Search found 31 matches

by mcmase
Fri Apr 12, 2024 1:44 pm
Forum: News
Topic: Friday Facts #406 - Space Age Music
Replies: 151
Views: 19842

Re: Friday Facts #406 - Space Age Music

The first few seconds of the last music file gives me heavy simcity 4 vibes, specifically some rush hour expansion tracks. I REALLY like it. I think either "gridlock" or "bumper to bumper" It makes me think of puzzle pieces sliding around. The second sounds aerial. My guess is s...
by mcmase
Fri Apr 05, 2024 4:01 pm
Forum: News
Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
Replies: 138
Views: 15679

Re: Friday Facts #405 - Whole belt reader, New logistics GUI

A couple items in the logistics menu I don’t recognize: 9.6k of an orange pipe looking thing and vests without helmets shown in iteration 3. Do we know about these already? The pipe-looking things are flamethrower fuel, but the vest is a good catch! Could be a new icon for modular armor maybe, or p...
by mcmase
Fri Mar 15, 2024 2:48 pm
Forum: News
Topic: Friday Facts #402 - Lightspeed circuits
Replies: 168
Views: 23606

Re: Friday Facts #402 - Lightspeed circuits

The engineer digging might be related to hostile fauna activity. Maybe digging moats or trenches to make perimeter defense more effective? Engineer will be making initial landfall on new planets with EXTREMELY limited supplies. Roboport networks may not be possible until some infrastructure is buil...
by mcmase
Fri Mar 15, 2024 2:46 pm
Forum: News
Topic: Friday Facts #402 - Lightspeed circuits
Replies: 168
Views: 23606

Re: Friday Facts #402 - Lightspeed circuits

Are you sure this is the player? The arm seems to be quite high in the air, even if the player is as close the the foundry as possible. So either this type of power armor also affects you size, or this is more like a Fallout Powerarmor, more of a vehicle than personal equipment. Well, no, I'm not s...
by mcmase
Fri Mar 15, 2024 12:51 pm
Forum: News
Topic: Friday Facts #402 - Lightspeed circuits
Replies: 168
Views: 23606

Re: Friday Facts #402 - Lightspeed circuits

Found the teaser! Notice this excavator-claw-looking arm... thing on the player, hidden behind the UI window? ;) Whoa, I didn't even notice! Usually I at least see what they're hiding/teasing even if I'm not 100% sure. I checked the original foundry video and yeah, its not in there. I think you are...
by mcmase
Fri Mar 08, 2024 1:58 pm
Forum: News
Topic: Friday Facts #401 - New terrain, new planet
Replies: 102
Views: 20881

Re: Friday Facts #401 - New terrain, new planet

Today I learned I had completely forgotten how many planets were planned in the expansion, I thought we were awaiting the reveal of only one more planet at this point.... Corridors are amazing, I didn't know I needed them! Now that I know there are 2 more planets yet to be announced I am holding ont...
by mcmase
Tue Mar 05, 2024 6:51 pm
Forum: Ideas and Suggestions
Topic: Stacked Belts should be their own item.
Replies: 15
Views: 1169

Re: Stacked Belts should be their own item.

I would only favor "stack belts" to be their own thing if... IF... they would do that instead of the nausea-inducing additional green tier of belts. Then the green tier could be the "stack belt". I would make that one as fast as blue, but with the benefits that you can stack ite...
by mcmase
Tue Mar 05, 2024 6:46 pm
Forum: Ideas and Suggestions
Topic: FFF Request: Please don't spoil any new enemies
Replies: 8
Views: 607

Re: FFF Request: Please don't spoil any new enemies

Gotta disagree.

If you don't want spoilers, its on you to not open the FFF or forums until release.

I can't wait for new enemy types to be teased and I'm seriously hoping that combat got as much improvement in 2.0 than the rest of the game.
by mcmase
Tue Mar 05, 2024 6:36 pm
Forum: Ideas and Suggestions
Topic: Impovements on personal transport
Replies: 4
Views: 374

Re: Impovements on personal transport

I would agree except for a few things: We may be traveling to new planets, but I don't think that each base will be significantly larger than what we already build, and; The map will be effectively "smaller" in 2.0 as the huge increase in remote tools allows for almost anything to be done ...
by mcmase
Sun Mar 03, 2024 12:21 am
Forum: News
Topic: Friday Facts #400 - Chart search and Pins
Replies: 73
Views: 12378

