Search found 205 matches
- Sat Aug 16, 2014 12:28 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: The Romanesque Factory
- Replies: 13
- Views: 9552
Re: The Romanesque Factory
Shure, but that is not what I mean. It would be another way to be independent of an surrounding and protection needing lifeline. In this sense it would not be effecient to use roboports for a surrounding. According to the marks of the radar stations the distance over the lake seems to be a bit too f...
- Sat Aug 16, 2014 11:36 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: The Romanesque Factory
- Replies: 13
- Views: 9552
Re: The Romanesque Factory
Would it be possible to connect the south base via roboports over the lake?
- Sat Aug 16, 2014 1:24 am
- Forum: Videos
- Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
- Replies: 647
- Views: 223241
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
It didn't work, so you don't have to blame the others
And be honest. The short video is just a prank against the viewers to cover up a prank against Fish, isn't it?
And be honest. The short video is just a prank against the viewers to cover up a prank against Fish, isn't it?
- Fri Aug 15, 2014 10:30 pm
- Forum: Videos
- Topic: [YouTube] FishSandwich's Factorio playthroughs
- Replies: 292
- Views: 89367
Re: FishSandwich's Factorio playthroughs
Mostly nice done. I thought you might have power armor 2 right now. What about that? Did you save enough artifacts before they are turned into science packs?
- Fri Aug 15, 2014 2:22 pm
- Forum: Videos
- Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
- Replies: 647
- Views: 223241
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
Who said that they never ever see what anyone else did? After the own round is recorded they all watch what happened till the last episode before them. And then there is lack of knowledge again for the next 4 episodes.
- Fri Aug 15, 2014 1:25 pm
- Forum: Videos
- Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
- Replies: 647
- Views: 223241
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
It's fun to watch how you are destroying root's robot factory :) You can't destroy what doesn't work properly :D And tip for Xterminator: Disabling factories with inserter rotation is the worst thing you can do. Nobody will notice that until you completely run out of that product. And in this case ...
- Fri Aug 15, 2014 1:18 pm
- Forum: Ideas and Suggestions
- Topic: More types of Belts
- Replies: 5
- Views: 1765
Re: More types of Belts
1. Additional info (small icons like on smart inserter. Or... memory On the smart inserter is a fixed symbol. Because one type of item. On a belt can be 2x2 = 4 items on one tile = the displaysize of the smart inserter. If you double the belt then there are 8 spots. Which all can be different. If y...
- Fri Aug 15, 2014 8:41 am
- Forum: Ideas and Suggestions
- Topic: More types of Belts
- Replies: 5
- Views: 1765
Re: More types of Belts
How do you want to see what is transported in the second belt and how do you want to tell the inserters on wich belt they have to lay thing and from which belts they have to grab things?
- Fri Aug 15, 2014 7:50 am
- Forum: Show your Creations
- Topic: A Build for JoshLittle
- Replies: 17
- Views: 6851
Re: A Build for JoshLittle
Just for interest: If the heating and the using of the water/steam is separated into two actions, is there any advantage regarding to pollution? (And btw: This planet in the factorio-universe is a dream for solving energie problems. Especially the lossless storage of electrical energie and heated wa...
- Thu Aug 14, 2014 9:18 pm
- Forum: Videos
- Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
- Replies: 647
- Views: 223241
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
@Episode 23:
You really wasted more time rambling about it than to discover what it means. So when you first didn't know if you are allowed to change something, why didn't you just put in an additional (fast) inserter and an outserter? That would be about 1 min or so
You really wasted more time rambling about it than to discover what it means. So when you first didn't know if you are allowed to change something, why didn't you just put in an additional (fast) inserter and an outserter? That would be about 1 min or so
- Thu Aug 14, 2014 3:51 pm
- Forum: Videos
- Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
- Replies: 647
- Views: 223241
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
Here you go guys, my video is up. Good to see you inserting the iron from the buttom. With some remaining corners to get fast, it could get a full belt someday. Your sixth inserter does it on the side you didn't intent to, but it doesn't matter. I think the four refinery are good and enough. The gr...
