Search found 1328 matches

by Twinsen
Fri Jul 17, 2015 6:17 pm
Forum: News
Topic: Friday facts #95 - 0.12 Release today
Replies: 106
Views: 68741

Re: Friday facts #95 - 0.12 Release today

Arakasi wrote:No new updates on win x64.
Windows automatic update is disabled for now due to an issue.
You will have to use the installer or zip for now.
by Twinsen
Fri Jul 17, 2015 3:21 pm
Forum: News
Topic: Friday facts #95 - 0.12 Release today
Replies: 106
Views: 68741

Re: Friday facts #95 - 0.12 Release today

ps666 wrote:I get this error when updating with the patcher:
"Error when opening C:\Games\Factorio\bin\x64/x64/Factorio.exe for reading: No such file or directory"
:?:
There is a problem with windows updater.
You can use the standalone zip or installer in the meantime.
by Twinsen
Fri Jul 03, 2015 5:58 pm
Forum: News
Topic: Friday Facts #93 - Furious Finish
Replies: 62
Views: 44870

Re: Friday Facts #93 - Furious Finish

Waiting for the release of 0.12 be like
Image
by Twinsen
Fri Jul 03, 2015 4:31 pm
Forum: Won't fix.
Topic: [0.11.21] [Twinsen] Handcrafting issue
Replies: 9
Views: 15983

Re: [0.11.21] [Twinsen] Handcrafting issue

The topic you linked does not exist.
by Twinsen
Fri Jul 03, 2015 4:20 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen][0.11.x] Keybing error
Replies: 3
Views: 2781

Re: [Twinsen][0.11.x] Keybing error

Fixed this and added the ability to bind more keys including multimedia keys. They will have names like "KEY190", but this will do.

This fix is only for Windows. If anyone can reproduce the bug on linux or MacOS, please open a new bug report.
by Twinsen
Fri Jul 03, 2015 12:30 pm
Forum: Minor issues
Topic: [0.11.22][Twinsen]missing total raw not highlighted correct
Replies: 5
Views: 8127

Re: [0.11.22][Twinsen]missing total raw not highlighted correct

This one is quite tricky. And we decided it it a minor issue and it will not be fixed yet. But thank you for the savegames, they were very helpful in reproducing and understanding the bug.
by Twinsen
Thu Jul 02, 2015 10:40 am
Forum: Minor issues
Topic: [0.11.22][Twinsen]missing total raw not highlighted correct
Replies: 5
Views: 8127

Re: [0.11.22] missing total raw not highlighted correctly

In your savegame, you actually have 125 Lead plates, but 25 are reserved for the Frame you are crafting in the crafting queue, frame which will be used to craft the Steam Engine if you add it. I added the missing red resources and it worked correctly. So, unless you have something to add, I will say...
by Twinsen
Thu Jul 02, 2015 9:45 am
Forum: Minor issues
Topic: [0.11.22][Twinsen]missing total raw not highlighted correct
Replies: 5
Views: 8127

Re: [0.11.22] missing total raw not highlighted correctly

Can i get the savegame for this? It's hard to reproduce
by Twinsen
Wed Jul 01, 2015 4:04 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.22] [Twinsen] More keybind priority issues
Replies: 1
Views: 1031

Re: [0.11.22] [Twinsen] More keybind priority issues

Done. Now you can bind ESCAPE to all three actions. And they will execute in the order [Clear cursor] -> [Close window] -> [Toggle menu]
by Twinsen
Wed Jul 01, 2015 8:35 am
Forum: Show your Creations
Topic: One minute rocket defense
Replies: 47
Views: 46831

Re: One minute rocket defense

psihius wrote:How much does it weigh? My MP map Google Map was clocking at 5.6GB, this should clock at some insane amounts of disk space...
It contains 13681 jpg files and it's 3.5GB.
by Twinsen
Tue Jun 30, 2015 2:53 pm
Forum: Show your Creations
Topic: One minute rocket defense
Replies: 47
Views: 46831

Re: One minute rocket defense

Awesome stuff. This save sure got a lot of attention here in the office :) We made a google maps version of this with the help of the Factorio Maps mod. I uploaded it here: http://twinsen.info/Web/Map(197,205)1024/ (it will load slow-ish) Also, with the performance improvements of 0.12 it runs at 24...
by Twinsen
Tue Jun 23, 2015 1:04 pm
Forum: Show your Creations
Topic: Factorio Computer
Replies: 45
Views: 32936

Re: Factorio Computer

Lupoviridae wrote:I'm just praying that 0.11 saves will be forward compatible with 0.12. They should be, right?
Yes, we are doing quite some work to make saves forward compatible. That's why I wanted your save, to test forward-compatibility so your save will work perfectly in day 1 of 0.12 :)
by Twinsen
Tue Jun 23, 2015 9:12 am
Forum: Show your Creations
Topic: Factorio Computer
Replies: 45
Views: 32936

Re: Factorio Computer

Oh wow. I think I want your savegame. It will be the true test for the migration of the circuit wires and networks :) send me a PM if you want.

I see you have mods. That might be a problem when moving to 0.12 since most mods will be broken.
by Twinsen
Tue Jun 02, 2015 9:10 am
Forum: Combinator Creations
Topic: Thoughts about Combinators
Replies: 8
Views: 15674

Re: Thoughts about Combinators

The "All items" option will exist. But there is a problem with the "Outpost Requester Chest" example. Red and green are summed in the combinator and it is considered "input". This means that when you do "all items - all items" you get 0. The way to do it is to...
by Twinsen
Fri May 29, 2015 8:24 pm
Forum: News
Topic: Friday Facts #88 - Combinators
Replies: 129
Views: 78938

Re: Friday Facts #88 - Combinators

How often does combinators update? Once per game tick. 60 times/second Can you change the timers update rate? No, but by setting the correct numbers in the condition you can create any delay you want. From 16ms to one year :) Does smart inserters still work the same way? Yes. The only major differe...
by Twinsen
Fri May 29, 2015 8:13 pm
Forum: News
Topic: Friday Facts #88 - Combinators
Replies: 129
Views: 78938

Re: Friday Facts #88 - Combinators

Any chance of getting a set of dummy items we can use for signals? I think it would be cleaner than using actual items. Yes, this is planned. I should have mentioned this. You will be able to have special signals like "Signal 1", "Signal 2", "Signal 3" ... "Signal...
by Twinsen
Fri May 29, 2015 6:07 pm
Forum: News
Topic: Friday Facts #88 - Combinators
Replies: 129
Views: 78938

Friday Facts #88 - Combinators

A look at the fancy new combinators: https://www.factorio.com/blog/post/fff-88
by Twinsen
Sun May 17, 2015 5:40 pm
Forum: Off topic
Topic: Games Like Factorio
Replies: 213
Views: 426117

Re: Games Like Factorio

Arucard wrote:Anyway the game is.... Dig-N-Rig!
I just had a few good hours of fun with this neat game. Thanks :D
by Twinsen
Thu May 07, 2015 1:49 pm
Forum: Implemented Suggestions
Topic: Connect train stops to circuit networks
Replies: 21
Views: 38802

Re: Connect train stops to circuit networks

Plop and run wrote:wait... are you telling that stations will be able to accept a train, stuff it as you desire and send the train to a station, where the station can be picked with a custom logic? WANT!!
That's the plan at least.

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