression then ?
by matheod
Sun Oct 12, 2014 10:47 pm
Forum: Modding help
Topic: Is it possible to increase search % ?
Replies: 9
Views: 3058

Re: Is it possible to increase search % ?

Yes and No.

I want to create a mod to add a new type of lab. It take any object as input, consume it, and have a chance* to increase the current research progression.



* More exactly : the more an object have been consumed, the less we have a chance to increase current research progression.
by matheod
Sun Oct 12, 2014 6:13 pm
Forum: Modding help
Topic: Is it possible to increase search % ?
Replies: 9
Views: 3058

Re: Is it possible to increase search % ?

For exemple, a player is searching Electronics which require 30 Science Pack 1.
Let's say for exemple, the player already used 10 Science Pack 1 in this search. I want a way in lua to progress the search, I.e. instantanly do like if the player used 11 Science Pack 1.
by matheod
Sun Oct 12, 2014 5:59 pm
Forum: Modding help
Topic: Is it possible to increase search % ?
Replies: 9
Views: 3058

Re: Is it possible to increase search % ?

Yea, I search a way to increase research profression with a % of my choice with the lua api ^^
by matheod
Sun Oct 12, 2014 4:57 pm
Forum: Modding help
Topic: Is it possible to increase search % ?
Replies: 9
Views: 3058

Is it possible to increase search % ?

Hello,

Is there a way to increase the current progression of the current research ?

Thanks :)
by matheod
Sat Jun 07, 2014 2:06 am
Forum: Not a bug
Topic: [0.9.8] Item get stuck on belt in this configuration
Replies: 5
Views: 3766

Re: [0.9.8] Item get stuck on belt in this configuration

Oh, I fixed it before posting. It's just to report the bug ^^

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