Search found 23 matches

by _Peter_
Sun Mar 17, 2019 7:44 pm
Forum: Duplicates
Topic: [0.17.14] Loaded Turret not recognized as objective fulfilled
Replies: 1
Views: 753

[0.17.14] Loaded Turret not recognized as objective fulfilled

Maybe because it is built too far away?
Maybe because it is not filled completely?
Screenshot from 2019-03-17 20-41-12.png
Screenshot from 2019-03-17 20-41-12.png (3.48 MiB) Viewed 753 times
by _Peter_
Sun Mar 17, 2019 7:28 pm
Forum: Not a bug
Topic: [0.17.14] Biter running past radar to attack smelter, Biter not attacking player
Replies: 1
Views: 779

[0.17.14] Biter running past radar to attack smelter, Biter not attacking player

In Level 1 of the Scenario, once I moved to the right area next to the water and built my base, Biters start to attack slowly one by one my iron miner (motivating me to research repair packs and turrets). If I place a radar to the left of the iron ore patch (to see more to the west) the Biter will j...
by _Peter_
Wed Sep 12, 2018 5:55 pm
Forum: Modding help
Topic: Reading file by lua
Replies: 13
Views: 7114

Re: Reading file by lua

I was planning to write a mod that cannot do things that the player cannot do, in essence a voice interface for playing Factorio, including some natural language understanding parts. This should not cause any desyncs, but of course it would require to get some streaming data from the outside into a ...
by _Peter_
Sat Aug 25, 2018 7:27 pm
Forum: Modding help
Topic: Reading file by lua
Replies: 13
Views: 7114

Re: Reading file by lua

It's it's unbelivable... WHY I CAN"T JUST READ FILE?! FACTORIO, WHY YOUR LUA IS SO STRANGE!!! WHYYYY>>>> Okay... Let's try to hack it like this, so this is strange..... because desyncs factorio relies on each mod doing the exact same thing on each client arbitrary files don't allow that I thin...
by _Peter_
Tue Jan 23, 2018 6:05 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.17] game does not start on Linux (library/.so issue)
Replies: 11
Views: 6778

Re: [0.16.17] game does not start on Linux (library/.so issue)

Thank you, it is fixed for me in 0.16.18!
by _Peter_
Mon Jan 22, 2018 10:10 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.17] game does not start on Linux (library/.so issue)
Replies: 11
Views: 6778

[0.16.17] game does not start on Linux (library/.so issue)

On Ubuntu 16.04.3 (xenial) after upgrading to 0.16.7 the game does not start anymore. Logfile is not updated, but if I start steam from the shell and try to load Factorio I see the following. Generating new string page texture 113: 256x256, total string texture memory is 5.60 MB Generating new strin...
by _Peter_
Sat Jan 06, 2018 3:11 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 352322

Re: Friday Facts #224 - Bots versus belts

I think bots are overpowered because they ignore space restrictions and make space a non-issue (for all other things, not only belts, planning for space is the main issue in Factorio). If bots would occupy airspace and wait if space in front of them is not empty, then using bots for rare transports ...
by _Peter_
Sat Jan 06, 2018 2:33 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 352322

Re: Friday Facts #224 - Bots versus belts

Make it an intended feature to make designs where belts contain two item on one lane in a certain ratio. This allows to have one belt delivering four types of items to a factory. Why is this fair compared to bots? Because requester chests can deliver more than four (eight, or is it sixteen?) indepe...
by _Peter_
Sat Jan 06, 2018 9:23 am
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 352322

Re: Friday Facts #224 - Bots versus belts

Your FFF made me think quite a bit, because so far my playing style was always to stay at the lowest Belt tier and wait for the Logistics system to work, and then things got easier to manage but also there was less requirement to plan ahead and to be precise. So in some sense it became less fun. I t...
by _Peter_
Thu Jun 22, 2017 7:27 pm
Forum: Resolved Problems and Bugs
Topic: Fluid Wagon / Pump trigger
Replies: 2
Views: 2274

Re: Fluid Wagon / Pump trigger

I am sorry I did not notice your question because I did not subscribe the topic.

