Search found 31 matches
- Tue Oct 29, 2019 7:33 am
- Forum: Mods
- Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
- Replies: 741
- Views: 214683
Re: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders
Here is a bug I found when laying down a saved blueprint, it seems that loaders facing east to store something, it faces the other way when laying down the blueprint (most notably, when placing one down in editor)
- Tue Oct 10, 2017 1:22 am
- Forum: General discussion
- Topic: Map Editor - Could do with some love and attention
- Replies: 6
- Views: 2428
Re: Map Editor - Could do with some love and attention
never thought about that, how does that work xD
- Mon Oct 09, 2017 9:40 pm
- Forum: General discussion
- Topic: Map Editor - Could do with some love and attention
- Replies: 6
- Views: 2428
Re: Map Editor - Could do with some love and attention
I don't know why someone would move that far just to break a game, or something, maybe a key to press if you get stuck like press the "Home" key would snap you back where the center of the map is, the only problem i'm having, is saving a Map, then loading it, only to be back at the center ...
- Mon Oct 09, 2017 12:26 am
- Forum: General discussion
- Topic: Map Editor - Could do with some love and attention
- Replies: 6
- Views: 2428
Map Editor - Could do with some love and attention
Hello everyone, I would like to point out, I'm note sure where to post this, but its not an "Idea and Suggestion" but more, "Frustration" to be honest, and for one, I love making "Silly" maps, I even build and experiment, and even "Try" and make some wacky and...
- Mon Apr 24, 2017 4:43 pm
- Forum: Releases
- Topic: Version 0.15.0
- Replies: 152
- Views: 141635
Re: Version 0.15.0
Glad to see everyone is getting the same error, besides me xD
also Windows 10, 64x, steam version
also Windows 10, 64x, steam version
- Sat Feb 11, 2017 6:24 pm
- Forum: Ideas and Suggestions
- Topic: Robo Port Upgrade Feature
- Replies: 6
- Views: 2218
Robo Port Upgrade Feature
So there i was, looking around my Messy Base, looking at all the machines and belts with different colours, and wondered, "Upgrading all these is going to take some time", then i thought, Why not the Constructor bots do it for me? Idea here is that the Robo port should get an "Upgrade...
- Thu Jul 28, 2016 6:19 am
- Forum: Mods
- Topic: [MOD 0.13] AutoPvP - automated PvP map and forces
- Replies: 90
- Views: 40210
Re: [MOD 0.13.X] AutoPvP - automated PvP map and forces
Sorry about posting a topic on the Portal Page, wasn't sure if it helped, BUT, like the new update, keep up the excellent work
- Wed Jan 28, 2015 8:31 am
- Forum: Videos
- Topic: Xterminator vs. FishSandwich! A PvP style Youtube series
- Replies: 107
- Views: 31326
Re: Xterminator vs. FishSandwich! A PvP style Youtube series
this PVP mod, will you be releasing it to the Public?, i wouldn't mind using it againts my friends
- Sat Jan 10, 2015 7:44 am
- Forum: Mods
- Topic: [MOD] 0.9.X]Red Alert Harvester V0.0.5
- Replies: 71
- Views: 40898
Re: [MOD] 0.9.X]Red Alert Harvester V0.0.5
sounds good, and congratz on the birth, hope to see a fix soon ^_^
- Fri Jan 09, 2015 5:52 pm
- Forum: Mods
- Topic: [MOD] 0.9.X]Red Alert Harvester V0.0.5
- Replies: 71
- Views: 40898
Re: [MOD] 0.9.X]Red Alert Harvester V0.0.5
Can someone PLEASE update this mod, and/or make something similar, its a great idea being able to head out and mine mass amounts of ore
- Fri Jan 09, 2015 8:11 am
- Forum: Mods
- Topic: Cursed Exp - Main
- Replies: 348
- Views: 188316
Re: [MOD 0.11.5+] Cursed Exp - v0.1.3
Blood: http://i.imgur.com/lPeRO5D.jpg - When you kill, enemy's blood continues with life. - You need a blood tank to call the living blood and store this - Living blood "run" to your tanks - Each blood tank has 64 x 64 of range - Blood is deleted after 5min Are you sure its a 64x64, feels...
