Search found 33 matches

by Lonewolf
Sat May 20, 2017 10:19 am
Forum: News
Topic: Friday Facts #191 - Gui improvements
Replies: 380
Views: 150649

Re: Friday Facts #191 - Gui improvements

Two thumbs up for the proposal. Really hoping this will pass and get implemented
by Lonewolf
Tue Oct 11, 2016 6:35 pm
Forum: Mods
Topic: [MOD 0.16.x]NPBees 3.3
Replies: 28
Views: 17670

Re: [MOD 0.14.x]NPBees 1.1

Haha man this is awsome. Can't wait to try them out :)
Thanks so much for making this.

Used bees so much in Minecraft (thank god for Gendustry though)
by Lonewolf
Wed Sep 21, 2016 11:52 pm
Forum: Mods
Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
Replies: 502
Views: 321150

Re: [MOD 0.14] Orbital Ion Cannon 1.4.4

Yes, adding more stations increases the scanning speed -- as long as they're the only radar-type entities in a given section, you can monitor their scanning progress on the minimap as they reveal new chunks or go back and scan old chunks, just like the vanilla radar. Ahh I see. Also had regular rad...
by Lonewolf
Tue Sep 20, 2016 7:44 pm
Forum: Mods
Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
Replies: 502
Views: 321150

Re: [MOD 0.14] Orbital Ion Cannon 1.4.4

Just managed to get far enough without restarting a new game to launch 5 ion cannons! Boy they are fun and the sound brings back good memories, thank you! :) However I cannot seem to get the auto targeting center to work? I crafted it and placed it down and all my cannons are ready to fire but nothi...
by Lonewolf
Mon Aug 29, 2016 7:51 pm
Forum: Mods
Topic: [MOD 0.17.x]Factorio Extended 4.0103.17
Replies: 169
Views: 162769

Re: [MOD 0.13.x]Factorio Extended 0.1.9

NathGamer wrote:I should be doing a port to 0.14.x soon
Oh that's even better. I love your mod :)
Thanks for the quick reply
by Lonewolf
Mon Aug 29, 2016 7:37 pm
Forum: Mods
Topic: [MOD 0.17.x]Factorio Extended 4.0103.17
Replies: 169
Views: 162769

Re: [MOD 0.13.x]Factorio Extended 0.1.9

Is there anyone here that knows how to make this mod compatible with Factorio 0.14? I tried changing the version number in json but I keep getting: Error while loading equipment prototype "energy-shield-mk3-equipment" (energy-shield-equipment): No such node (categories) Modifications: Fact...
by Lonewolf
Mon Aug 22, 2016 7:07 pm
Forum: Mods
Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
Replies: 242
Views: 203008

Re: [MOD 0.12.12+] Advanced Logistics System 0.2.13

@Lonewolf : this bug is fixed in the Git version (not the 0.3.0 release) You can install it using Git by running this in your mods folder : git clone https://github.com/anoutsider/advanced-logistics-system.git advanced-logistics-system_0.3.0 If you don't have Git, you can get the zip from https://g...
by Lonewolf
Sun Aug 21, 2016 6:59 pm
Forum: Mods
Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
Replies: 242
Views: 203008

Re: [MOD 0.12.12+] Advanced Logistics System 0.2.13

I'm getting this when trying to add it into a current save game as well as trying to start a new map. Removed all my mods and used only this one it didn't seem to help :/ The updated one from github a couple of posts above. Error while running the on_init: __advanced-logistics-system__/control.lua:8...
by Lonewolf
Fri Aug 19, 2016 8:31 pm
Forum: Mods
Topic: [MOD 0.15] Robot Mining Site 0.6.3
Replies: 117
Views: 88470

Re: [MOD 0.12.x] Robot Mining Site 0.3.0

Haven't tried momining yet, but I'll give that a shot. And Logisticsmining is way way to energy heavy for simply mining some ore.
Liked the way this worked a lot better
by Lonewolf
Thu Aug 18, 2016 5:47 pm
Forum: Mods
Topic: [MOD 0.15] Robot Mining Site 0.6.3
Replies: 117
Views: 88470

