Search found 5 matches

by kulg
Fri Feb 16, 2024 4:17 pm
Forum: News
Topic: Friday Facts #398 - Fulgora
Replies: 114
Views: 25115

Re: Friday Facts #398 - Fulgora

Sooooo... does this mean that we can do this to Nauvis? I'd love to see a Mega factory cause a transition to this point.
by kulg
Fri Oct 20, 2023 4:29 pm
Forum: News
Topic: Friday Facts #381 - Space Platforms
Replies: 209
Views: 43668

Re: Friday Facts #381 - Space Platforms

I have one question... Can we transport goods between space platforms? Because my first thought was to make specialized platforms, some for crafting and sciencing, and others that are purely for transporting goods between planets. They might not even have fuel crafting on them, they'd just take as m...
by kulg
Fri Sep 22, 2023 3:40 pm
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 217
Views: 50907

Re: Friday Facts #377 - New new rails

Won't increasing the radius for rails make any existing train circles incompatible with the new stuff?
by kulg
Fri Sep 08, 2023 5:48 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 132652

Re: Friday Facts #375 - Quality

How will these qualities handle stacking? Especially wrt inserter hands. Will an inserter be slower, on average, if the quality levels are mixed? This ^^^ If I have my row of turrets getting fed by a belt of standard red ammo in them and there's one magazine of higher quality on that belt... is it ...
by kulg
Fri Feb 03, 2017 10:05 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Structures
Replies: 99
Views: 108626

Re: [MOD 0.14] AAI Programmable Structures

Bug report. Playing with bob's mods and I followed the top instructions to a T but keep getting the same error. Error while running event on_tick (ID 0) __aai-programmable-structures__/control.lua:899: attempt to index field 'aai-programmable-vehicles' (a nil value) (screenshot of error provided.) I...

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