Search found 216 matches

by aRatNamedSammy
Sun May 22, 2016 11:42 pm
Forum: Mods
Topic: [MOD 0.12.x] Force Fields - energy powered walls
Replies: 93
Views: 84308

Re: [MOD 0.12.x] Force Fields - energy powered walls

hi.. i love the force field.. something that even may be added into vanilla :mrgreen: (my opinion) here my request.. cornering when i want to make a wall setup like that wall setup.JPG its cool for straight line.. but on a corner, its really long and hard to set it nice.. or it end like this corner....
by aRatNamedSammy
Sat May 14, 2016 9:36 pm
Forum: Mods
Topic: [MOD 0.12.x] Advanced turrets
Replies: 6
Views: 15736

Re: [MOD 0.12.x] Advanced turrets

i like your mod.. making row of turrets now funnier than just a bunch of laser turret :P.. ( wall, gun, laser, than sniper :) )
but the heavy turret shoot at wall when behind ..so its no use .. until it can be fix :mrgreen: :!:
by aRatNamedSammy
Sat May 14, 2016 3:28 am
Forum: News
Topic: Friday Facts #138 - Better Circuit Network III
Replies: 59
Views: 28566

Re: Friday Facts #138 - Better Circuit Network III

cant wait for june :P ...

2 awards :o ..and the game is not finished :lol: .. yikes!!!! CONGRATS :mrgreen:

it also mean you do things right, stay on this line.


(unlike some other big name which i simply ban their name from my vocabulary :mrgreen: )
by aRatNamedSammy
Mon May 09, 2016 10:11 pm
Forum: Mods
Topic: [MOD 0.12.x] Aircraft
Replies: 65
Views: 102064

Re: [MOD 0.12.x] Aircraft

still cant download the update
by aRatNamedSammy
Mon May 09, 2016 1:44 pm
Forum: General discussion
Topic: Clean or Dirty?
Replies: 30
Views: 15340

Re: Clean or Dirty?

very dirty :twisted: thick layer of wall/turrets .. modules , express belts everywhere.. some mods, like plasma shotgun shells help in late game to clean up anything.. even your own defenses (carefull where you shoot :o :lol: ) i like to use terraforming mod, building my bridges, and aircraft mod.. ...
by aRatNamedSammy
Mon May 09, 2016 1:50 am
Forum: Mods
Topic: [MOD 0.12.x] Terraforming - Bridges, Moats & Drawbridges
Replies: 62
Views: 72620

Re: [MOD 0.12.x] Terraforming - Bridges, Moats & Drawbridges

i love your mod.. even better since the logistics one's.. only one thing annoy me a bit... it pause the game with a nice message when it finished working..... is there a way to just to not pause the game when builders are done with work. with like 10 or 20 builders working at same time.. i could set...
by aRatNamedSammy
Sat May 07, 2016 1:06 am
Forum: News
Topic: Friday Facts #137 - The release scarecrow
Replies: 197
Views: 73076

Re: Friday Facts #137 - The release scarecrow

so awaiting the next release :P this new inserter will be handfull in my kind of setup :D placement for rails, no more guessing when building.. and with new inserters, wagon wont stay long at same station.. i already think about a rail setup using the new inserter.. great :P -- express inserter.. i ...
by aRatNamedSammy
Thu Mar 10, 2016 6:21 pm
Forum: General discussion
Topic: Loader Poll - Trying to get an idea of what the opinions are
Replies: 160
Views: 55878

Re: Loader Poll - Trying to get an idea of what the opinions are

electric loader, good for train-to-chest , chest to train..... conveyor-to-chest , ect.. not allowed to filled assembly machine... train station and buffers will benefit a lot from it... late game tech, well, right after logistic 3 could be nice... but ill propose after logistic 2, fluid and petrol,...
by aRatNamedSammy
Fri Mar 04, 2016 11:36 pm
Forum: News
Topic: Friday Facts #128 - Back down to earth
Replies: 422
Views: 209097

Re: Friday Facts #128 - Back down to earth

i love the loader idea.. i know i will use inserters and all as well.. but main storage and train station will work way better with that
by aRatNamedSammy
Sun Jan 24, 2016 5:25 am
Forum: Mods
Topic: [MOD 0.12.x] Force Fields - energy powered walls
Replies: 93
Views: 84308

