Search found 11 matches

by Raxnar
Sat May 02, 2020 6:30 pm
Forum: Releases
Topic: Version 0.18.22
Replies: 71
Views: 34410

Re: Version 0.18.22

I would like to download the stand alone version of the latest .18 beta but I see they are not currently offered. They are available on the download page. Is it possible to post the latest .18.22 for download please? Look here ! :-) Ahh Logging in was the issue, time for Coffee #2 :) Thanks!
by Raxnar
Sat May 02, 2020 6:16 pm
Forum: Releases
Topic: Version 0.18.22
Replies: 71
Views: 34410

Re: Version 0.18.22

I would like to download the stand alone version of the latest .18 beta but I see they are not currently offered. Sometimes I join a friends server on latest stable build but then want to dable in the latest beta offline in single player only. It would be nice to have that offline copy and not have ...
by Raxnar
Sun Jan 21, 2018 8:53 am
Forum: Gameplay Help
Topic: Fast Inserter Grabbing 2 ore instead of one?
Replies: 1
Views: 1064

Fast Inserter Grabbing 2 ore instead of one?

Just notices this tonight.

Setting up my Nuclear reactor and the Fast inserters are grabbing 2 ore at a time to fill the Centrifuge.

I don't think I've ever noticed this before. Is this a bug or normal?
by Raxnar
Thu May 04, 2017 5:05 am
Forum: Show your Creations
Topic: [0.15.9] all science +-120/min/color(bluebelt & prod3)
Replies: 22
Views: 20004

Re: all science

Any chance you could post a higher res (hosted) image?

would like to check this out in detail.

Nice work.
by Raxnar
Mon Jan 16, 2017 6:55 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Modular Extensible PnP Factory
Replies: 76
Views: 159352

Re: Modular Extensible PnP Factory

Blueprints Red Circuits v3.0, v3.1 Produces red circuits. It is inspired by a design from Smoothbandit. The red circuits are lane-balanced and the whole rack can produce up to blue belt speed. http://i.imgur.com/8iLCkew.jpg Blue Circuits v3.0, v3.1 Produces blue circuits, lane balances them and fee...
by Raxnar
Fri Jan 06, 2017 5:33 pm
Forum: Gameplay Help
Topic: Chemical Plant does not have
Replies: 9
Views: 4127

Re: Chemical Plant does not have

Bob's Mods totally redo most of the recipes in the game and much of the research. Personally I wouldn't try to load or unload any mods that big mid-game. Also achievements are disabled when you have mods installed so wouldn't worry about that. I think I have learned that lesson about installing/rem...
by Raxnar
Fri Jan 06, 2017 5:10 am
Forum: Gameplay Help
Topic: Chemical Plant does not have
Replies: 9
Views: 4127

Re: Chemical Plant does not have

Check if the required technologies are researched, if not then research them. If they are and the recipes are missing then run the following commands line by line: I am basically missing the 1st 3 items in your screen shot. /c game.player.force.recipes["sulfuric-acid"].enabled = true /c g...
by Raxnar
Thu Jan 05, 2017 9:18 pm
Forum: Ideas and Suggestions
Topic: Complete nuclear implementation concept
Replies: 12
Views: 7369

Re: Complete nuclear implementation concept

Great write up! There are several mods that currently do add in Nuclear capability. All have different approaches. I think combining ideas either into one large mod or perhaps integrate into the live game is a great idea. Some additions I thought of while reading. - Radiation resistant items: ------...
by Raxnar
Thu Jan 05, 2017 7:12 pm
Forum: Gameplay Help
Topic: Chemical Plant does not have
Replies: 9
Views: 4127

Re: Chemical Plant does not have

Thank for the input! As I mentioned, I had already been producing Batteries so this was up and operational, meaning yes the pre-requisite technologies have been researched. I will try these commands tonight. Failing that, would it be reasonable to assume the issue is with the game its self rather th...
by Raxnar
Thu Jan 05, 2017 4:45 pm
Forum: Gameplay Help
Topic: Chemical Plant does not have
Replies: 9
Views: 4127

Re: Chemical Plant does not have

All of Bob's Mods.

I am basically missing the 1st 3 items in your screen shot.

After removing them and relaunching there was a list of errors or items that changed or something. I should have grabbed a screen shot.

Basically without those 3 options, especially Sulfuric Acid, this game is dead. :(
by Raxnar
Thu Jan 05, 2017 9:03 am
Forum: Gameplay Help
Topic: Chemical Plant does not have
Replies: 9
Views: 4127

Chemical Plant does not have

For some reason all of a sudden my Chemical Plants are missing many material options for production. Under Intermediate products it only shows 3 different types of Solid Fuel, Lubricant, Sulfur, Plastic, and Explosives. I have been producing Batteries for some time. Could it be because I had install...

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