Search found 309 matches
- Sun Aug 09, 2015 1:14 pm
- Forum: 5dim's mod
- Topic: General Discussion
- Replies: 293
- Views: 200748
Re: General Discussion
So far with this modpack it's great. However with the vehicle pack, it's not so great. For instance the air plane is super slow, and is not actually an airplane. (Biters can still bite it.) It is intentional, because if it is so fast and bitters cant hit on it... that make air plane so op i think A...
- Sat Aug 08, 2015 12:35 am
- Forum: Mods
- Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
- Replies: 242
- Views: 205312
Re: [MOD 0.12.x] Advanced Logistics System
The same for your mod, so usefull ^^Outsider wrote:You're welcome, nice collection of mods you have thereMcGuten wrote:Thanks you for do it ^^Outsider wrote:Version 0.2.3 Uploaded
Changelog
- add checks for invalid chests
- fix compatibility issues with other mods - DyTech, 5dim
- UI scale adjustments
- Fri Aug 07, 2015 10:56 pm
- Forum: Mods
- Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
- Replies: 242
- Views: 205312
Re: [MOD 0.12.x] Advanced Logistics System
Thanks you for do it ^^Outsider wrote:Version 0.2.3 Uploaded
Changelog
- add checks for invalid chests
- fix compatibility issues with other mods - DyTech, 5dim
- UI scale adjustments
- Fri Aug 07, 2015 10:34 pm
- Forum: 5dim's mod
- Topic: Bugs and problems
- Replies: 279
- Views: 149077
Re: Bugs and problems
Hello, I have a bug regarding sound in automization. https://www.youtube.com/watch?v=BpSKpIJquaE This "sound" occurs only when I am near working 90 degree inserter only, all other parts don`t have this problem. Here is log: 0.000 2015-08-07 22:16:18; Factorio 0.12.3 (Build 16287, win64) 0...
- Fri Aug 07, 2015 10:05 am
- Forum: 5dim's mod
- Topic: Bugs and problems
- Replies: 279
- Views: 149077
Re: Bugs and problems
Fixed, thanks for report ^^Adil wrote:Automatization download link leads to energy mod. http://www.mediafire.com/download/3o4ti ... _0.1.0.zipAs of automatization 0.0.7 smart inserter cannot be connected with colored wires.
- Thu Aug 06, 2015 8:38 pm
- Forum: Texture Packs
- Topic: [Done] 5Dim's Trains
- Replies: 24
- Views: 48353
Re: [Done] 5Dim's Trains
as suggestion for e-locomotive frames-zip preview http://johnsmith.ktec.de/factorio/mods/support/5dims/eea_icon.png http://johnsmith.ktec.de/factorio/mods/support/5dims/eea-blue0020.png http://johnsmith.ktec.de/factorio/mods/support/5dims/eea-blue0080.png http://johnsmith.ktec.de/factorio/mods/supp...
- Wed Aug 05, 2015 8:18 pm
- Forum: Texture Packs
- Topic: [Done] 5Dim's Trains
- Replies: 24
- Views: 48353
Re: [Done] 5Dim's Trains
I think is better cover half wheels and a i need both locomotive, rusty for coal locomotive and clean for electric locomotive. i have a better electric locomotive in my opinion, but still need some work. but steam is usable http://johnsmith.ktec.de/factorio/mods/support/5dims/sea_icon.png http://jo...
- Wed Aug 05, 2015 9:54 am
- Forum: Ideas and Suggestions
- Topic: Tanks + Cars = requestors
- Replies: 3
- Views: 3310
Re: Tanks + Cars = requestors
Yah, I saw accidentally your search ("requestor" instead "requester"; admins see what last searched for). ;) Maybe you can fix this. There is a mod, but not updated to 0.12: https://forums.factorio.com/forum/viewtopic.php?f=87&t=8491 So obviously this is possible. And no: Th...
- Tue Aug 04, 2015 8:25 pm
- Forum: 5dim's mod
- Topic: Ideas and suggestions
- Replies: 39
- Views: 34067
Re: Ideas and suggestions
Purely opinion, but your increased inventory size in core is TOO big of an increase. For vanilla factorio, the default size is fine. With increased stack sizes, the vanilla size lets you carry loads. With mods that add new items, perhaps a bit more is good, yes... but you've got it three times the ...
- Tue Aug 04, 2015 8:20 pm
- Forum: Texture Packs
- Topic: [Done] 5Dim's Trains
- Replies: 24
- Views: 48353
Re: [Done] 5Dim's Trains
8 frame sample - its a bit rough and not correct but works ;) http://johnsmith.ktec.de/factorio/mods/support/5dims/sea-ta.gif which one like you more rusty or clean ? - or some color-variant ? But i cant add on factorio :/ I think is better cover half wheels and a i need both locomotive, rusty for ...
