Search found 82 matches
- Fri Jan 05, 2018 7:14 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 355592
Re: Friday Facts #224 - Bots versus belts
If you think bots simplify the game too much (like me) just don't use them. That's the best thing about Factorio: you can build your base in many ways.
- Fri Dec 29, 2017 9:41 pm
- Forum: General discussion
- Topic: [Poll] The Cliff Hanger of Factorio: 0.16
- Replies: 14
- Views: 5401
Re: [Poll] The Cliff Hanger of Factorio: 0.16
It was not rushed. The only thing that has serious flaws is terrain generation. I think they should fix it in 0.16 and not wait until 0.17. I don't care if there are sharp transitions in the terrain, I'm playing an experimental version of early access game. Fixes in the terrain generation are needed...
- Fri Dec 29, 2017 8:27 am
- Forum: General discussion
- Topic: Rocket Fuel or Nuclear Fuel for trains?
- Replies: 18
- Views: 24241
Re: Rocket Fuel or Nuclear Fuel for trains?
99 minutes of running is surely more than enough even for the biggest bases out there. And after certain point you are more concerned about your rail network capacity than cost of fuel so nuclear fuel is the way to go.
- Tue Dec 19, 2017 7:57 pm
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 416
- Views: 252139
Re: Performance optimization - post your saves
Since 0.16 I noticed zooming out the map drops my UPS frpm 60 to 40 (was stable around 30 on 0.15). Prepare render takes 8ms when zoomed out and that's in mostly idle areas. Is this something normal because if I remember correctly it was way faster on 0.15.
- Fri Dec 15, 2017 1:22 pm
- Forum: Not a bug
- Topic: [kovarex] [16.0] Inserting on underground belt behaves different
- Replies: 24
- Views: 26491
Re: [kovarex] [16.0] Inserting on underground belt behaves different
About β
length of the belt just move it to the side and start a new one. Tunnel the old one under inserters and at the end merge the 2 belts with a splitter. I have been always using that method for smelting and for blue belts it is even cheaper and I have never liked to rely on dirty tricks especia...
- Thu Dec 14, 2017 7:35 pm
- Forum: Balancing
- Topic: [0.16.1] Artillery shells stack size = 1
- Replies: 27
- Views: 15325
Re: [0.16.1] Artillery shells stack size = 1
For me that it does not look like WAI and considering how lately cannons were added to the game (2 weeks ago I think) it is just the work in progress. It also limits transport of shells to belts and bots or... artillery wagons. Also cannons have infinite research for shooting speed which is somethin...
- Wed Dec 13, 2017 9:29 pm
- Forum: Balancing
- Topic: [0.16.1] Artillery shells stack size = 1
- Replies: 27
- Views: 15325
[0.16.1] Artillery shells stack size = 1
The stack size of Artillery sheels is one so each shot takes one space in inventory, moreover loading cannons is a pain. I'm sure it wasn't intended as it makes cannons hardly useable.
- Tue Dec 12, 2017 9:02 pm
- Forum: General discussion
- Topic: The mandatory 0.16 F5ing thread
- Replies: 30
- Views: 11105
Re: The mandatory 0.16 F5ing thread
4. Since it's not released today then it must be released tomorrow (Wednesday) because Friday is weekend and Thursday is almost Friday so it is almost weekend... At least that's how we do it in telecom releases :). Sounds very much like the Unexpected hanging paradox :D But it's true. That's how im...
- Tue Dec 12, 2017 6:00 pm
- Forum: General discussion
- Topic: The mandatory 0.16 F5ing thread
- Replies: 30
- Views: 11105
Re: The mandatory 0.16 F5ing thread
1. Very much.
2. Performance optimisations.
3. Yesterday.
4. Since it's not released today then it must be released tomorrow (Wednesday) because Friday is weekend and Thursday is almost Friday so it is almost weekend... At least that's how we do it in telecom releases .
2. Performance optimisations.
3. Yesterday.
4. Since it's not released today then it must be released tomorrow (Wednesday) because Friday is weekend and Thursday is almost Friday so it is almost weekend... At least that's how we do it in telecom releases .
- Mon Dec 11, 2017 6:37 pm
- Forum: News
- Topic: Friday Facts #220 - The best Friday Facts ever
- Replies: 197
- Views: 79104
Re: Friday Facts #220 - The best Friday Facts ever
Are you aiming for friday release?
No, I didn't mean it's good to have a release on friday and therefore stay in the office for the weekend .
