Search found 140 matches

by Skellitor301
Sat Apr 06, 2024 6:44 am
Forum: News
Topic: Friday Facts #387 - Swimming in lava
Replies: 170
Views: 39865

Re: Friday Facts #387 - Swimming in lava

[Moderated by Koub : Off topic.] Talking about the actual content announced in the FFF is OK, if things keep coming back to off topic fights between a handful of people, the thread will be locked. Response: Sorry it keeps getting off topic, I just wanted to offer a suggestion to fix a potential gam...
by Skellitor301
Fri Mar 29, 2024 10:19 pm
Forum: News
Topic: Friday Facts #387 - Swimming in lava
Replies: 170
Views: 39865

Re: Friday Facts #387 - Swimming in lava

The thing that I notice most about this topic is most people who are against the idea of a filter on miners is missing a few key points. All of your "key points" have been covered ad nasium. Nothing of what you said is new or was "missed". And the moderators have already made a ...
by Skellitor301
Thu Mar 28, 2024 12:04 am
Forum: News
Topic: Friday Facts #387 - Swimming in lava
Replies: 170
Views: 39865

Re: Friday Facts #387 - Swimming in lava

The thing that I notice most about this topic is most people who are against the idea of a filter on miners is missing a few key points. For one, if you like the challenge, good for you, this is not a problem for you. Not everyone likes to play and have to deal with tedium as part of the challenge a...
by Skellitor301
Sun Mar 03, 2024 12:30 am
Forum: News
Topic: Friday Facts #400 - Chart search and Pins
Replies: 73
Views: 12092

Re: Friday Facts #400 - Chart search and Pins

Please give a way to mute/ignore alert types we don't care about. I play with alerts muted because endless minor damage alerts seriously trigger me. I second this. I'd like to be able to have the option to turn off stuff like construction bots not having enough items to finish a job not flash const...
by Skellitor301
Sun Mar 03, 2024 12:00 am
Forum: News
Topic: Friday Facts #387 - Swimming in lava
Replies: 170
Views: 39865

Re: Friday Facts #387 - Swimming in lava

I don't think a filter on a miner would be a good thing. Mixed ore patches offer a challenge that would get solved too trivially this way. There are ways to circumvent the clogging (splitter setups with priority input lanes). I fear adding a filter to miners would solve one of the few puzzle elemen...
by Skellitor301
Sat Feb 24, 2024 2:49 am
Forum: News
Topic: Friday Facts #387 - Swimming in lava
Replies: 170
Views: 39865

Re: Friday Facts #387 - Swimming in lava

So with the larger digging radius of the miners, that'll leave a bit of dead area between two different ore types for those that don't like mixed ore belts. Could there be an addition of ore filtering for the higher-tier miners as a QoL addon? It'd be a bit jarring to have so much open space filled...
by Skellitor301
Sat Feb 10, 2024 5:00 am
Forum: News
Topic: Friday Facts #387 - Swimming in lava
Replies: 170
Views: 39865

Re: Friday Facts #387 - Swimming in lava

So with the larger digging radius of the miners, that'll leave a bit of dead area between two different ore types for those that don't like mixed ore belts. Could there be an addition of ore filtering for the higher-tier miners as a QoL addon? It'd be a bit jarring to have so much open space filled...
by Skellitor301
Sat Feb 10, 2024 4:54 am
Forum: News
Topic: Friday Facts #397 - Factoriopedia
Replies: 118
Views: 17214

Re: Friday Facts #397 - Factoriopedia

I couldn't help but notice some information that we have now is missing such as the "Crafted In" information. Is this going to not be in the Factoriopedia and only the tooltip? Because if that's the case I feel like that would be good to have as part of the entry page. An example of items ...
by Skellitor301
Sun Dec 03, 2023 1:01 am
Forum: News
Topic: Friday Facts #387 - Swimming in lava
Replies: 170
Views: 39865

Re: Friday Facts #387 - Swimming in lava

So with the larger digging radius of the miners, that'll leave a bit of dead area between two different ore types for those that don't like mixed ore belts. Could there be an addition of ore filtering for the higher-tier miners as a QoL addon? It'd be a bit jarring to have so much open space filled ...
by Skellitor301
Mon Nov 06, 2023 7:08 am
Forum: News
Topic: Friday Facts #382 - Logistic groups
Replies: 230
Views: 35526