Re: Friday Facts #400 - Chart search and Pins

Awesome stuff per usual. +1 for sketching overlays on the map for multiplayer (or even singleplayer) communication and planning. Also thought that there should be a quick and intuitive way to pin map markers. Like you said, map markers are important locations for all players. So if I'm trying to get...
by mcmase
Fri Mar 01, 2024 12:45 am
Forum: Ideas and Suggestions
Topic: Increase non-stack inserter capacity from 3 to 4 because of stacking
Replies: 19
Views: 1056

Re: Increase non-stack inserter capacity from 3 to 4 because of stacking

+1

I had already assumed this was the case. If you're worried about balance, it could be a later-game research to unlock the fourth stackable.
by mcmase
Fri Mar 01, 2024 12:39 am
Forum: Ideas and Suggestions
Topic: Compound Buildings: Upgrade through Placement
Replies: 3
Views: 333

Re: Compound Buildings: Upgrade through Placement

This idea is very interesting and sounds cool.

Worried it would take a huge overhaul of Factorio as we know it.
by mcmase
Fri Mar 01, 2024 12:37 am
Forum: Ideas and Suggestions
Topic: What if Lubricant was needed for the big mining drill?
Replies: 13
Views: 1011

Re: What if Lubricant was needed for the big mining drill?

+1

Haven't seen the cost of the new mining drills yet though, so I also trust that the devs have been messing around with balance on all the new unlocks and recipes.
by mcmase
Fri Mar 01, 2024 12:35 am
Forum: Ideas and Suggestions
Topic: Stacked Belts should be their own item.
Replies: 15
Views: 1169

Re: Stacked Belts should be their own item.

This 1000% I know this FFF came up some time ago, but I hadn't browsed the forums in a while. This is exactly why I felt the bulk/stack inserters were strange, felt strange, and looked strange, but I was unable to articulate. Having the upgrade to a belt makes way more sense to me, its something you...
by mcmase
Mon Feb 26, 2024 3:09 am
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 289
Views: 37430

Re: Friday Facts #399 - Trash to Treasure

If it were all new biomes but a bigger, more expansive Nauvis, I know I would play the exact same way I do right now... Replying to you because this is the most recent comment, but also to others. I read the post and I don't think most players play this way, at least not myself or anyone else I kno...
by mcmase
Fri Feb 02, 2024 6:17 pm
Forum: News
Topic: Friday Facts #396 - Sound improvements in 2.0
Replies: 98
Views: 13775

Re: Friday Facts #396 - Sound improvements in 2.0

By the way, as someone who enjoys trains quite a lot and spends a lot of time around them I suggest adding a faint 'metal screeching' noise as they go around corners. Because the wheels will be grinding up against the rails themselves. This, immediately. First thing I expected to hear when the trai...
by mcmase
Fri Jan 12, 2024 9:20 pm
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 229
Views: 47533

Re: Friday Facts #393 - Putting things on top of other things

Quality - amazing, looking forward to it New planets, Volcanis specifically - awesome, exactly what Factorio needs New trains, QoL, mega-miner - literally can't wait to get my hands on it 4x belt speed and stacking - worried the game is forever broken Seriously finding it difficult to understand why...
by mcmase
Fri Dec 15, 2023 3:19 pm
Forum: Outdated/Not implemented
Topic: Diminishing returns on parallel research
Replies: 12
Views: 1446

Re: Diminishing returns on parallel research

Surprising to see such harsh response in an ideas thread, for Factorio nonetheless. But don't worry, seems to be the norm for many other ideas as well, just thought I'd chime in here. I too have the issue where research stalls as I build a new science pack production, but since I build large, once t...
by mcmase
Fri Dec 15, 2023 2:45 pm
Forum: News
Topic: Friday Facts #389 - Train control improvements
Replies: 151
Views: 26721

Re: Friday Facts #389 - Train control improvements

So we made it that interrupts are shared globally (identified by their name), and when you edit an interrupt it changes for all the trains with that interrupt. This made it much more convenient and less error prone. I didn’t understand a little, if I add an interruption, then it is automatically ap...
by mcmase
Fri Dec 15, 2023 2:43 pm
Forum: News
Topic: Friday Facts #389 - Train control improvements
Replies: 151
Views: 26721

Re: Friday Facts #389 - Train control improvements

Wow, this weeks post was awesome! I must confess that even with the train schedules that were implemented for 1.0, I didn't use trains much. Maybe because I never sank enough time into a single world where max size/richness ore patches wouldn't be enough to sustain my base, but I think also in part ...

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