Search found 3 matches
- Mon Dec 15, 2014 3:34 pm
- Forum: Multiplayer / Dedicated Server
- Topic: Dedicated Multiplayer Server Guide
- Replies: 54
- Views: 85198
Re: Dedicated Multiplayer Server Guide
All you're doing is counting the number of players by parsing the log, no? Why not just use the built-in LUA scripting to simply check if(games.players.length == 1) { game.pause(); } else { game.unpause() }
- Fri Dec 12, 2014 9:18 pm
- Forum: Multiplayer / Dedicated Server
- Topic: Dedicated Multiplayer Server Guide
- Replies: 54
- Views: 85198
Re: Dedicated Multiplayer Server Guide
Parsing the log seems like such a ghetto hack.. Why not just have the client do the pausing/unpausing directly from the game?
EDIT: And by 'client' I mean the 'dedicated server'
EDIT: And by 'client' I mean the 'dedicated server'
- Fri Aug 29, 2014 9:03 pm
- Forum: Duplicates
- Topic: [0.10.6]Multiple component crafting dupe
- Replies: 3
- Views: 4595
Re: [0.10.6]Multiple component crafting dupe
Dude... One copper plate creates two (2) copper cable. EC requires 3 cables. One is left over. You can't use half a plate