Search found 25 matches

by azurelinctus
Fri Mar 04, 2016 9:35 pm
Forum: News
Topic: Friday Facts #128 - Back down to earth
Replies: 422
Views: 205036

Re: Friday Facts #128 - Back down to earth

I say yes for the loader, perhaps though it could be a 2x2 and actually be a chest with an inserter? I have often thought of a 2x2 chest and an inserter that can spin around to any of the 8 possible belts that surround it, which would be selected by the logistics system like smart inserters. I don't...
by azurelinctus
Sat Feb 27, 2016 12:07 am
Forum: Multiplayer
Topic: [AU]Looking for a few players for MP in AU or NZ
Replies: 3
Views: 1562

[AU]Looking for a few players for MP in AU or NZ

Anyone in Australia or New Zealand that wants to start a new game in MP, add me in Steam same name as in here.
by azurelinctus
Tue Feb 23, 2016 6:53 am
Forum: News
Topic: Friday Facts #126 - Steam Status II and Trains Stuff
Replies: 69
Views: 37117

Re: Friday Facts #126 - Steam Status II and Trains Stuff

I have not been playing this or checking in on the website for around 6 months now, Will Steam keys be handed out for people who have already purchased the game? I can't seem to find anything about it and there would be a lot of forum and news updates to go through. If someone has the info and can l...
by azurelinctus
Tue Aug 11, 2015 2:41 pm
Forum: General discussion
Topic: Factorio reddit - 4/10?
Replies: 16
Views: 19020

Re: Factorio reddit - 4/10?

bobucles wrote:
This thread 4/10 contains loops!
It doesn't have loops quite yet!
https://forums.factorio.com/forum/vie ... =5&t=14559

NOW it does.
Hehe Nice! I mean not nice! Loops are evil!
by azurelinctus
Tue Aug 11, 2015 2:30 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: [0.12] micro machines
Replies: 6
Views: 17054

Re: [0.12] micro machines

I loved micro machines on my Sega as a kid, the track you made kinda resembles it. Neat!
by azurelinctus
Mon Aug 10, 2015 4:53 am
Forum: Show your Creations
Topic: (Something with train) Is Boring and Inefficient
Replies: 28
Views: 26740

Re: (Something with train) Is Boring and Inefficient

@gandalf I'm not annoyed i just feel strongly about what I believe. This is text only so you cant really tell if I'm sad angry happy or annoyed. The claim of "no reason whatsoever" and "unrealistic" came from you and i wanted point out it was incorrect.
by azurelinctus
Sun Aug 09, 2015 5:57 am
Forum: General discussion
Topic: Factorio reddit - 4/10?
Replies: 16
Views: 19020

Re: Factorio reddit - 4/10?

This thread 4/10 contains loops!
by azurelinctus
Sun Aug 09, 2015 5:27 am
Forum: Show your Creations
Topic: My little factory
Replies: 13
Views: 19391

Re: My little factory

I did some math earlier, and it turns out that if you are taking from a box burner inserters use less total energy than other inserters with the added bonus of avoiding the power death spiral. The roboports still have a power death spiral problem. Also: burner inserters produce no pollution, while ...
by azurelinctus
Sun Aug 09, 2015 5:12 am
Forum: Show your Creations
Topic: (Something with train) Is Boring and Inefficient
Replies: 28
Views: 26740

Re: (to be changed by the creator) Is Boring and Inefficient

[quote="Gandalf"]Laying tracks side by side looks way better than the (very unrealistically) spaced tracks that most people tend to do – for no prevailing reason whatsoever.[quote] I don't know why your going on about what's realistic, this is not a game based on reality, its nowhere near ...
by azurelinctus
Mon Jul 27, 2015 1:36 pm
Forum: Show your Creations
Topic: (Something with train) Is Boring and Inefficient
Replies: 28
Views: 26740

Re: Farl Is Boring and Inefficient

Lot to quote here but here goes The thing of it is, I am copying real world track layout, and you are saying that my method based on real world usage doesn't work. How is that even possible? Im not talking about real world concepts here, just this game and how it functions. Real world you have train...
by azurelinctus
Sun Jul 26, 2015 12:59 pm
Forum: Releases
Topic: Version 0.12.1
Replies: 77
Views: 59632