- Wed Aug 13, 2014 7:49 pm
- Forum: Videos
- Topic: [YouTube] FishSandwich's Factorio playthroughs
- Replies: 292
- Views: 89367
Re: FishSandwich's Factorio playthroughs
Please use belts. Even if you bring it down to around where your new furnices are and use 4-6 fast inserters into providerchests to empty a slow belt out of ore, this would be a huge discharge for the logistic system because you take them off double of the way to the oresite (to get there and back)....
- Wed Aug 13, 2014 5:40 pm
- Forum: Videos
- Topic: [YouTube] FishSandwich's Factorio playthroughs
- Replies: 292
- Views: 89367
Re: FishSandwich's Factorio playthroughs
You said many "I don't know" at the end so I though I get you a kick in the right direction :mrgreen: But I think I might misunderstood you a bit. Around min 27 you talk about a train system. I interpreted that as an outpost because for me such a short train and additionaly inside the wall...
- Wed Aug 13, 2014 5:26 pm
- Forum: Videos
- Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
- Replies: 647
- Views: 223241
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
So you do 22 and Xecutor 23? Ok then you have some kind of order back.
I thought you would grab the chance to prank -root in 24 to his 25
I thought you would grab the chance to prank -root in 24 to his 25
- Wed Aug 13, 2014 4:30 pm
- Forum: Videos
- Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
- Replies: 647
- Views: 223241
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
What? You recorded an episode (depending on the 21? 20?) and want to wait till Fish posts an episode depending on ...? Also 21? 20? Or your not published 22?
The order is broken for now, but don't make a big chaos of it. Fish has to do 24 and then 26 again and everything will be fine again.
The order is broken for now, but don't make a big chaos of it. Fish has to do 24 and then 26 again and everything will be fine again.
- Wed Aug 13, 2014 4:25 pm
- Forum: Videos
- Topic: [YouTube] FishSandwich's Factorio playthroughs
- Replies: 292
- Views: 89367
Re: FishSandwich's Factorio playthroughs
Try to get the artifacts on the island by placing/ghosting provider chests over them Who said something about a big pole? :P :lol: That deconstruction of the turrets was really terrible. It was more then obvious that a wave of biters will interrupt. And yes, also the initial construction of it ;) W...
- Wed Aug 13, 2014 3:43 pm
- Forum: Videos
- Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
- Replies: 647
- Views: 223241
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
Episode 21 Live now!!! https://www.youtube.com/watch?v=C6nbflZBfXE&feature=youtu.be Filling in for FishSandwich You should really NOT fill in for Fish. Luckily there was no prank from -root this time, but if or better when there will be, I think even Fish will have some trouble to get out. If y...
- Wed Aug 13, 2014 9:10 am
- Forum: Videos
- Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
- Replies: 647
- Views: 223241
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
But mine's still cooler :P Cooler is what works :P The frames take forever to build. It is never false to have some stacks in that output. And then the easiest way for a practical limitation of robots is to limit the output-chest of each robottype to one stack. If you need some of a certain type yo...
- Wed Aug 13, 2014 8:34 am
- Forum: Energy Production
- Topic: [0.8.x] Big solar farm
- Replies: 49
- Views: 163891
Re: [0.8.x] Big solar farm
Is it possible to run a belt through your separation? I have "only" one gap between my fields but they prevented me from ripping down entire sections. Ok, in my solar setup it would also have the possibility to use one of my running-gaps with undergroundbelts but I never did yet. But it ha...
- Wed Aug 13, 2014 8:26 am
- Forum: Show your Creations
- Topic: A Build for JoshLittle
- Replies: 17
- Views: 6851
Re: A Build for JoshLittle
I tried it within my first 1-3 hours (don't know exactly) of factorio and failed to implement it. Ironicly if it would have worked, I would not have implemented solar this fast. If I would install it in the game of a new map then I would still have only the one picture in the wiki or your video whic...