Search found 309 matches

by McGuten
Sun Aug 09, 2015 1:14 pm
Forum: 5dim's mod
Topic: General Discussion
Replies: 293
Views: 200748

Re: General Discussion

So far with this modpack it's great. However with the vehicle pack, it's not so great. For instance the air plane is super slow, and is not actually an airplane. (Biters can still bite it.) It is intentional, because if it is so fast and bitters cant hit on it... that make air plane so op i think A...
by McGuten
Sat Aug 08, 2015 12:35 am
Forum: Mods
Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
Replies: 242
Views: 205312

Re: [MOD 0.12.x] Advanced Logistics System

Outsider wrote:
McGuten wrote:
Outsider wrote:Version 0.2.3 Uploaded

Changelog
  • add checks for invalid chests
  • fix compatibility issues with other mods - DyTech, 5dim
  • UI scale adjustments
Thanks you for do it ^^
You're welcome, nice collection of mods you have there :)
The same for your mod, so usefull ^^
by McGuten
Fri Aug 07, 2015 10:56 pm
Forum: Mods
Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
Replies: 242
Views: 205312

Re: [MOD 0.12.x] Advanced Logistics System

Outsider wrote:Version 0.2.3 Uploaded

Changelog
  • add checks for invalid chests
  • fix compatibility issues with other mods - DyTech, 5dim
  • UI scale adjustments
Thanks you for do it ^^
by McGuten
Fri Aug 07, 2015 10:34 pm
Forum: 5dim's mod
Topic: Bugs and problems
Replies: 279
Views: 149077

Re: Bugs and problems

Hello, I have a bug regarding sound in automization. https://www.youtube.com/watch?v=BpSKpIJquaE This "sound" occurs only when I am near working 90 degree inserter only, all other parts don`t have this problem. Here is log: 0.000 2015-08-07 22:16:18; Factorio 0.12.3 (Build 16287, win64) 0...
by McGuten
Fri Aug 07, 2015 10:05 am
Forum: 5dim's mod
Topic: Bugs and problems
Replies: 279
Views: 149077

Re: Bugs and problems

Adil wrote:Automatization download link leads to energy mod. http://www.mediafire.com/download/3o4ti ... _0.1.0.zip
As of automatization 0.0.7 smart inserter cannot be connected with colored wires.
Fixed, thanks for report ^^
by McGuten
Thu Aug 06, 2015 8:38 pm
Forum: Texture Packs
Topic: [Done] 5Dim's Trains
Replies: 24
Views: 48353

Re: [Done] 5Dim's Trains

as suggestion for e-locomotive frames-zip preview http://johnsmith.ktec.de/factorio/mods/support/5dims/eea_icon.png http://johnsmith.ktec.de/factorio/mods/support/5dims/eea-blue0020.png http://johnsmith.ktec.de/factorio/mods/support/5dims/eea-blue0080.png http://johnsmith.ktec.de/factorio/mods/supp...
by McGuten
Wed Aug 05, 2015 8:18 pm
Forum: Texture Packs
Topic: [Done] 5Dim's Trains
Replies: 24
Views: 48353

Re: [Done] 5Dim's Trains

I think is better cover half wheels and a i need both locomotive, rusty for coal locomotive and clean for electric locomotive. i have a better electric locomotive in my opinion, but still need some work. but steam is usable http://johnsmith.ktec.de/factorio/mods/support/5dims/sea_icon.png http://jo...
by McGuten
Wed Aug 05, 2015 9:54 am
Forum: Ideas and Suggestions
Topic: Tanks + Cars = requestors
Replies: 3
Views: 3310

Re: Tanks + Cars = requestors

Yah, I saw accidentally your search ("requestor" instead "requester"; admins see what last searched for). ;) Maybe you can fix this. There is a mod, but not updated to 0.12: https://forums.factorio.com/forum/viewtopic.php?f=87&t=8491 So obviously this is possible. And no: Th...
by McGuten
Tue Aug 04, 2015 8:25 pm
Forum: 5dim's mod
Topic: Ideas and suggestions
Replies: 39
Views: 34067

Re: Ideas and suggestions

Purely opinion, but your increased inventory size in core is TOO big of an increase. For vanilla factorio, the default size is fine. With increased stack sizes, the vanilla size lets you carry loads. With mods that add new items, perhaps a bit more is good, yes... but you've got it three times the ...
by McGuten
Tue Aug 04, 2015 8:20 pm
Forum: Texture Packs
Topic: [Done] 5Dim's Trains
Replies: 24
Views: 48353

