Search found 16 matches
- Tue May 09, 2017 9:33 pm
- Forum: Ideas and Suggestions
- Topic: [0.15.x] Leave map view with mouse
- Replies: 4
- Views: 1578
Re: [0.15.x] Leave map view with mouse
I am always accidentally pressing E to try to leave the map.
- Mon May 08, 2017 1:07 pm
- Forum: Implemented Suggestions
- Topic: Need a way to empty out pipes
- Replies: 6
- Views: 4184
Re: Need a way to empty out pipes
My suggestion is that if two liquids are in the same pipe, they should cancel each other out. That way, whichever liquid there is more of will be the one that is left.
- Sun May 07, 2017 9:28 pm
- Forum: Ideas and Suggestions
- Topic: Reactor needs a sound
- Replies: 5
- Views: 1959
Reactor needs a sound
Every machine in Factorio has a unique sound; right now the reactor is silent. How about something like this? https://www.youtube.com/watch?v=dhzdyw0rwbo
- Wed Sep 14, 2016 1:33 pm
- Forum: Gameplay Help
- Topic: Combinators,Wires and other magic, I need help :)
- Replies: 9
- Views: 3344
Re: Combinators,Wires and other magic, I need help :)
My first thought is you could have the inserter load into the chest and stop when the chest reaches 100 coal. Then have the second inserter start pulling them out of the chest after the train leaves.
- Wed Sep 14, 2016 1:24 pm
- Forum: Gameplay Help
- Topic: manually craft large amounts of items one at a time?
- Replies: 6
- Views: 3169
Re: manually craft large amounts of items one at a time?
Shift-click creates a stack. So shift-click creates 50 belts. Right-click always creates 5-items (in this case, 5 belts). You are right about right-click creating 5 items, but shift-click creates the maximum amount that you have the material for. So if you're currently holding 200 iron plates and 2...
- Tue Sep 06, 2016 11:38 pm
- Forum: Gameplay Help
- Topic: Circuits: How does lamp choose color with multiple signals?
- Replies: 19
- Views: 25952
Re: Circuits: How does lamp choose color with multiple signals?
I have located the thread you mentioned and even added an additional suggestion about changing the order of the ID's -
viewtopic.php?f=6&t=28173&p=203543#p203543
Should I post that as a separate thread in the suggestions board?
viewtopic.php?f=6&t=28173&p=203543#p203543
Should I post that as a separate thread in the suggestions board?
- Tue Sep 06, 2016 11:05 pm
- Forum: Ideas and Suggestions
- Topic: [0.13] Circuit set lamp color should pick highest value
- Replies: 9
- Views: 6106
Re: [0.13] Circuit set lamp color should pick highest value
As it stands, it looks like the lamp uses whichever color is furthest to the left on the signal selection screen. If we're not going to get lamps choosing colors based on signal strength, could we at least arrange the color IDs according to a spectrum that makes sense? Rather than Red-Green-Blue-Ye...
- Tue Sep 06, 2016 9:43 pm
- Forum: Gameplay Help
- Topic: Why the existing WIKI ist not properly maintained?
- Replies: 4
- Views: 1933
Re: Why the existing WIKI ist not properly maintained?
Such trivialities have never stood in the way of wiki editors before. The fact is the wiki is right now not up to date, and it could be if editors were allowed in.What is the point in putting so much time and detail in to the wiki only to have to rewrite it in a month?
- Tue Sep 06, 2016 9:41 pm
- Forum: Gameplay Help
- Topic: Change chat keyboard binding....
- Replies: 2
- Views: 4469
Re: Change chat keyboard binding....
In the key bindings, the chat key is referred to as the "Lua Console" key. Change that, and you change your chat key.
- Tue Sep 06, 2016 9:36 pm
- Forum: Gameplay Help
- Topic: Circuits: How does lamp choose color with multiple signals?
- Replies: 19
- Views: 25952
Re: Circuits: How does lamp choose color with multiple signals?
Okay, replace Black signal everywhere with "Z signal" and lamps will recieve only one color signal. This is just a my habit... I am using color signals as internal signals in various builds, and this build is not an exception. But you are right, black is not a very good choice for this bu...
- Tue Sep 06, 2016 6:17 pm
- Forum: Gameplay Help
- Topic: Circuits: How does lamp choose color with multiple signals?
- Replies: 19
- Views: 25952
Re: Circuits: How does lamp choose color with multiple signals?
I still think that if a light recieves a Blue 4 and a Green 3 it should use Blue because 4 is higher.
- Tue Sep 06, 2016 6:06 pm
- Forum: Gameplay Help
- Topic: Circuits: How does lamp choose color with multiple signals?
- Replies: 19
- Views: 25952
Re: Circuits: How does lamp choose color with multiple signals?
What is "lower ID"? Is this what determines what color is used when multiple colors are sent to the lamp?
Strange. Don't you agree that it should use the value of the signal instead?
Strange. Don't you agree that it should use the value of the signal instead?
- Tue Sep 06, 2016 5:33 pm
- Forum: Gameplay Help
- Topic: Circuits: How does lamp choose color with multiple signals?
- Replies: 19
- Views: 25952
Re: Circuits: How does lamp choose color with multiple signals?
Ok, I'm looking at the machine now, but I don't understand it.
How does it work to use * (Each) as an output? I have not messed with * yet.
And what does the black signal do?
I don't want to copy paste someone elses design without understanding how it works.
How does it work to use * (Each) as an output? I have not messed with * yet.
And what does the black signal do?
I don't want to copy paste someone elses design without understanding how it works.
- Tue Sep 06, 2016 4:49 pm
- Forum: Gameplay Help
- Topic: Circuits: How does lamp choose color with multiple signals?
- Replies: 19
- Views: 25952
Re: Circuits: How does lamp choose color with multiple signals?
Surely it's impossible to do this with only two combinators... At the very least I would need one for every threshold I want to create for when the color changes...?
What do I do with this code?
Surely if there's only two combinators you could describe for me what they're set to?
What do I do with this code?
Surely if there's only two combinators you could describe for me what they're set to?
- Tue Sep 06, 2016 4:16 pm
- Forum: Gameplay Help
- Topic: Circuits: How does lamp choose color with multiple signals?
- Replies: 19
- Views: 25952
Re: Circuits: How does lamp choose color with multiple signals?
I made a working version of my machine, but it took twice as many combinators because I had to make sure only one color signal at a time ever reached the lamp.
I still think the lamps should use whatever color signal has the highest value.
I still think the lamps should use whatever color signal has the highest value.
- Tue Sep 06, 2016 1:56 pm
- Forum: Gameplay Help
- Topic: Circuits: How does lamp choose color with multiple signals?
- Replies: 19
- Views: 25952
Circuits: How does lamp choose color with multiple signals?
I wanted to make a simple indicator light to show the level of material in a chest or tank. I see that the tooltip for the lamp's color option says "if multiple color signals are input, only one will be used". But which one?? I assumed it would be the one with the highest value, so I set u...