I know. Just want dev put this on there challenge map :-paubergine18 wrote:And mods:
https://mods.factorio.com/mods/Y.Petrem ... d-crafting
https://mods.factorio.com/mods/Y.Petrem ... and-mining
Search found 233 matches
- Tue Sep 20, 2016 12:47 pm
- Forum: Implemented Suggestions
- Topic: Add sometime on challenge map a 'no handcrafting allow'
- Replies: 7
- Views: 2029
Re: Add sometime on challenge map a 'no handcrafting allow'
- Tue Sep 20, 2016 10:02 am
- Forum: Ideas and Suggestions
- Topic: randomize tips
- Replies: 4
- Views: 1035
Re: randomize tips
up. no comment from nobody ?
- Tue Sep 20, 2016 10:00 am
- Forum: Implemented Suggestions
- Topic: Add sometime on challenge map a 'no handcrafting allow'
- Replies: 7
- Views: 2029
Add sometime on challenge map a 'no handcrafting allow'
Hi,
Just a simple idea. On the challenge map, sometime, block the handcraft option.
So it will be mandatory to caft all with machine on that round.
Just a simple idea. On the challenge map, sometime, block the handcraft option.
So it will be mandatory to caft all with machine on that round.
- Wed Sep 14, 2016 5:35 pm
- Forum: Duplicates
- Topic: [0.14.5] Download MOD GUI not working
- Replies: 1
- Views: 697
[0.14.5] Download MOD GUI not working
Yesterday, I try to update all my Mod through factorio. I had 8 mod to upgrade to last version. Upgrade work fine, but the GUI is not showing the process. No "downloading 1st mod" -> "downloading 2nd mod" ... No progress of the bar. Allways at 0%. It look like as if the game is f...
- Wed Sep 14, 2016 4:27 pm
- Forum: Won't fix.
- Topic: [14.4] Crash in lua. (solo, without mod, compaign)
- Replies: 3
- Views: 1658
Re: [14.4] Crash in lua. (solo, without mod, compaign)
Ok.
Try to open a bug on lua project
Try to open a bug on lua project
- Wed Sep 07, 2016 8:33 pm
- Forum: Won't fix.
- Topic: [14.4] Crash in lua. (solo, without mod, compaign)
- Replies: 3
- Views: 1658
[14.4] Crash in lua. (solo, without mod, compaign)
game crash (solo, without mod, compaign)
I was just looking i think
Last autosave :
I was just looking i think
Last autosave :
- Sun Sep 04, 2016 3:38 pm
- Forum: Resolved Problems and Bugs
- Topic: [14.3} Crash on challenge map
- Replies: 1
- Views: 1750
[14.3} Crash on challenge map
0.001 2016-09-04 14:14:33; Factorio 0.14.3 (build 24459, win64, alpha) 0.001 Operating system: Windows 10 0.001 Program arguments: "D:\Dropbox\Dropbox\Jeux\Factorio\bin\x64\Factorio.exe" 0.001 Read data path: D:/Dropbox/Dropbox/Jeux/Factorio/data 0.001 Write data path: D:/Dropbox/Dropbox/...
- Wed Aug 31, 2016 3:44 pm
- Forum: Minor issues
- Topic: [14.1] Minimap do not show track
- Replies: 1
- Views: 950
[14.1] Minimap do not show track
Hello,
All is on title : On mini-map, we can't see the rail, but rail are there ....
Savegame
All is on title : On mini-map, we can't see the rail, but rail are there ....
