Search found 216 matches
- Sun May 22, 2016 11:42 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Force Fields - energy powered walls
- Replies: 93
- Views: 84308
Re: [MOD 0.12.x] Force Fields - energy powered walls
hi.. i love the force field.. something that even may be added into vanilla :mrgreen: (my opinion) here my request.. cornering when i want to make a wall setup like that wall setup.JPG its cool for straight line.. but on a corner, its really long and hard to set it nice.. or it end like this corner....
- Sat May 14, 2016 9:36 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Advanced turrets
- Replies: 6
- Views: 15736
Re: [MOD 0.12.x] Advanced turrets
i like your mod.. making row of turrets now funnier than just a bunch of laser turret .. ( wall, gun, laser, than sniper )
but the heavy turret shoot at wall when behind ..so its no use .. until it can be fix
but the heavy turret shoot at wall when behind ..so its no use .. until it can be fix
- Sat May 14, 2016 3:28 am
- Forum: News
- Topic: Friday Facts #138 - Better Circuit Network III
- Replies: 59
- Views: 28566
Re: Friday Facts #138 - Better Circuit Network III
cant wait for june ...
2 awards ..and the game is not finished .. yikes!!!! CONGRATS
it also mean you do things right, stay on this line.
(unlike some other big name which i simply ban their name from my vocabulary )
2 awards ..and the game is not finished .. yikes!!!! CONGRATS
it also mean you do things right, stay on this line.
(unlike some other big name which i simply ban their name from my vocabulary )
- Mon May 09, 2016 10:11 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Aircraft
- Replies: 65
- Views: 102064
Re: [MOD 0.12.x] Aircraft
still cant download the update
- Mon May 09, 2016 1:44 pm
- Forum: General discussion
- Topic: Clean or Dirty?
- Replies: 30
- Views: 15340
Re: Clean or Dirty?
very dirty :twisted: thick layer of wall/turrets .. modules , express belts everywhere.. some mods, like plasma shotgun shells help in late game to clean up anything.. even your own defenses (carefull where you shoot :o :lol: ) i like to use terraforming mod, building my bridges, and aircraft mod.. ...
- Mon May 09, 2016 1:50 am
- Forum: Mods
- Topic: [MOD 0.12.x] Terraforming - Bridges, Moats & Drawbridges
- Replies: 62
- Views: 72620
Re: [MOD 0.12.x] Terraforming - Bridges, Moats & Drawbridges
i love your mod.. even better since the logistics one's.. only one thing annoy me a bit... it pause the game with a nice message when it finished working..... is there a way to just to not pause the game when builders are done with work. with like 10 or 20 builders working at same time.. i could set...
- Sat May 07, 2016 1:06 am
- Forum: News
- Topic: Friday Facts #137 - The release scarecrow
- Replies: 197
- Views: 73076
Re: Friday Facts #137 - The release scarecrow
so awaiting the next release :P this new inserter will be handfull in my kind of setup :D placement for rails, no more guessing when building.. and with new inserters, wagon wont stay long at same station.. i already think about a rail setup using the new inserter.. great :P -- express inserter.. i ...
- Thu Mar 10, 2016 6:21 pm
- Forum: General discussion
- Topic: Loader Poll - Trying to get an idea of what the opinions are
- Replies: 160
- Views: 55878
Re: Loader Poll - Trying to get an idea of what the opinions are
electric loader, good for train-to-chest , chest to train..... conveyor-to-chest , ect.. not allowed to filled assembly machine... train station and buffers will benefit a lot from it... late game tech, well, right after logistic 3 could be nice... but ill propose after logistic 2, fluid and petrol,...
- Fri Mar 04, 2016 11:36 pm
- Forum: News
- Topic: Friday Facts #128 - Back down to earth
- Replies: 422
- Views: 209097
Re: Friday Facts #128 - Back down to earth
i love the loader idea.. i know i will use inserters and all as well.. but main storage and train station will work way better with that
- Sun Jan 24, 2016 5:25 am
- Forum: Mods
- Topic: [MOD 0.12.x] Force Fields - energy powered walls
- Replies: 93
- Views: 84308
Re: [MOD 0.12.x] Force Fields - energy powered walls
got a bug , running 12.22, game started on 12.20.
