Search found 10 matches

by pnlarsson
Wed Jan 06, 2021 8:32 pm
Forum: Duplicates
Topic: [1.1.6] Save fails to load :: control.lua:24: attempt to call field 'get_events' (a nil value)
Replies: 2
Views: 1141

Re: [1.1.6] Save fails to load :: control.lua:24: attempt to call field 'get_events' (a nil value)

Thanks - worked when removing the scenario as well as the files in the zip save.
by pnlarsson
Tue Jan 05, 2021 5:22 pm
Forum: Duplicates
Topic: [1.1.6] Save fails to load :: control.lua:24: attempt to call field 'get_events' (a nil value)
Replies: 2
Views: 1141

[1.1.6] Save fails to load :: control.lua:24: attempt to call field 'get_events' (a nil value)

Trying to load an 0.18 game: 80.112 Loading script.dat: 199682 bytes. 82.870 Error AppManagerStates.cpp:1589: ...Data/Roaming/Factorio/temp/currently-playing/control.lua:24: attempt to call field 'get_events' (a nil value) stack traceback: ...Data/Roaming/Factorio/temp/currently-playing/control.lua:...
by pnlarsson
Wed Jan 31, 2018 10:46 pm
Forum: 1 / 0 magic
Topic: [wheybags][0.16.13] - Unexpecter error when loading save (Rail::checkConsistency)
Replies: 4
Views: 2009

Re: [wheybags][0.16.13] - Unexpecter error when loading save (Rail::checkConsistency)

Thanks!

I really wanted to keep this map going for some time - now I can play .20 and all the goddies you have added!

/niklas
by pnlarsson
Mon Jan 22, 2018 9:34 pm
Forum: 1 / 0 magic
Topic: [wheybags][0.16.13] - Unexpecter error when loading save (Rail::checkConsistency)
Replies: 4
Views: 2009

Re: [0.16.13] - Unexpecter error when loading save (Rail::checkConsistency)

Tested with 0.16.17 - same issue - added log file

EDIT - tested with 0.16.20 - same issue
by pnlarsson
Wed Jan 10, 2018 9:51 pm
Forum: 1 / 0 magic
Topic: [wheybags][0.16.13] - Unexpecter error when loading save (Rail::checkConsistency)
Replies: 4
Views: 2009

[wheybags][0.16.13] - Unexpecter error when loading save (Rail::checkConsistency)

Hi,

loading an save https://drive.google.com/open?id=16Re1w ... IdaiyeFcy7 attached screenshot
loading.png
loading.png (512.06 KiB) Viewed 2009 times
Tried without mods with same issue.

Same issue in 0.16.16.

/niklas
by pnlarsson
Sun Aug 28, 2016 8:30 pm
Forum: Mods
Topic: [MOD 0.12.11+] Launch Control - Automatic Rocket Launching
Replies: 27
Views: 44395

Re: [MOD 0.12.11+] Launch Control - Automatic Rocket Launching

this mod works with 0.14 if factorio_version is changed to 0.14 (in info.json)
by pnlarsson
Wed Dec 16, 2015 10:13 pm
Forum: Mods
Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
Replies: 348
Views: 271839

Re: [MOD 0.12.x] The Fat Controller. Remote train management

Hi,

with 0.3.17 I get: Unknown key:"Error while running the on_init: __TheFatController__/control.lua:149: Unknown style fatcontroller_thin_flow" when loading a save

/niklas
by pnlarsson
Mon Jul 27, 2015 5:03 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.1] [Oxyd] Possible Bot Related Crash
Replies: 11
Views: 5887

Re: [Oxyd] 0.12.1 Segfault - attached log

I could not play it in 0.12.0 - it failed to load. So this is the only version I have.
by pnlarsson
Mon Jul 27, 2015 1:05 am
Forum: Resolved Problems and Bugs
Topic: [0.12.1] [Oxyd] Possible Bot Related Crash
Replies: 11
Views: 5887

Re: 0.12.1 Segfault - attached log

Hi,

http://tese.se/SegFault.zip

move to the north - take a left around the walls. And e few secounds after passing the walls - segfault.

/niklas
by pnlarsson
Sun Jul 26, 2015 11:24 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.1] [Oxyd] Possible Bot Related Crash
Replies: 11
Views: 5887

[Oxyd] 0.12.1 Segfault - attached log

Segfault - loaded the autosave and kind of did the same thing again - and it segfaulted again.

The save is an game from 0.11

/niklas

Go to advanced search