Re: Version 0.12.1

Thanks for all those fixes guys, especially grateful for the blueprint fix because it was slow going doing some things by hand. Great that the burner inserters now fuel themselves for the first bit, got to turn of Rsedings mod now.
by azurelinctus
Sun Jul 26, 2015 8:16 am
Forum: Show your Creations
Topic: (Something with train) Is Boring and Inefficient
Replies: 28
Views: 26740

Re: Farl Is Boring and Inefficient

Im going to back all this up with a pic, you simply can not do something like in this picture below with a side by said rail system. A side by side without proper intersections will have at best a lop sided weird looking loop for intersections to allow traffic to go in any direction, it looks ugly a...
by azurelinctus
Mon Jul 20, 2015 2:18 pm
Forum: Mods
Topic: [MOD 0.12, 0.13, 0.14, 0.15] Electric Furnaces
Replies: 70
Views: 92610

Re: Electric Furnaces [1.0.0]

kingbearsuit wrote:This mod is great. This means I can start setting up smelting areas without having to run coal lines! Just out of curiosity, I'd be interested to know how much this increases the coal usage of a factory compared to using a coal-burning furnace.
The base game allows that already mate.
by azurelinctus
Sun Jul 19, 2015 2:08 am
Forum: Duplicates
Topic: [0.12] Crash when turning blueprint before placing.
Replies: 0
Views: 2479

[0.12] Crash when turning blueprint before placing.

Sorry not sure if this is yet posted, I looked through 3 pages and have not yet found it. Bug Description: When turning a blueprint to place in another direction before placing the game crashes Frequency: Always, removed personal robot port and also attempted within roboport locations. Mods used: FA...
by azurelinctus
Wed Jul 08, 2015 3:02 am
Forum: Mods
Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
Replies: 348
Views: 271210

Re: [MOD 0.11.22] The Fat Controller. Remote train management

I have found a bug James, I'm not sure if its been mentioned yet or if you are still working on this due to it going into the game soon. If you have a name length of your station/stop that exceeds 25 characters the train will give a no path signal. My network worked fine until I added your mod to be...
by azurelinctus
Fri Nov 14, 2014 2:02 am
Forum: Multiplayer
Topic: Factorio Hydra Competition!
Replies: 3
Views: 5993

Re: Factorio Hydra Competition!

Thanks for the uh, constructive comment? We can share the seed, the judges find a map suitable and then find the seed code for it, simple.
by azurelinctus
Thu Nov 13, 2014 4:33 am
Forum: Multiplayer
Topic: Factorio Hydra Competition!
Replies: 3
Views: 5993

Factorio Hydra Competition!

Hello all, Just letting everyone know that Hydra is holding a competition for Factorio Vanilla. The full details will be announced tomorrow at my time of about 2pm Australia EST (UTC +10), the competition wont start till the end of next week (time to be determined) so you have until then to check ba...
by azurelinctus
Thu Nov 13, 2014 12:29 am
Forum: Multiplayer
Topic: Join Hydra on Evolve and play with other Factorio lovers! :)
Replies: 12
Views: 13391

Re: Join Hydra on Evolve and play with other Factorio lovers

Theres now 65 members, 20 are online atm and 10 in chat playing factorio, anyone reading this thread join up!
by azurelinctus
Thu Nov 13, 2014 12:27 am
Forum: Multiplayer
Topic: Looking for someone to share a playthrough with
Replies: 1
Views: 3276

Re: Looking for someone to share a playthrough with

Hi Francisco, if you try installing the evolve client https://www.evolvehq.com/client then join a group on evolve called Factorio[Hydra] https://www.evolvehq.com/groups/factoriohydra the group is now 65 in total with upwards 20 online and 10 or more now in the group chat playing factorio! Join and I...
by azurelinctus
Wed Nov 12, 2014 12:55 am
Forum: Multiplayer
Topic: Looking for people !
Replies: 23
Views: 18159

Re: Looking for people !

Hi Kitefr, you could try installing the evolve client https://www.evolvehq.com/client there is a group on evolve called Factorio[Hydra] and if you join you will see there's always between 5-10 people online and a few playing Factorio, or Teamspeak 85.236.100.85:10257 there's always 3 -4 people on th...

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