Search found 8 matches

by Frantic Fanatic
Fri Feb 23, 2024 3:42 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 289
Views: 37613

Re: Friday Facts #399 - Trash to Treasure

Each of the two revealed planets have a "post-game utility". Vulcanus will be an infinite supply of stone, iron and copper. Fulgora will be an infinite supply of oil. From my understanding, this system is put in place both so the gameplay doesn't repeat itself, and as an actual use for th...
by Frantic Fanatic
Fri Feb 23, 2024 2:06 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 289
Views: 37613

Re: Friday Facts #399 - Trash to Treasure

Five module slots? Oof, as much fun as that would be to play with, that means the recycler would have to be extra stingy to compensate.
by Frantic Fanatic
Fri Nov 03, 2023 12:06 pm
Forum: News
Topic: Friday Facts #383 - Super force building
Replies: 172
Views: 30460

Re: Friday Facts #383 - Super force building

Ahh yes, Super Force Building! I think I played that back on the SNES. Meaningful content edit: the major theme of the past few updates is remote interactions, and I am quite excited, though I am curious about multiplayer. What would you think about providing indicators on the map to show where play...
by Frantic Fanatic
Sun Sep 10, 2023 1:20 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 132624

Re: Friday Facts #375 - Quality

Hang on, this is introducing byproducts without them actually being byproducts. .... Clever. :D


Fake edit: it also doesn't help whenever I see the word "Quality" by itself I hear it in the Pointy-Haired Boss's voice along with "Synergy" and "Integration."
by Frantic Fanatic
Fri Sep 08, 2023 2:16 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 132624

Re: Friday Facts #375 - Quality

I just don't think the concept and Factorio go together. The whole point of Factorio is mass automation, and the quality occurs from inventing better MK machines and concepts, not random chance. Having a random chance to craft a better quality item is fine for an organic craftsman refining their tra...
by Frantic Fanatic
Sat Mar 21, 2020 12:44 am
Forum: Not a bug
Topic: [0.18.15] [Linux] Crash after double-clicking a mod's "Homepage" Entry
Replies: 4
Views: 1134

Re: [0.18.15] [Linux] Crash after double-clicking a mod's "Homepage" Entry

Works under Popos 19.10. Welp, nevermind then.

If I figure out anything on my end that widens the affected base, I'll add it here, otherwise I'll just leave it at that.
by Frantic Fanatic
Fri Mar 20, 2020 9:46 pm
Forum: Not a bug
Topic: [0.18.15] [Linux] Crash after double-clicking a mod's "Homepage" Entry
Replies: 4
Views: 1134

[0.18.15] [Linux] Crash after double-clicking a mod's "Homepage" Entry

In the mod window, under the manage tab, double-clicking on a mod's "Homepage" entry will cause the game to hang, and writes a crash event to the logfile. Reproducible without mods by interacting with the base mod. Running the command xdg-open, which is what the game appears to be calling,...
by Frantic Fanatic
Sun Oct 02, 2016 1:18 am
Forum: News
Topic: Friday facts #158 - The end of the 32 bit era
Replies: 132
Views: 63508

Re: Friday facts #158 - The end of the 32 bit era

Hellos, I just wanted to quickly chime in and say that not all 64-bit machines are expensive powerhouses. I managed to get Factorio running on an Acer Cloudbook 11 (AO1-131-C9PM) that I bought for under $200. It runs constantly in the teen-twenties FPS on low graphics settings, but I can still suppo...

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