Search found 9 matches

by RPGtrainer
Mon Mar 09, 2015 12:38 am
Forum: Ideas and Requests For Mods
Topic: [request] sensor on belt
Replies: 3
Views: 5517

Re: [request] sensor on belt

It's great to know that its possible but i have no idea how to do it.
to anyone who is willing to do make this mod and/or make a sprite for it i will be sure to mention in the youtube series i am looking to start.
I would very much like this mod before i start
by RPGtrainer
Mon Feb 23, 2015 4:49 pm
Forum: Ideas and Requests For Mods
Topic: [request] sensor on belt
Replies: 3
Views: 5517

[request] sensor on belt

image should suffice any questions please leave in the thread or send me a message personaly
by RPGtrainer
Wed Nov 19, 2014 12:14 am
Forum: Resolved Problems and Bugs
Topic: Game crashes on startup
Replies: 25
Views: 13921

Re: Game crashes on startup

im using windows 8 should I do the same thing
by RPGtrainer
Mon Sep 01, 2014 2:25 am
Forum: Technical Help
Topic: .rar files
Replies: 3
Views: 6075

Re: .rar files

thank you foe posting the link it allowed me to revisit the problem and find a solution :D
by RPGtrainer
Mon Sep 01, 2014 1:59 am
Forum: Technical Help
Topic: .rar files
Replies: 3
Views: 6075

Re: .rar files

so heres what I understand I took all the files and compressed then and then uncompressed them tha ttook the rar file off but the mod doesn't show up when I start the game
by RPGtrainer
Sun Aug 31, 2014 10:59 pm
Forum: Technical Help
Topic: .rar files
Replies: 3
Views: 6075

.rar files

can someone please help me with rar files this problem is stopping me from enjoying dytech and a few other please help
by RPGtrainer
Fri Jun 27, 2014 9:59 pm
Forum: News
Topic: Friday Facts #40
Replies: 73
Views: 46832

Re: Friday Facts #40

funktapus wrote:Love the new direction for the character model. Really fits with the industrial tone of the game.
I agree however I don't think it fits on an alien planet may be a mask and air tank of some type
by RPGtrainer
Thu Jun 26, 2014 4:38 pm
Forum: Ideas and Suggestions
Topic: After game, game
Replies: 1
Views: 906

After game, game

I understand that this would be essentially a new game but it is a possibility as an expansion. My idea probably isn't a original to the forums but it is to me. What if a segment of game was created for when the colonist arrived. This would force the player to switch their priorities from pure resea...
by RPGtrainer
Sat Jun 07, 2014 12:34 pm
Forum: Questions, reviews and ratings
Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
Replies: 438
Views: 331275

Re: [MOD 0.10.0] Treefarm v1.1.0

I just downloaded your mod and the first thing I did was build tree farms and they seem to work just fine , but I did notice that when a nonplacable area was selected that it did not change color or give an indicator beside that of after I already clicked its nothing major but should be considered

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