Re: [MOD 0.12.x] Force Fields - energy powered walls

got a bug , running 12.22, game started on 12.20.
bug force field.png
bug force field.png (441.79 KiB) Viewed 8547 times
mods used
factorio mods.JPG
factorio mods.JPG (54.83 KiB) Viewed 8547 times
Factorio mods.zip
(22.93 MiB) Downloaded 286 times
easy to repeat, just try to change anything on the forcefield, or remove it, it crash the game
Sammy-1220-mods2.zip
(32.8 MiB) Downloaded 323 times
by aRatNamedSammy
Wed Dec 23, 2015 4:59 am
Forum: General discussion
Topic: Performance comparison for CPUs
Replies: 68
Views: 51185

Re: Performance comparison for different computer setups

Factorio Version: 0.12.20
Specs:
OS: Win 10 Home
CPU: AMD FX 6300 6-Core 3.5 GHz
Board: Asus M5A7 R2.0
GPU: AMD Radeon HD 6570
RAM: 8 Gig DDR3 G-Skill
Storage: WD 1Gig SATA
by aRatNamedSammy
Wed Dec 16, 2015 9:24 am
Forum: Ideas and Requests For Mods
Topic: [Idea] Bitters SO HATE when you send rocket
Replies: 5
Views: 12502

Re: [Idea] Bitters SO HATE when you send rocket

no thnks... sry.. its not what i want...
by aRatNamedSammy
Tue Dec 15, 2015 11:24 pm
Forum: Ideas and Requests For Mods
Topic: [Idea] Bitters SO HATE when you send rocket
Replies: 5
Views: 12502

Re: [Idea] Bitters SO HATE when you send rocket

it change too much in vanilla.. i just want a trigger for launches... without adding all these things
by aRatNamedSammy
Tue Dec 15, 2015 2:19 pm
Forum: Ideas and Requests For Mods
Topic: [Idea] Bitters SO HATE when you send rocket
Replies: 5
Views: 12502

[Idea] Bitters SO HATE when you send rocket

hi, as i know nothing in coding and all, i could only give this idea.. little mod , i dont think it could be hard to do.. i as thinking about the thousands bitters that lay around my base smelling my pollution non-stop... how about something real nasty :twisted: ..but a reason to trigger a massive w...
by aRatNamedSammy
Mon Dec 14, 2015 7:00 am
Forum: Not a bug
Topic: 0-12-20 copy a filter on a steel pole and it cut power
Replies: 1
Views: 5282

0-12-20 copy a filter on a steel pole and it cut power

i dont know if you already notice that.. or already reported

accidently , i was copying a filter to many chests..and clic on the pole accidently..it cut the power on the pole.. and all the line link to that pole until i just change the pole .. it is a bug?
by aRatNamedSammy
Sat Dec 12, 2015 2:53 am
Forum: News
Topic: Friday Facts #116 - Strategy Guide
Replies: 58
Views: 44577

Re: Friday Facts #116 - Strategy Guide

if you translate that guide, i buy....

i dont like using and other third party program just to connect on multi.. always prefer to have it inside the game :lol: ..so waiting for it :D ..my nefew too, he need some advice on his "messy" base :lol: haha!!
by aRatNamedSammy
Wed Dec 02, 2015 1:42 pm
Forum: Mods
Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
Replies: 374
Views: 343716

Re: [MOD 0.12.x] Rail Tanker - Liquid transport

like the mod.. way better to fill tankers than tons of barrels.
anyway, one thing could be fun, if possible, is liquid level in the tanker.. a way to know if the train leave with a full cargo ..or just 2 drops
by aRatNamedSammy
Wed Dec 02, 2015 12:47 pm
Forum: Mods
Topic: [MOD 0.12.x] Terraforming - Bridges, Moats & Drawbridges
Replies: 62
Views: 72620

Re: [MOD 0.12.x] Terraforming - Bridges, Moats & Drawbridges

tried your mod recently.. funny :lol: and usefull..
why funny :?: well, see the line up there :mrgreen:
spitters line up.png
spitters line up.png (827.57 KiB) Viewed 11485 times
need some meat :twisted:
by aRatNamedSammy
Sun Nov 22, 2015 4:40 am
Forum: News
Topic: Friday Facts #113 - Better rail building
Replies: 96
Views: 61222

Re: Friday Facts #113 - Better rail building

One question: why this algorithm avoid trees? If it works like a blueprint doesn't it should just lay tracks on top of the trees marking them to be removed? It will probably work the same way as blueprints. When you hold shift, trees get ignored. :O.. love it... ability to choose , ignore or not, ....

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