I tried to reproduce the issue with an old savegame but now everything works as I would expect.
by _Peter_
Thu Jun 22, 2017 5:55 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.21] Yellow UG Belt block - mark/unmark deconstruction
Replies: 5
Views: 4020

Re: [0.15.21] Yellow UG Belt block - mark/unmark deconstruction

@Rseding I think I understand the logic. In that case the solution (apart from the correct remark that this is like cheating) would be to use the deconstruction planner to mark the nonworking underground belt for demolition and remove the ghost, and then to unmark the demolition - then the undergrou...
by _Peter_
Wed Jun 21, 2017 8:00 am
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.15.x] Duplicate blueprint when using game different OSes
Replies: 17
Views: 8927

Re: [Oxyd] [0.15.x] Duplicate blueprint when using game different OSes

This post is for my blueprint-storage.dat - to see how I generated this situation, please read my "workflow" in viewtopic.php?f=7&t=50015
by _Peter_
Wed Jun 21, 2017 7:57 am
Forum: Resolved Problems and Bugs
Topic: [0.15.21] Yellow UG Belt block - mark/unmark deconstruction
Replies: 5
Views: 4020

[0.15.21] Yellow UG Belt block - mark/unmark deconstruction

I have a main bus layout and try to do the "there is no spoon" achievement and I often do the following "work flow": load saved game A build something new to the existing bus make a blueprint store blueprint to global library store save game to some temporary save game B (this st...
by _Peter_
Mon Jun 05, 2017 10:12 am
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.15.x] Duplicate blueprint when using game different OSes
Replies: 17
Views: 8927

Re: [Oxyd] [0.15.x] Duplicate blueprint when using game different OSes

I use factorio on Ubuntu 16.04 Steam and on another computer on Ubuntu 14.04 Steam. I have the same duplication issues. In the blueprint library equal blueprints appear. If I want to "achieve" this manually, I cannot, because I get the error message "Cannot export blueprint. An identi...
by _Peter_
Wed May 31, 2017 12:41 pm
Forum: Implemented Suggestions
Topic: More ideas for building ghosts
Replies: 7
Views: 3837

Re: More ideas for building ghosts

ssilk wrote:This is an (mostly) implemented suggestion. I recommend to make a new one.
viewtopic.php?f=6&t=47316
Thank you, sorry for posting in the "implemented suggestion", and I created a new suggestion here: viewtopic.php?f=6&t=48983
by _Peter_
Wed May 31, 2017 12:41 pm
Forum: Ideas and Suggestions
Topic: Locked Ghosts for Planning/piece-by-piece building
Replies: 1
Views: 1666

Locked Ghosts for Planning/piece-by-piece building

TL;DR To use ghosts for planning, I propose to extend the Ghost building system so that Ghosts can be locked which means they are ignored by bots. What ? I frequently want to use ghosts for planning. Then it is not practical that available robots will build these ghosts. Therefore I propose to intr...
by _Peter_
Wed May 31, 2017 7:19 am
Forum: Implemented Suggestions
Topic: More ideas for building ghosts
Replies: 7
Views: 3837

Re: More ideas for building ghosts

I frequently want to use ghosts for planning. Then it is not practical that available robots will build these ghosts. Why not introduce a "locked ghost" kind of ghost. - strg+shift+click (item or bluepring) creates "locked" ghost that is semitransparent and has a lock icon on top...
by _Peter_
Wed May 24, 2017 12:35 pm
Forum: Resolved Problems and Bugs
Topic: Fluid Wagon / Pump trigger
Replies: 2
Views: 2274

Fluid Wagon / Pump trigger

I had a fluid wagon with all tanks separated standing at a stop in front of a pump. The pump was in front of the center tank and the center tank was full, the other tanks of the wagon were empty. The pump had also new fluid of the same type (sulfuric acid) that it could pump into the wagon. I clicke...
by _Peter_
Mon May 08, 2017 5:13 am
Forum: News
Topic: Friday Facts #189 - Specifying the 1.0
Replies: 169
Views: 75187

Re: Friday Facts #189 - Specifying the 1.0

Hi, A quick comment about the blueprint based gameplay - I think random is an essential part of Factorio. jon I would love to see the blueprint based gameplay - maybe both for given fixed maps and for random maps - it would also be cool to compete like in the production challenge in two "paral...

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