Savegame
- Mon Aug 29, 2016 5:52 pm
- Forum: Pending
- Topic: [14.1] Crash after desync: "(24): NetworkInputListener::NetworkInputListener"
- Replies: 3
- Views: 1386
- Mon Aug 29, 2016 5:15 pm
- Forum: Resolved Problems and Bugs
- Topic: [14.1] desync when mooving (and serveur save the map)
- Replies: 1
- Views: 945
[14.1] desync when mooving (and serveur save the map)
I had a desync when serveur save the map. I was just moving. log : 0.001 2016-08-29 18:50:14; Factorio 0.14.1 (build 24302, win64, alpha) 0.001 Operating system: Windows 10 0.001 Program arguments: "D:\Dropbox\Dropbox\Jeux\Factorio\bin\x64\Factorio.exe" 0.001 Read data path: D:/Dropbox/Dro...
- Mon Aug 29, 2016 4:49 pm
- Forum: Pending
- Topic: [14.1] Crash after desync: "(24): NetworkInputListener::NetworkInputListener"
- Replies: 3
- Views: 1386
[14.1] Crash after desync: "(24): NetworkInputListener::NetworkInputListener"
I have a crash. Juste before that, I had a desynch and game was re charging itself. no mod. [...] 828.363 Finished download (28 s, 34 MB, 1.1 MB/s) 828.550 Info ClientMultiplayerManager.cpp:674: mapTick(-1) map download finished creating scenario 828.551 Info ClientMultiplayerManager.cpp:567: MapTic...
- Sat Aug 13, 2016 12:18 pm
- Forum: Ideas and Suggestions
- Topic: randomize tips
- Replies: 4
- Views: 1035
randomize tips
Just a simple idea : randomize the tips, to show differents tips each time we load a game. Would be better than each time the fist tip.
- Tue Aug 09, 2016 11:12 am
- Forum: Mods
- Topic: [MOD 0.18] Robot Army. v0.4.4
- Replies: 708
- Views: 289240
Re: [MOD 0.13.15] Robot Army. 0.2.2
Hi, First thanks you very much for this mod. I use it on my bit base, so I have a problem. I must put about 10 Droid Assembling Machine to hunt in all way. Ok, it's fine. But I don't have the avaibility to limite a droid assembling machine to 1 or 2 squad. Can you had this possibility ( in fact like...
- Sun Jul 17, 2016 8:58 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request] Upgrade turret range
- Replies: 14
- Views: 3464
Re: [Request] Upgrade turret range
In research.
And 3 or 4 upgrades to go to twice the original range
And 3 or 4 upgrades to go to twice the original range
- Wed Jul 13, 2016 7:47 am
- Forum: Ideas and Suggestions
- Topic: Discuss: Power Switch should not "Blink"
- Replies: 71
- Views: 36734
Re: Power Switch have a Durability and need Maintenance
You can add a waiting time between to swith with circuit network.
I do that, So I check all 10s only.
I do that, So I check all 10s only.
- Tue Jul 12, 2016 2:10 pm
- Forum: Technical Help
- Topic: 15fps
- Replies: 11
- Views: 2792
Re: 15fps
do you try to change your primary monitor on windows ?
- Tue Jul 12, 2016 2:05 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.x] NTFS junctions and saving
- Replies: 5
- Views: 3053
Re: [0.13.x] NTFS junctions and saving
To help dev, I have install factorio on 'normal' folder', but the 'save' and 'mod' folder are NTFS junctions (go to game folder). And I didn't have any issues.
- Tue Jul 12, 2016 9:13 am
- Forum: Implemented Suggestions
- Topic: [0.13] Get train content as signal from train stop
- Replies: 52
- Views: 29695
Re: [0.13] Get train content as signal from train stop
+1, but only to circuit network
- Tue Jul 12, 2016 9:11 am
- Forum: Implemented Suggestions
- Topic: Robots should copy modules in blueprints
- Replies: 7
- Views: 3610
Re: Robots should copy modules in blueprints
should go to "Implemented Suggestions"
- Tue Jul 05, 2016 9:49 pm
- Forum: Resolved Problems and Bugs
- Topic: [13.5] Error when entering curve with train [reopened]
- Replies: 16
- Views: 4206
Re: [13.5] Error when entering curve with train [reopened]
working. thx a lot for your time, your quick answers and this very good game !