- Tue Aug 04, 2015 7:47 pm
- Forum: Texture Packs
- Topic: [Done] 5Dim's Trains
- Replies: 24
- Views: 48353
Re: [Done] 5Dim's Trains
But I have a question about wheels, how wheels work when locomotive is moving? i can make them move, but i'm not sure if factorio allow this. but maybe its like the tank-tracks or gun-turrets. if it's not working this way i would cover half of the wheels and make a more streamline-look like the mal...
- Tue Aug 04, 2015 7:08 pm
- Forum: 5dim's mod
- Topic: General Discussion
- Replies: 293
- Views: 200748
Re: General Discussion
Better?orzelek wrote:Please could you reduce height of the mods banners? Especially one used in your signature.
It makes reading any threads with it painful - and changes thread here with double the banners is simply unreadable. Need to find the small bits of text plastered between big banners.
- Tue Aug 04, 2015 6:56 pm
- Forum: Texture Packs
- Topic: [Done] 5Dim's Trains
- Replies: 24
- Views: 48353
Re: [Done] 5Dim's Trains
i have a question ^^ because ingame-locomotives runs on coal - and i don't like the original locomotive i attempt to make a new one. would you include this locomotive in your mod ? (i also plan a adequate diesel- and electro- locomotive - but more older and american style ) rusty and clean looks li...
- Mon Aug 03, 2015 10:35 pm
- Forum: 5dim's mod
- Topic: News and announcements
- Replies: 24
- Views: 35843
Re: News and announcements
Hi guys UPDATE We were updated 8 module version ( Automatization , core , energy , logistic , mining , trains , transport and Vehicle ) You can find the changelog here You can find download link here If you find an bug you can post here If you have some idea or suggestion for all modules you can pos...
- Mon Aug 03, 2015 10:31 pm
- Forum: 5dim's mod
- Topic: Changelog
- Replies: 11
- Views: 35757
Re: Changelog
http://5dim.es/factorio/logo1.png == 5dim's vehicle mod == 2.1.0 Minor bug fixed New category icons New technology icons 2.0.0 Added new ores and changes in recipes 1.0.0 Bug fixed and balanced changes 0.1.0 Fix error with logistics trains 0.0.1 Initial release http://fstudent.maristak.com/wp-conte...
- Mon Aug 03, 2015 6:22 pm
- Forum: Texture Packs
- Topic: [Done] 5Dim's Trains
- Replies: 24
- Views: 48353
Re: [Done] 5Dim's Trains
i have use the wagons ingame - but i see some improvments ^^ so i made it ... standard-cargo, robo-wagon, laser-wagon http://johnsmith.ktec.de/factorio/mods/support/5dims/wagon_cbn0020.png http://johnsmith.ktec.de/factorio/mods/support/5dims/wagon_robo0020.png http://johnsmith.ktec.de/factorio/mods...
- Mon Aug 03, 2015 4:11 am
- Forum: 5dim's mod
- Topic: Bugs and problems
- Replies: 279
- Views: 149077
Re: Bugs and problems
Hey, love your mod(s), but I'm having some troubles with the power. Essentially it comes down to using the copper/steel pipes as well as the mk2 & mk3 boilers make it so engines cannot run. With the normal pipes & boilers, even the mk3 engines get enough water to run 10 of them off of 14 no...
- Sun Aug 02, 2015 7:38 pm
- Forum: 5dim's mod
- Topic: Bugs and problems
- Replies: 279
- Views: 149077
Re: Bugs and problems
sure you hate me by now, found a new bug XD http://i.gyazo.com/3e625bf0bcc2764f2db25476ebf62d37.jpg http://gyazo.com/3e625bf0bcc2764f2db25476ebf62d37 after removing my wagons the roboport and requester/provider phantoms remained steps to reproduce -Place down cars -Move train -remove the wagon have...
- Fri Jul 31, 2015 10:43 pm
- Forum: 5dim's mod
- Topic: Bugs and problems
- Replies: 279
- Views: 149077
Re: Bugs and problems
I will test it again ^^billw wrote:Sorry I don't understand, are you saying if you enable on_robot_built_entity event to hookup electric rail the game crashes?
- Fri Jul 31, 2015 1:23 am
- Forum: 5dim's mod
- Topic: Bugs and problems
- Replies: 279
- Views: 149077
Re: Bugs and problems
Trains module doesn't handle https://forums.factorio.com/wiki/index.php?title=Lua/Events#on_robot_built_entity event, only on_player_built. This means all electric rails aren't setup correctly when build by robots. I am not using latest version, but I checked latest version code and it seems bug is...