Re: [MOD 0.12.x] Robot Mining Site 0.3.0

Would also love to se this working for 0.13. By far the most interesting alternative so mining drills
by Lonewolf
Mon Aug 15, 2016 9:02 am
Forum: Mods
Topic: [MOD 0.17.x]Factorio Extended 4.0103.17
Replies: 169
Views: 162769

Re: [MOD 0.13.x]Factorio Extended 0.1.9

I am having problems to load the mod, it displays error messages when I launch the game. I was using several mods, now I'm trying to use only this mod, but the error messages persist Factorio 1.png This is my mod directory, I am using only your mods Factorio 2.PNG I am playing through steam, using ...
by Lonewolf
Thu Jul 14, 2016 11:27 am
Forum: Mods
Topic: [MOD 0.13] Afraid of the dark - lights, lamps & vision.
Replies: 74
Views: 77736

Re: [MOD 0.12+] Afraid of the dark - lights, lamps & vision.

Feels much nicer with the dimmer version
Thank you, binbinhfr

brunzenstein ...
by Lonewolf
Wed Jul 13, 2016 6:14 pm
Forum: Mods
Topic: [MOD 0.13] Afraid of the dark - lights, lamps & vision.
Replies: 74
Views: 77736

Re: [MOD 0.12+] Afraid of the dark - lights, lamps & vision.

I really like your mod. Thank you!

However I feel the balloon light is so very bright. Not the light radius or anything but the gfx model.
Is there any way you would consider dimming it a bit? Or is that just me?

Anyway thank you again, will use this mod either way :)
by Lonewolf
Fri Jul 01, 2016 2:05 pm
Forum: Mod portal Discussion
Topic: BUG: Can't Open images. Chromium Version 51.0.2704.63
Replies: 3
Views: 1946

Re: BUG: Can't Open images. Chromium Version 51.0.2704.63

Using Chrome browser I can view the pictures if I first click on the bottom picture and then on the top picture after. Then it will show the bigger one... for some reason :)
by Lonewolf
Sat May 28, 2016 1:43 pm
Forum: Mods
Topic: [MOD 0.12.30] Combat Units
Replies: 11
Views: 9754

Re: [MOD 0.12.30] Combat Units

Is it possible to assign a move-to command in this game? If so, could/would you add that into the mod?

Because, well that would be very fun with these combat units :)
by Lonewolf
Thu May 19, 2016 9:21 pm
Forum: Mods
Topic: [MOD 0.13.x] Tree House (0.2.1)
Replies: 29
Views: 27029

Re: [MOD 0.12.x] Tree House (0.1.1)

Looks very interesting! Can't wait to try it out and hopefully get rid of the old treefarm mod :)

Thank you!
by Lonewolf
Sat Apr 30, 2016 10:26 pm
Forum: Mods
Topic: [MOD 0.15] Robot Mining Site 0.6.3
Replies: 117
Views: 88470

Re: [MOD 0.12.x] Robot Mining Site 0.2.4

Really like this mod. Thank you for all the work you do on it!
by Lonewolf
Thu Apr 21, 2016 6:25 pm
Forum: Mods
Topic: [MOD 0.12.30] Combat Units
Replies: 11
Views: 9754

Re: [MOD 0.12.30] Combat Units

Yup, loving this! :)
by Lonewolf
Thu Apr 21, 2016 6:24 pm
Forum: Mods
Topic: [MOD 0.17.x]Factorio Extended 4.0103.17
Replies: 169
Views: 162769

Re: [MOD 0.12.x]Factorio Extended 0.1.3

Lovely mod, thank you :) Loving it
by Lonewolf
Fri Apr 15, 2016 9:03 am
Forum: Mods
Topic: [MOD 12.X] Zigei's Improved Beacons
Replies: 14
Views: 6929

Re: [MOD 12.X] Zigei's Improved Beacons

Can't wait to try this out. Always been very underwhelmed by the beacons, but this might make them worth it :)
Thank you!

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