- Fri Jan 09, 2015 8:03 am
- Forum: Pending
- Topic: [0.11.10] Map editor Mini map break
- Replies: 2
- Views: 3429
[0.11.10] Map editor Mini map break
i've built this map from the grounds up (on of my own maps which I call it a practice playground) now upon playing it, it does not load the chunks on the mini map, i think this also makes the bitter nests/mobs confused too, only way is to find them, and lure them back to base (Check mini map, top ri...
- Mon Jan 05, 2015 7:55 am
- Forum: Atomic Power
- Topic: [0.11.x] Uranium Power
- Replies: 249
- Views: 212214
Re: [0.11.x] Uranium Power
Excuse me mod dev, i'd like to suggest something 1. Could you please print out a Version number for this mod on your front page, as there isn't one, I'm not sure if you've released a new mod update or not, which means I'm having to keep downloading till something new happens 2. can you please add so...
- Thu Dec 11, 2014 9:27 pm
- Forum: Releases
- Topic: Version 0.11.6
- Replies: 51
- Views: 49542
Re: Version 0.11.6
Also when you have the "Simgleplayer game stops when research is complete" box un-checked, when looking into buildings and trying to edit them, once the research is done, will close said window
- Thu Dec 11, 2014 7:46 pm
- Forum: Releases
- Topic: Version 0.11.6
- Replies: 51
- Views: 49542
Re: Version 0.11.6
the Map Editor could use a bit of a fix too as i've gotton a few minor ones Sometimes tile placing does not update when appled, I.E. Adding water on grass tiles, Ect. can't place down a solid player entity which forces the game into Godmode, if it was about the Red Flag "Forces" does not w...
- Mon Dec 08, 2014 12:25 am
- Forum: Mods
- Topic: [Mini MOD 0.11.X] [Version 1.3.0] Stack-Breaker
- Replies: 10
- Views: 11226
Re: [Mini MOD 0.11.5] [Version 1.3.0] Stack-Breaker
Mod Updated to V.1.3.0
- Thu Dec 04, 2014 3:28 pm
- Forum: Questions, reviews and ratings
- Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
- Replies: 438
- Views: 330169
Re: [MOD 0.11.3] Treefarm v1.2.4
Here is my custom Godmode Map, and a survival one
- Thu Dec 04, 2014 1:35 am
- Forum: Questions, reviews and ratings
- Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
- Replies: 438
- Views: 330169
Re: [MOD 0.11.3] Treefarm v1.2.4
Ok, here is a break down, its all genuine and honesty First my current version of Factorio http://i.imgur.com/hwF4EB0.png Next My mods i used http://i.imgur.com/0XF5YDS.png This is the version of Tree-Farm mod http://i.imgur.com/RjBgLy4.png So i'm going to disable it for testing http://i.imgur.com/Z...
- Wed Dec 03, 2014 1:53 pm
- Forum: Questions, reviews and ratings
- Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
- Replies: 438
- Views: 330169
Re: [MOD 0.11.3] Treefarm v1.2.4
I'm using Version 11.3 (Experimental Builds) without the mod i can collect stuff just fine in God Mode, but when using this mod it just crashes
My Used Mods (the other two work fine, i tested)
My Used Mods (the other two work fine, i tested)
- Tue Dec 02, 2014 11:34 pm
- Forum: Questions, reviews and ratings
- Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
- Replies: 438
- Views: 330169
Re: [MOD 0.11.3] Treefarm v1.2.4
There is a bug with your mod you might want to look into, unless its me, when ever you play in godmode (you know, free roaming with no character) and you mine/pick up something (like a chest) game will crash