Search found 31 matches

by DraLUSAD
Tue Oct 29, 2019 7:33 am
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 214683

Re: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders

Image

Here is a bug I found when laying down a saved blueprint, it seems that loaders facing east to store something, it faces the other way when laying down the blueprint (most notably, when placing one down in editor)
by DraLUSAD
Tue Oct 10, 2017 1:22 am
Forum: General discussion
Topic: Map Editor - Could do with some love and attention
Replies: 6
Views: 2428

Re: Map Editor - Could do with some love and attention

never thought about that, how does that work xD
by DraLUSAD
Mon Oct 09, 2017 9:40 pm
Forum: General discussion
Topic: Map Editor - Could do with some love and attention
Replies: 6
Views: 2428

Re: Map Editor - Could do with some love and attention

I don't know why someone would move that far just to break a game, or something, maybe a key to press if you get stuck like press the "Home" key would snap you back where the center of the map is, the only problem i'm having, is saving a Map, then loading it, only to be back at the center ...
by DraLUSAD
Mon Oct 09, 2017 12:26 am
Forum: General discussion
Topic: Map Editor - Could do with some love and attention
Replies: 6
Views: 2428

Map Editor - Could do with some love and attention

Hello everyone, I would like to point out, I'm note sure where to post this, but its not an "Idea and Suggestion" but more, "Frustration" to be honest, and for one, I love making "Silly" maps, I even build and experiment, and even "Try" and make some wacky and...
by DraLUSAD
Mon Apr 24, 2017 4:43 pm
Forum: Releases
Topic: Version 0.15.0
Replies: 152
Views: 141635

Re: Version 0.15.0

Glad to see everyone is getting the same error, besides me xD

also Windows 10, 64x, steam version
by DraLUSAD
Sat Feb 11, 2017 6:24 pm
Forum: Ideas and Suggestions
Topic: Robo Port Upgrade Feature
Replies: 6
Views: 2218

Robo Port Upgrade Feature

So there i was, looking around my Messy Base, looking at all the machines and belts with different colours, and wondered, "Upgrading all these is going to take some time", then i thought, Why not the Constructor bots do it for me? Idea here is that the Robo port should get an "Upgrade...
by DraLUSAD
Thu Jul 28, 2016 6:19 am
Forum: Mods
Topic: [MOD 0.13] AutoPvP - automated PvP map and forces
Replies: 90
Views: 40210

Re: [MOD 0.13.X] AutoPvP - automated PvP map and forces

Sorry about posting a topic on the Portal Page, wasn't sure if it helped, BUT, like the new update, keep up the excellent work ;)
by DraLUSAD
Wed Jan 28, 2015 8:31 am
Forum: Videos
Topic: Xterminator vs. FishSandwich! A PvP style Youtube series
Replies: 107
Views: 31326

Re: Xterminator vs. FishSandwich! A PvP style Youtube series

this PVP mod, will you be releasing it to the Public?, i wouldn't mind using it againts my friends :)
by DraLUSAD
Sat Jan 10, 2015 7:44 am
Forum: Mods
Topic: [MOD] 0.9.X]Red Alert Harvester V0.0.5
Replies: 71
Views: 40898

Re: [MOD] 0.9.X]Red Alert Harvester V0.0.5

sounds good, and congratz on the birth, hope to see a fix soon ^_^
by DraLUSAD
Fri Jan 09, 2015 5:52 pm
Forum: Mods
Topic: [MOD] 0.9.X]Red Alert Harvester V0.0.5
Replies: 71
Views: 40898

Re: [MOD] 0.9.X]Red Alert Harvester V0.0.5

Can someone PLEASE update this mod, and/or make something similar, its a great idea being able to head out and mine mass amounts of ore
by DraLUSAD
Fri Jan 09, 2015 8:11 am
Forum: Mods
Topic: Cursed Exp - Main
Replies: 348
Views: 188316

