Looking forward to the new build without test code.
I did find this line in the log a bit curious:
1170.241548 Info C:\Factorio\src\Net/NetworkInputHandler.cpp:223: mapTick(3600) simulated desynchronisation
Simulated?! And it happened at regular intervals.
Search found 5 matches
- Fri Oct 31, 2014 6:18 pm
- Forum: Releases
- Topic: Version 0.11.0
- Replies: 81
- Views: 98365
- Fri Oct 31, 2014 5:38 pm
- Forum: Releases
- Topic: Version 0.11.0
- Replies: 81
- Views: 98365
Re: Version 0.11.0
I tried to join, but only got a black screen when I connected. I was able to quit the game, but not able to reconnect. Did I crash the server?PalllaX wrote:Please try if you can join me over internet:
37.5.32.59:34197
- Fri Oct 31, 2014 5:25 pm
- Forum: Releases
- Topic: Version 0.11.0
- Replies: 81
- Views: 98365
Re: Version 0.11.0
Well, I am testing this with my brother now. It desyncs all the time, and downloads the map again. Although we play over the internet, we both have 75/75 Mbps, and we are connected to the same physical node at the ISP, so we have a very good connection, with low latency. We use direct connection, no...
- Sat Sep 13, 2014 2:23 pm
- Forum: News
- Topic: Friday Facts #51 - First MP Game
- Replies: 46
- Views: 31274
Re: Friday Facts #51 - First MP Game
Thanks for the answer. As I said I really look forward to multiplayer, and I'm glad you're working hard to get this implemented. Keep up the good work!
Quick edit: If you need to go the asm-route: Good luck!
Quick edit: If you need to go the asm-route: Good luck!
- Sat Sep 13, 2014 12:38 pm
- Forum: News
- Topic: Friday Facts #51 - First MP Game
- Replies: 46
- Views: 31274
Re: Friday Facts #51 - First MP Game
I really look forward to testing multiplayer. :) I have done some multiplayer game programming myself using a deterministic game world and lock step as a method to keep games in sync. This was a project I did when I was studying for my degree, so no real game came out of it, but I learned a lot abou...