Search found 21 matches

by Gemoron
Sat Jan 13, 2018 11:47 am
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 374596

Re: Friday Facts #225 - Bots versus belts (part 2)

Hi, first of all I want to note that I didn't read all the pages beforehand and I think I won't reply to any following ones. I'd just like to post my opinion for the devs to read and concider. I don't mind Bots existing but I like to build my factories based on belts supportet by Bots to evade usele...
by Gemoron
Fri Dec 15, 2017 9:54 pm
Forum: Resolved Problems and Bugs
Topic: [posila][0.16.2] Able to get stuck in terrain
Replies: 2
Views: 2867

Re: [0.16.2] Able to get stuck in terrain

This bug can be reproduced in my play as well, This time Version 0.16.3 It seems to have to to do with the shifting mechanic with diagonal shoretiles. I moves left against the shore tile and was pushed against a miner. I guess I couldn't move into the Miner so I got pushed into the water and I can't...
by Gemoron
Wed Jan 18, 2017 4:53 pm
Forum: Not a bug
Topic: [0.14.21] util.lua error with a 279 hr 20 min + map
Replies: 3
Views: 1601

[0.14.21] util.lua error with a 279 hr 20 min + map

Hello, I am currently trying a modded map which highly increased material demands and research requirements which let me play the map a looong time. This map has over 279hr and 20 min runtime by now and it consistently throws the following error: Error while running event on_tick(ID 0) ...team/steam...
by Gemoron
Fri Nov 20, 2015 9:09 pm
Forum: News
Topic: Friday Facts #113 - Better rail building
Replies: 96
Views: 60408

Re: Friday Facts #113 - Better rail building

I do like the automatic pathfinding for trains, but I have a practival question: An A* track will most probably a quite curvy road. in addition, most railsystems work with at least 2 lanes to avoid crashes. is there any planning for automatic doubletrack rail building? Just take a brief look at root...
by Gemoron
Mon Sep 28, 2015 5:47 am
Forum: Spread the Word
Topic: Factorio screenshot submissions
Replies: 24
Views: 46261

Re: Factorio screenshot submissions

It is hard to make visually appealing pictures for such presentations. Taking these simply out of game usually isn't the best choise as handmade pictures for presentations are better to convince people to buy the game. I tried to make a few Oil small.PNG trainstation.PNG smeltery.PNG attack.PNG
by Gemoron
Sun Sep 27, 2015 9:20 pm
Forum: Spread the Word
Topic: A review
Replies: 0
Views: 6052

A review

This is a review I wrote on another website. This is just a not further commented report. If you want to describe Factorio in a few words, 2D modded Minecraft or Minecraft meets SpaceChem would be the most fitting description. It is about starting with a bare minimum in a hostile environment and bu...
by Gemoron
Sun Sep 27, 2015 8:43 pm
Forum: Spread the Word
Topic: German Portal
Replies: 6
Views: 13642

Re: German Portal

If it is your website, you should check the spelling and translation of the content. It seems to be made by a simple web translation.
by Gemoron
Sat Jul 25, 2015 6:19 pm
Forum: Gameplay Help
Topic: Disable pollution cloud indicator
Replies: 5
Views: 8941

Re: Disable pollution cloud indicator

Rahjital wrote:I think there's an checkbox in options to show pollution on the map. Try unchecking it.
Thanks for the help, but that one just influences the minimap, not the large extended map.

Any other idea?
by Gemoron
Fri Jul 24, 2015 10:34 pm
Forum: Gameplay Help
Topic: Disable pollution cloud indicator
Replies: 5
Views: 8941

Disable pollution cloud indicator

Hello this might seem like a pretty luxurious problems but I wanna play without the ability to see the red pollution indicators you see with the info view enabled (the alt key view). I've looked in the forum and wiki, sadly without any help and I could only remove the pollution cloud on the minimap ...
by Gemoron
Sun Jul 19, 2015 11:52 am
Forum: Duplicates
Topic: [0.12.0] crash probably blueprint related
Replies: 3
Views: 5370

Re: [0.12.0] crash probably blueprint related

mybe related to https://forums.factorio.com/forum/vie ... =7&t=13680

does that blueprint have laserturrents in it?
by Gemoron
Sun Jul 19, 2015 8:28 am
Forum: Duplicates
Topic: [0.12.0] Crash: old laser turrents in pattern
Replies: 1
Views: 3621