No, I didn't mean it's good to have a release on friday and therefore stay in the office for the weekend .
- Sat Dec 09, 2017 11:20 am
- Forum: News
- Topic: Friday Facts #220 - The best Friday Facts ever
- Replies: 197
- Views: 79104
Re: Friday Facts #220 - The best Friday Facts ever
Indeed, best FF ever!
I know it will be playable, I believe in you guys. And most importantly if it is not then you'll fix it in a few days or even hours .
I know it will be playable, I believe in you guys. And most importantly if it is not then you'll fix it in a few days or even hours .
- Fri Dec 01, 2017 5:34 pm
- Forum: Releases
- Topic: Version 0.15.40
- Replies: 24
- Views: 24007
Re: Version 0.15.40
0.15.65536posila wrote: 0.15.65535 is maximum we can do
Code: Select all
Changed the minor version number datatype from ushort to uint.
- Fri Nov 17, 2017 6:33 pm
- Forum: News
- Topic: Friday Facts #217 - Just another Friday Facts
- Replies: 84
- Views: 35871
Re: Friday Facts #217 - Just another Friday Facts
I believe that copper to iron ratio is pretty good in expensive mode. Please tweak the ratios in normal mode. Also as suggested earlier the resource overlapping should be random for any given patch (not single field as this would make it impossible to mine without filter inserters).
- Sat Nov 11, 2017 7:05 pm
- Forum: News
- Topic: Friday Facts #216 - Paving a path for the GUI update
- Replies: 57
- Views: 29950
Re: Friday Facts #216 - Paving a path for the GUI update
Well, all this time, he was persuading us that he is going to have a demo to show in a week or two. And in nine months he wasn't able to show anything. I had my first demo to show after 2 days of working on it ... I know your pain. But in my case it was a remote team that kept saying that tests wil...
- Fri Nov 10, 2017 7:15 pm
- Forum: News
- Topic: Friday Facts #215 - Multithreading issues
- Replies: 101
- Views: 45383
Re: Friday Facts #215 - Multithreading issues
Do you have numbers to support your argument (like microseconds per thread creation)? One thing I found here from 2013: Milliseconds to create thread: 0.015625 As far as I remember thread creation cost highly depends on the operating system and libraries and it can be very little when you have a go...
- Fri Nov 10, 2017 7:11 pm
- Forum: News
- Topic: Friday Facts #216 - Paving a path for the GUI update
- Replies: 57
- Views: 29950
Re: Friday Facts #216 - Paving a path for the GUI update
Didn't you consider writing your own GUI library from the scratch? From my experience open source software can often be scary (my favorite example is JFreeChart which would randomly crash when using multiple windows until I did single synchronize on the top level of this library drawing function), e...
- Fri Nov 03, 2017 6:48 pm
- Forum: News
- Topic: Friday Facts #215 - Multithreading issues
- Replies: 101
- Views: 45383
Re: Friday Facts #215 - Multithreading issues
Better memory organisation should help single threaded performance as this will use cache more efficient and will allow better pre-fetching. This shouldn't be linked to multi-threading at all. There are countless of reasons why multi-threaded solution can work slower than single-threaded one. I don'...
- Sat Oct 07, 2017 8:23 am
- Forum: General discussion
- Topic: Belts, how far is too far?
- Replies: 34
- Views: 15080
Re: Belts, how far is too far?
No matter how much you twist it, train add turbulence in the supply chain. Not only your unloading must be way faster than your intake because of the downtime between train, but there's the logistic of train that don't always scale well (adding more train raise the odds of stopage and traffic) unle...
- Mon Oct 02, 2017 6:10 pm
- Forum: General discussion
- Topic: Belts, how far is too far?
- Replies: 34
- Views: 15080
Re: Belts, how far is too far?
Signals seem intuitive to me, what's non-intuitive about that? Green go - segment free, red stop - segment busy. Yellow = segment reserved but this is the same as busy. Much more intuitive than the railways in Poland. There's no real yellow, there's no green+yellow, there's no "red" that m...
- Fri Sep 29, 2017 7:25 pm
- Forum: General discussion
- Topic: Belts, how far is too far?
- Replies: 34
- Views: 15080
Re: Belts, how far is too far?
Not only conveyor are easy to build with drone remotely but the supply chain is a lot more stable with conveyor while you need to build a buffer with train. Not true. Mining outpost gradually output less and less ore as the drills in the center have a lot more ore than the ones at the edges. Moreov...