Search found 5 matches
- Fri Feb 16, 2024 4:17 pm
- Forum: News
- Topic: Friday Facts #398 - Fulgora
- Replies: 114
- Views: 25115
Re: Friday Facts #398 - Fulgora
Sooooo... does this mean that we can do this to Nauvis? I'd love to see a Mega factory cause a transition to this point.
- Fri Oct 20, 2023 4:29 pm
- Forum: News
- Topic: Friday Facts #381 - Space Platforms
- Replies: 209
- Views: 43668
Re: Friday Facts #381 - Space Platforms
I have one question... Can we transport goods between space platforms? Because my first thought was to make specialized platforms, some for crafting and sciencing, and others that are purely for transporting goods between planets. They might not even have fuel crafting on them, they'd just take as m...
- Fri Sep 22, 2023 3:40 pm
- Forum: News
- Topic: Friday Facts #377 - New new rails
- Replies: 217
- Views: 50907
Re: Friday Facts #377 - New new rails
Won't increasing the radius for rails make any existing train circles incompatible with the new stuff?
- Fri Sep 08, 2023 5:48 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 805
- Views: 132652
Re: Friday Facts #375 - Quality
How will these qualities handle stacking? Especially wrt inserter hands. Will an inserter be slower, on average, if the quality levels are mixed? This ^^^ If I have my row of turrets getting fed by a belt of standard red ammo in them and there's one magazine of higher quality on that belt... is it ...
- Fri Feb 03, 2017 10:05 pm
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Structures
- Replies: 99
- Views: 108626
Re: [MOD 0.14] AAI Programmable Structures
Bug report. Playing with bob's mods and I followed the top instructions to a T but keep getting the same error. Error while running event on_tick (ID 0) __aai-programmable-structures__/control.lua:899: attempt to index field 'aai-programmable-vehicles' (a nil value) (screenshot of error provided.) I...