mods used
easy to repeat, just try to change anything on the forcefield, or remove it, it crash the game
- Wed Dec 23, 2015 4:59 am
- Forum: General discussion
- Topic: Performance comparison for CPUs
- Replies: 68
- Views: 51185
Re: Performance comparison for different computer setups
Factorio Version: 0.12.20
Specs:
OS: Win 10 Home
CPU: AMD FX 6300 6-Core 3.5 GHz
Board: Asus M5A7 R2.0
GPU: AMD Radeon HD 6570
RAM: 8 Gig DDR3 G-Skill
Storage: WD 1Gig SATA
Specs:
OS: Win 10 Home
CPU: AMD FX 6300 6-Core 3.5 GHz
Board: Asus M5A7 R2.0
GPU: AMD Radeon HD 6570
RAM: 8 Gig DDR3 G-Skill
Storage: WD 1Gig SATA
- Wed Dec 16, 2015 9:24 am
- Forum: Ideas and Requests For Mods
- Topic: [Idea] Bitters SO HATE when you send rocket
- Replies: 5
- Views: 12502
Re: [Idea] Bitters SO HATE when you send rocket
no thnks... sry.. its not what i want...
- Tue Dec 15, 2015 11:24 pm
- Forum: Ideas and Requests For Mods
- Topic: [Idea] Bitters SO HATE when you send rocket
- Replies: 5
- Views: 12502
Re: [Idea] Bitters SO HATE when you send rocket
it change too much in vanilla.. i just want a trigger for launches... without adding all these things
- Tue Dec 15, 2015 4:32 pm
- Forum: General discussion
- Topic: Come and Guess #2: Stable Version of 0.13
- Replies: 78
- Views: 39477
- Tue Dec 15, 2015 2:19 pm
- Forum: Ideas and Requests For Mods
- Topic: [Idea] Bitters SO HATE when you send rocket
- Replies: 5
- Views: 12502
[Idea] Bitters SO HATE when you send rocket
hi, as i know nothing in coding and all, i could only give this idea.. little mod , i dont think it could be hard to do.. i as thinking about the thousands bitters that lay around my base smelling my pollution non-stop... how about something real nasty :twisted: ..but a reason to trigger a massive w...
- Mon Dec 14, 2015 7:00 am
- Forum: Not a bug
- Topic: 0-12-20 copy a filter on a steel pole and it cut power
- Replies: 1
- Views: 5282
0-12-20 copy a filter on a steel pole and it cut power
i dont know if you already notice that.. or already reported
accidently , i was copying a filter to many chests..and clic on the pole accidently..it cut the power on the pole.. and all the line link to that pole until i just change the pole .. it is a bug?
accidently , i was copying a filter to many chests..and clic on the pole accidently..it cut the power on the pole.. and all the line link to that pole until i just change the pole .. it is a bug?
- Sat Dec 12, 2015 2:53 am
- Forum: News
- Topic: Friday Facts #116 - Strategy Guide
- Replies: 58
- Views: 44577
Re: Friday Facts #116 - Strategy Guide
if you translate that guide, i buy....
i dont like using and other third party program just to connect on multi.. always prefer to have it inside the game ..so waiting for it ..my nefew too, he need some advice on his "messy" base haha!!
i dont like using and other third party program just to connect on multi.. always prefer to have it inside the game ..so waiting for it ..my nefew too, he need some advice on his "messy" base haha!!
- Wed Dec 02, 2015 1:42 pm
- Forum: Mods
- Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
- Replies: 374
- Views: 343716
Re: [MOD 0.12.x] Rail Tanker - Liquid transport
like the mod.. way better to fill tankers than tons of barrels.
anyway, one thing could be fun, if possible, is liquid level in the tanker.. a way to know if the train leave with a full cargo ..or just 2 drops
anyway, one thing could be fun, if possible, is liquid level in the tanker.. a way to know if the train leave with a full cargo ..or just 2 drops
- Wed Dec 02, 2015 12:47 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Terraforming - Bridges, Moats & Drawbridges
- Replies: 62
- Views: 72620
Re: [MOD 0.12.x] Terraforming - Bridges, Moats & Drawbridges
tried your mod recently.. funny and usefull..
why funny well, see the line up there need some meat
why funny well, see the line up there need some meat
- Sun Nov 22, 2015 4:40 am
- Forum: News
- Topic: Friday Facts #113 - Better rail building
- Replies: 96
- Views: 61222
Re: Friday Facts #113 - Better rail building
One question: why this algorithm avoid trees? If it works like a blueprint doesn't it should just lay tracks on top of the trees marking them to be removed? It will probably work the same way as blueprints. When you hold shift, trees get ignored. :O.. love it... ability to choose , ignore or not, ....