Re: [Done] 5Dim's Trains

8 frame sample - its a bit rough and not correct but works ;) http://johnsmith.ktec.de/factorio/mods/support/5dims/sea-ta.gif which one like you more rusty or clean ? - or some color-variant ? But i cant add on factorio :/ I think is better cover half wheels and a i need both locomotive, rusty for ...
by McGuten
Tue Aug 04, 2015 7:47 pm
Forum: Texture Packs
Topic: [Done] 5Dim's Trains
Replies: 24
Views: 48353

Re: [Done] 5Dim's Trains

But I have a question about wheels, how wheels work when locomotive is moving? i can make them move, but i'm not sure if factorio allow this. but maybe its like the tank-tracks or gun-turrets. if it's not working this way i would cover half of the wheels and make a more streamline-look like the mal...
by McGuten
Tue Aug 04, 2015 7:08 pm
Forum: 5dim's mod
Topic: General Discussion
Replies: 293
Views: 200748

Re: General Discussion

orzelek wrote:Please could you reduce height of the mods banners? Especially one used in your signature.
It makes reading any threads with it painful - and changes thread here with double the banners is simply unreadable. Need to find the small bits of text plastered between big banners.
Better?
by McGuten
Tue Aug 04, 2015 6:56 pm
Forum: Texture Packs
Topic: [Done] 5Dim's Trains
Replies: 24
Views: 48353

Re: [Done] 5Dim's Trains

i have a question ^^ because ingame-locomotives runs on coal - and i don't like the original locomotive i attempt to make a new one. would you include this locomotive in your mod ? (i also plan a adequate diesel- and electro- locomotive - but more older and american style ) rusty and clean looks li...
by McGuten
Mon Aug 03, 2015 10:35 pm
Forum: 5dim's mod
Topic: News and announcements
Replies: 24
Views: 35843

Re: News and announcements

Hi guys UPDATE We were updated 8 module version ( Automatization , core , energy , logistic , mining , trains , transport and Vehicle ) You can find the changelog here You can find download link here If you find an bug you can post here If you have some idea or suggestion for all modules you can pos...
by McGuten
Mon Aug 03, 2015 10:31 pm
Forum: 5dim's mod
Topic: Changelog
Replies: 11
Views: 35757

Re: Changelog

http://5dim.es/factorio/logo1.png == 5dim's vehicle mod == 2.1.0 Minor bug fixed New category icons New technology icons 2.0.0 Added new ores and changes in recipes 1.0.0 Bug fixed and balanced changes 0.1.0 Fix error with logistics trains 0.0.1 Initial release http://fstudent.maristak.com/wp-conte...
by McGuten
Mon Aug 03, 2015 6:22 pm
Forum: Texture Packs
Topic: [Done] 5Dim's Trains
Replies: 24
Views: 48353

Re: [Done] 5Dim's Trains

i have use the wagons ingame - but i see some improvments ^^ so i made it ... standard-cargo, robo-wagon, laser-wagon http://johnsmith.ktec.de/factorio/mods/support/5dims/wagon_cbn0020.png http://johnsmith.ktec.de/factorio/mods/support/5dims/wagon_robo0020.png http://johnsmith.ktec.de/factorio/mods...
by McGuten
Mon Aug 03, 2015 4:11 am
Forum: 5dim's mod
Topic: Bugs and problems
Replies: 279
Views: 149077

Re: Bugs and problems

Hey, love your mod(s), but I'm having some troubles with the power. Essentially it comes down to using the copper/steel pipes as well as the mk2 & mk3 boilers make it so engines cannot run. With the normal pipes & boilers, even the mk3 engines get enough water to run 10 of them off of 14 no...
by McGuten
Sun Aug 02, 2015 7:38 pm
Forum: 5dim's mod
Topic: Bugs and problems
Replies: 279
Views: 149077

Re: Bugs and problems

sure you hate me by now, found a new bug XD http://i.gyazo.com/3e625bf0bcc2764f2db25476ebf62d37.jpg http://gyazo.com/3e625bf0bcc2764f2db25476ebf62d37 after removing my wagons the roboport and requester/provider phantoms remained steps to reproduce -Place down cars -Move train -remove the wagon have...
by McGuten
Fri Jul 31, 2015 10:43 pm
Forum: 5dim's mod
Topic: Bugs and problems
Replies: 279
Views: 149077

Re: Bugs and problems

billw wrote:Sorry I don't understand, are you saying if you enable on_robot_built_entity event to hookup electric rail the game crashes?
I will test it again ^^
by McGuten
Fri Jul 31, 2015 1:23 am
Forum: 5dim's mod
Topic: Bugs and problems
Replies: 279
Views: 149077

Re: Bugs and problems

Trains module doesn't handle https://forums.factorio.com/wiki/index.php?title=Lua/Events#on_robot_built_entity event, only on_player_built. This means all electric rails aren't setup correctly when build by robots. I am not using latest version, but I checked latest version code and it seems bug is...

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