[0.12.0] Crash: old laser turrents in pattern

I just discovered the following reproducable bug: requirement: I have a blueprint for my rail network that also has several turrents for defense in it. they were arranged in the old 1x1 size pattern, not the new 2x2 size. The blueprint is in my quickbar. I try to pick it up to be able to place it ->...
by Gemoron
Fri Jun 05, 2015 10:21 pm
Forum: News
Topic: Friday Facts #89 Timetables
Replies: 82
Views: 59830

Re: Friday Facts #89 Timetables

several people have mentioned the imbalance between gun and laser turrents because of size and costs. energy is much cheaper than ammo + logistics. in addition, ammo is just way too weak. to fight any of the tier 3 enemys, and I guess they will be useless vs the new Tier 4 biters. Maybe there should...
by Gemoron
Fri May 08, 2015 7:29 pm
Forum: News
Topic: Friday Facts #85 - Sales Stats
Replies: 49
Views: 38760

Re: Friday Facts #85 - Sales Stats

yay, project management.... let's see Red is for bugs... wait, why are there bugs listed for backlog? Pink seems to be audio. Oh I am so looking forward to kill those annoying logistic robot sounds. Blue might be networking and internet stuff Orange could be new game mechanics and items light green ...
by Gemoron
Sat Jan 24, 2015 8:45 pm
Forum: News
Topic: Friday Facts #70 - The smooth fps
Replies: 30
Views: 31153

Re: Friday Facts #70 The smooth fps

so much juicy high performance code.
I wish I could do an internship at your place to learn more about such a speed oriented code.

Btw, how often do you use pointers? I heared pointers eat performance : http://gameprogrammingpatterns.com/data-locality.html
by Gemoron
Fri Jan 02, 2015 10:06 pm
Forum: News
Topic: Friday Facts #67 - Happy new year
Replies: 33
Views: 29506

Re: Friday Facts #67 - Happy new year

Wow, you are maintining a complicated simulation of thousands of objects, and you just manage to make it even more efficient. I wish i could dive into this code and bath in it's performance tweaks. Is it possible to make a sneak peek into the engine you've build? From all I've heared, 0.12 will be a...
by Gemoron
Sat Dec 27, 2014 7:25 pm
Forum: News
Topic: Friday Facts #66 - Merry christmas
Replies: 69
Views: 45550

Re: Friday Facts #66 - Merry christmas

if you are working on the signal system, could you add some checkable states for the trains as well like wagon empty or wagon full? that would help my train system a lot, and it would save me from tinkering with the times every time miners run out (lil exaggeration, but it should make a point). If w...
by Gemoron
Fri Dec 19, 2014 10:50 pm
Forum: News
Topic: Friday Facts #65 - Hello from India
Replies: 9
Views: 20723

Re: Friday Facts #65 - Hello from India

Have fun in india.

What about new information about the current new lategame plans?
by Gemoron
Sat Nov 22, 2014 11:26 pm
Forum: News
Topic: Friday Facts #61 - Into India
Replies: 25
Views: 22595

Re: Friday Facts #61 - Into India

Hey Tomas,

you said you use codility to test coding skills.
Could you give some examples on which level is required if someone wants to work at your company?
I am an apprentice in software developement and I want to know which level is required to work in game developement.
Tanks
by Gemoron
Sat Oct 11, 2014 8:06 am
Forum: News
Topic: Friday Facts #55 - MP Preview
Replies: 36
Views: 27876

Re: Friday Facts #55 - MP Preview

I'm really looking forward to the MP patch.

Is it üossible, that the devs took my idea for spitters?
https://forums.factorio.com/forum/vie ... 943#p34943
by Gemoron
Sun Aug 31, 2014 10:24 am
Forum: Mods
Topic: McLauncher 0.4.8 (Mod Manager works with v12)
Replies: 46
Views: 31809

Re: McLauncher 0.3.3 (Mod Manager and Downloader)

finally, a good mod launcher. I was thinking of building something like this myself, but I haven't got enough experience. if you want a good git-tool, try tortoiseGit or sourcetree. If you want a short introduction on how git works, codeschool offers an interactive course. TortoiseGit (GUI): http://...

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