Re: Friday Facts #382 - Logistic groups

This is such a great change! Though I am curious about something and trying to figure this out, even though I know it won't matter come 2.0 I'm still curious to know why. I am still figuring out how people do circuits and I have a basic grasp on how they work, but I for the life of me cannot figure...
by Skellitor301
Mon Nov 06, 2023 7:07 am
Forum: News
Topic: Friday Facts #382 - Logistic groups
Replies: 230
Views: 35526

Re: Friday Facts #382 - Logistic groups

why in Klonans example of a remote base has the passive supply chest have it's contents be multiplied by -2 in that network. Can someone explain what the purpose of doing that is vs just multiplying the signals by -1 and applying the constant combinator to that signal so if anything is below the am...
by Skellitor301
Sun Oct 29, 2023 7:41 pm
Forum: News
Topic: Friday Facts #382 - Logistic groups
Replies: 230
Views: 35526

Re: Friday Facts #382 - Logistic groups

This is such a great change! Though I am curious about something and trying to figure this out, even though I know it won't matter come 2.0 I'm still curious to know why. I am still figuring out how people do circuits and I have a basic grasp on how they work, but I for the life of me cannot figure ...
by Skellitor301
Mon Sep 14, 2020 10:21 am
Forum: Technical Help
Topic: Abandoned Rail map tutorial list
Replies: 0
Views: 822

Abandoned Rail map tutorial list

Hi, I wanted to say I enjoy the revamped tutorials but one thing bothers me. In the last mission, abandoned rail base, when completing the game you're given the option to continue playing on the map but when you chose this option you're not given access to any advanced tech to research, like laser t...
by Skellitor301
Thu Apr 09, 2020 4:12 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Beautiful Sushi Belts
Replies: 85
Views: 102468

Re: Beautiful Sushi Belts

xaetral wrote:
Sun Sep 08, 2019 4:30 pm
new design!

2700 SPM Sushi Belt:

-snip-
Any updates on this design that fixes the issues?
by Skellitor301
Wed May 09, 2018 1:55 am
Forum: Gameplay Help
Topic: Tips, Designs, & Tricks
Replies: 210
Views: 260005

Re: Tips, Designs, & Tricks

Hey guys, just as a heads up I'm back up and running mostly, partially why I haven't been too active. I do still get the updates so if there are more tips and designs you'd like to share then feel free, I am capable once more to update the parent post.
by Skellitor301
Wed Jan 17, 2018 10:57 pm
Forum: Ideas and Requests For Mods
Topic: Selfdriving Logistic Cars
Replies: 29
Views: 16417

Re: Selfdriving Logistic Cars

Yes, the AAI mod is the mod like was thinking of that uses biter ai for pathfinding, which is pretty clever as you can set mining vehicles to a set area and the biter ai has idle movement implemented. It's not a bad idea to utilise and possibly improve upon this ai for this mod idea
by Skellitor301
Wed Jan 17, 2018 3:45 am
Forum: Ideas and Requests For Mods
Topic: Selfdriving Logistic Cars
Replies: 29
Views: 16417

Re: Selfdriving Logistic Cars

Wow, just found this thread after the Bots vs Belts FFF. Actually this is pretty good! Small self-driving cars could deliver goods instead of flying logistic robots. The benefit is that ground space is limited, thus ground logistic bots would loose their efficiency with numbers, and would not be ab...
by Skellitor301
Thu Aug 24, 2017 6:08 pm
Forum: Gameplay Help
Topic: Tips, Designs, & Tricks
Replies: 210
Views: 260005

Re: Tips, Designs, & Tricks

Unless you got a blueprint, I dont think there's an automatic way to set up wires. You'll have to wire everything up yourself.
by Skellitor301
Sun Feb 12, 2017 11:47 pm
Forum: Technical Help
Topic: AssignID error
Replies: 9
Views: 4716

Re: AssignID error

That worked! Thank you for the help :D
by Skellitor301
Sun Feb 12, 2017 11:29 pm
Forum: Technical Help
Topic: AssignID error
Replies: 9
Views: 4716

Re: AssignID error

Ok, so after a bit of learning how to have windows search .lua files, I found out which mod does this, the fire fighters suit. Link data:extend({ { type = "armor", name = "fire-fighter-suit", icon = "__base__/graphics/icons/power-armor-mk2.png", flags = {"goes-to-m...

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