Search found 2131 matches
- Fri Sep 06, 2019 12:34 am
- Forum: Not a bug
- Topic: [0.17.2] Wall texture doesn't update when cliff gets destroyed
- Replies: 4
- Views: 1749
Re: [0.17.2] Wall texture doesn't update when cliff gets destroyed
I just have to wonder, how computationally expensive is it to make cliff explosions force redrawing in a small area around them? Its not like they happen constantly.
- Sat Aug 31, 2019 10:18 pm
- Forum: Modding help
- Topic: Poles with limited power distribution
- Replies: 7
- Views: 1608
Re: Poles with limited power distribution
I had seen it, or something like it before. And I went and searched for "Factotio Power Network Mod" and a bunch of synonyms til I found it. There might be another, but I couldn't find one.
- Sat Aug 31, 2019 7:45 pm
- Forum: Modding help
- Topic: Poles with limited power distribution
- Replies: 7
- Views: 1608
Re: Poles with limited power distribution
https://mods.factorio.com/mod/flownetwork
This mod apperently does it somehow. No clue beyond that. It probably uses power interfaces and excessive scripting.
This mod apperently does it somehow. No clue beyond that. It probably uses power interfaces and excessive scripting.
- Sat Aug 31, 2019 7:08 pm
- Forum: Balancing
- Topic: Belt speeds
- Replies: 24
- Views: 8961
Re: Belt speeds
I would point out that 13.33 doesn't subdivide evenly either.
But yes, I could get behind those changes, if only because doubling speed per tier feels better. I use calculators for everything anyway after all.
But yes, I could get behind those changes, if only because doubling speed per tier feels better. I use calculators for everything anyway after all.
- Sat Aug 31, 2019 1:02 pm
- Forum: Ideas and Suggestions
- Topic: Insert modules one at a time
- Replies: 5
- Views: 1253
- Fri Aug 30, 2019 8:56 pm
- Forum: Mods
- Topic: [MOD 0.17.x] Modular Armor Revamp
- Replies: 327
- Views: 144173
Re: [MOD 0.17.x] Modular Armor Revamp
I see. That much is understandable. I would point out that I haven't touched the balance here for a long time, and the game has changed, so I have no idea if it still is balanced. But yea, I understand. ---- After playing PVP Rebalance , (Which incidentally the developer just transferred control of ...
- Wed Aug 28, 2019 7:46 pm
- Forum: Mods
- Topic: [MOD 0.17.x] Modular Armor Revamp
- Replies: 327
- Views: 144173
Re: [MOD 0.17.x] Modular Armor Revamp
V17 Disabled conduits again. I doubt I will ever re-enable them, because I honestly have no idea what is going on, and I would really need to rewrite the whole thing and/or copy someone else's implemenation. Mostly just had to rename things, but the Laser Turret dummy (which probably ought to be rep...
- Mon Aug 26, 2019 8:30 pm
- Forum: General discussion
- Topic: Are Bitters unnecessary?
- Replies: 56
- Views: 21420
Re: Are Bitters unnecessary?
Biters asd a soft time constraint, and a semirandom modifier to your play, but both decay in effectiveness as you get later in the game. Until you have good defenses, overpollution and cutting doen forests is a bad idea. Having to get weapons and ammo and killing enemy bases takes time and resources...
- Mon Aug 12, 2019 8:49 pm
- Forum: Balancing
- Topic: Landfill needs a change. 20 Stone for 1 tile? Ridiculous!
- Replies: 41
- Views: 15872
Re: Landfill needs a change. 20 Stone for 1 tile? Ridiculous!
I will point out that somehow you can get 500 easily, thousands more often from any specific tile of stone ore. The question is why it isn't MORE expensive.
Honestly, the only reason I ever thought it was expensive was that back when it was just a mod, it was 5 stone per tile.
Honestly, the only reason I ever thought it was expensive was that back when it was just a mod, it was 5 stone per tile.
- Sat Aug 10, 2019 5:21 pm
- Forum: Pending
- Topic: [0.17.64] Belts change direction randomly after loading savegame
- Replies: 3
- Views: 1526
Re: [0.17.64] Belts change direction randomly after loading savegame
Lets see. Do you have mods installed? Has this happened more than once? Is it the same belt each time, or different belts? I would say, post the save game and tell us how to reproduce, but since its the save functionality that you believe to be the issue, that doesn't seem like it would work. How do...