Re: [MOD 0.11.5+] Cursed Exp - v0.1.3

Blood: http://i.imgur.com/lPeRO5D.jpg - When you kill, enemy's blood continues with life. - You need a blood tank to call the living blood and store this - Living blood "run" to your tanks - Each blood tank has 64 x 64 of range - Blood is deleted after 5min Are you sure its a 64x64, feels...
by DraLUSAD
Fri Jan 09, 2015 8:03 am
Forum: Pending
Topic: [0.11.10] Map editor Mini map break
Replies: 2
Views: 3429

[0.11.10] Map editor Mini map break

i've built this map from the grounds up (on of my own maps which I call it a practice playground) now upon playing it, it does not load the chunks on the mini map, i think this also makes the bitter nests/mobs confused too, only way is to find them, and lure them back to base (Check mini map, top ri...
by DraLUSAD
Mon Jan 05, 2015 7:55 am
Forum: Atomic Power
Topic: [0.11.x] Uranium Power
Replies: 249
Views: 212214

Re: [0.11.x] Uranium Power

Excuse me mod dev, i'd like to suggest something 1. Could you please print out a Version number for this mod on your front page, as there isn't one, I'm not sure if you've released a new mod update or not, which means I'm having to keep downloading till something new happens 2. can you please add so...
by DraLUSAD
Thu Dec 11, 2014 9:27 pm
Forum: Releases
Topic: Version 0.11.6
Replies: 51
Views: 49542

Re: Version 0.11.6

Also when you have the "Simgleplayer game stops when research is complete" box un-checked, when looking into buildings and trying to edit them, once the research is done, will close said window
by DraLUSAD
Thu Dec 11, 2014 7:46 pm
Forum: Releases
Topic: Version 0.11.6
Replies: 51
Views: 49542

Re: Version 0.11.6

the Map Editor could use a bit of a fix too as i've gotton a few minor ones Sometimes tile placing does not update when appled, I.E. Adding water on grass tiles, Ect. can't place down a solid player entity which forces the game into Godmode, if it was about the Red Flag "Forces" does not w...
by DraLUSAD
Mon Dec 08, 2014 12:25 am
Forum: Mods
Topic: [Mini MOD 0.11.X] [Version 1.3.0] Stack-Breaker
Replies: 10
Views: 11226

Re: [Mini MOD 0.11.5] [Version 1.3.0] Stack-Breaker

Mod Updated to V.1.3.0
by DraLUSAD
Thu Dec 04, 2014 3:28 pm
Forum: Questions, reviews and ratings
Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
Replies: 438
Views: 330169

Re: [MOD 0.11.3] Treefarm v1.2.4

Here is my custom Godmode Map, and a survival one
by DraLUSAD
Thu Dec 04, 2014 1:35 am
Forum: Questions, reviews and ratings
Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
Replies: 438
Views: 330169

Re: [MOD 0.11.3] Treefarm v1.2.4

Ok, here is a break down, its all genuine and honesty First my current version of Factorio http://i.imgur.com/hwF4EB0.png Next My mods i used http://i.imgur.com/0XF5YDS.png This is the version of Tree-Farm mod http://i.imgur.com/RjBgLy4.png So i'm going to disable it for testing http://i.imgur.com/Z...
by DraLUSAD
Wed Dec 03, 2014 1:53 pm
Forum: Questions, reviews and ratings
Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
Replies: 438
Views: 330169

Re: [MOD 0.11.3] Treefarm v1.2.4

I'm using Version 11.3 (Experimental Builds) without the mod i can collect stuff just fine in God Mode, but when using this mod it just crashes

Image

My Used Mods (the other two work fine, i tested)
Image
by DraLUSAD
Tue Dec 02, 2014 11:34 pm
Forum: Questions, reviews and ratings
Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
Replies: 438
Views: 330169

Re: [MOD 0.11.3] Treefarm v1.2.4

There is a bug with your mod you might want to look into, unless its me, when ever you play in godmode (you know, free roaming with no character) and you mine/pick up something (like a chest) game will crash

Go to advanced search