- Wed Jul 31, 2019 2:41 am
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 290499
Re: Friday Facts #305 - The Oil Changes
Gotta say, I love how they are changing this. Oil was always a massive step in complexity. Cutting it into smaller pieces is a good thing.
That we are also getting more flexable liquid outputs, and maybe inputs, is icing on the cake, since people have wanted that for ages.
That we are also getting more flexable liquid outputs, and maybe inputs, is icing on the cake, since people have wanted that for ages.
- Tue Jul 30, 2019 12:14 am
- Forum: Not a bug
- Topic: [0.17.59] Can't drag-upgrade underground belts
- Replies: 8
- Views: 1796
Re: [0.17.59] Can't drag-upgrade underground belts
This would be desired behaviour though. If you are dragging over underground belts that already exist, since it already does the otherside for you, it would make sense to exclude that side swapping behavior, just for this. Or, honestly, allow a method to suppress this behavior, since in some cases i...
- Wed Jul 10, 2019 3:19 pm
- Forum: Already exists
- Topic: Ability to disable "some weird hardcoded movement of the explosion" posessed by fire entities
- Replies: 18
- Views: 4089
Re: Ability to disable "some weird hardcoded movement of the explosion" posessed by fire entities
Smoke has a variant that deals damage, or rather does something ontick, just look at poison capsules.
- Tue Jun 25, 2019 1:18 pm
- Forum: General discussion
- Topic: [Poll] 0.17 Quickbar
- Replies: 34
- Views: 10000
Re: [Poll] 0.17 Quickbar
More tbat my OP there is my opinion on the subject, and it hasnt changed yet. I've gotten used to the new hotbar, but it could use a lot more user friendliness, which I detailed. A linear, good or bad doesn't work, because while a huge step forward, it has issues making it inferior in user friendlin...
- Tue Jun 25, 2019 2:10 am
- Forum: General discussion
- Topic: [Poll] 0.17 Quickbar
- Replies: 34
- Views: 10000
Re: [Poll] 0.17 Quickbar
viewtopic.php?f=6&t=65895&p=403573&hili ... ar#p403573
This is pretty much my vote here. The fact there are quite a few posts on the subject does suggest it is a problem.
That, and save/load functionality would be fine.
This is pretty much my vote here. The fact there are quite a few posts on the subject does suggest it is a problem.
That, and save/load functionality would be fine.
- Fri Jun 21, 2019 2:24 am
- Forum: Mods
- Topic: [0.17+] Space Exploration WIP
- Replies: 391
- Views: 274106
Re: [0.17+] Space Exploration WIP
I have a spaceship now - how cool is that! Coolest mod ever! But - how dit you mean it with "Train station on board of the ship for automated loading/unloading"? Maybe someone post a picture how he has done this? Seems there are not really youtube videos for this mod, even if it is the co...
- Wed Jun 19, 2019 5:00 pm
- Forum: General discussion
- Topic: [Poll] 0.17 Quickbar
- Replies: 34
- Views: 10000
Re: [Poll] 0.17 Quickbar
I hate polls because they dont let you communicate. The quickbar lost a lot of user friendliness, moving it into a new area, and takes retraining from. Normal inventory systems in most games. Its a step in the right direction, but still needs ironed out.
- Sun Jun 16, 2019 6:37 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Belt content side swapping
- Replies: 13
- Views: 10668
Re: Belt content side swapping
That is the first underground belt abuse that didnt make me want to tear my hair out. Plus I have that specific issue often.
- Sun Jun 16, 2019 12:23 pm
- Forum: Mods
- Topic: [0.17+] Space Exploration WIP
- Replies: 391
- Views: 274106
Re: [0.17+] Space Exploration WIP
Cant you use coal? Couls have sworn that was an option.
- Sun Jun 09, 2019 10:35 pm
- Forum: Ideas and Requests For Mods
- Topic: Rotateable Concrete (Hazard)
- Replies: 4
- Views: 1516
Re: Rotateable Concrete (Hazard)
Unfortunately, awesome as it is, it kinda has even more issues with blueprints than normal rotatable hazzard concrete.