Search found 47 matches

by vlczero
Sat Dec 17, 2016 3:15 pm
Forum: Mods
Topic: [0.13]|[0.12.30] Tankwerkz Ltd
Replies: 34
Views: 30155

Re: [0.13]|[0.12.30] Tankwerkz Ltd

Version 0.6.0 - The heavy machine-gun, hydra rockets and tank flamethrower now benefit from vanilla Factorio research. This works with exsisting saves! On my game, these bonus don't work. If i switch the ammo type for these gun to the normal one, the bonus apply. Can you check again this issue plea...
by vlczero
Sat Dec 17, 2016 3:10 pm
Forum: Mods
Topic: [0.13]|[0.12.30] Tankwerkz Ltd
Replies: 34
Views: 30155

Re: [0.13]|[0.12.30] Tankwerkz Ltd

Goliath tank has 6000 health, but Goliath Heavy tank only 1500. Bug? I see the "Heavy" version is much cheaper to craft though.. odd. The Goliath heavy tank is from this mod and is made for vanilla the 1500 health is not a bug. I think the Goliath tank with 6000 health is added by another...
by vlczero
Wed Sep 28, 2016 8:06 pm
Forum: Mods
Topic: [0.13]|[0.12.30] Tankwerkz Ltd
Replies: 34
Views: 30155

Re: [0.13]|[0.12.30] Tankwerkz Ltd

Error while applying migration: Tankwerkz Ltd: tankwerkz_0.6.0.lua Cannot execute command. Error: Unknown category name: heavy-mg stack traceback: [string "for index, force in pairs(game.forces) do..."]:15: in main chunk Works on a new game, but not on a save with the mod never installed....
by vlczero
Wed Sep 21, 2016 5:22 pm
Forum: Mods
Topic: [0.13]|[0.12.30] Tankwerkz Ltd
Replies: 34
Views: 30155

Re: [0.13]|[0.12.30] Tankwerkz Ltd

I have updated the mod on the mod portal.

Version 2.0.0
- Prefixed every item, entity and technology to solve mod conflicts that happen when another mod adds a similar item, entity or technology with the same name.
by vlczero
Tue Sep 20, 2016 5:46 pm
Forum: Mods
Topic: [0.13]|[0.12.30] Tankwerkz Ltd
Replies: 34
Views: 30155

Re: [0.13]|[0.12.30] Tankwerkz Ltd

Hello, under 0.14 i get this error: Tankwerkz.png It seems there is a double with Tanks for Bobs. Greetings steinio Hi, thank you for reminding me. I am currently working on a new version where everything in the tankwerkz mod is prefixed so errors like that won't happen anymore. This version needs ...
by vlczero
Wed Jul 20, 2016 8:03 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Logistics mod
Replies: 726
Views: 311698

Re: [0.12.x][v0.12.10] Bob's Logistics mod

I'm not sure what you mean by Inserter Ratios... but otherwise, it is still fairly fast to setup the new inserters (though obviously not as fast) and the main reason why I removed the old ones so soon is because people kept asking me to. (It is true that you don't NEED them anymore with the new set...
by vlczero
Wed Jul 20, 2016 6:00 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Logistics mod
Replies: 726
Views: 311698

Re: [0.12.x][v0.12.10] Bob's Logistics mod

Logistics 0.13.6 * re-added the old inserter stack size bonus technology, also removed normal inserter stack size bonuses from the new tech. * Removed long/near/more inserters. Use the migrate mod to retain hand positions. Thank you for your hard work bobingabout really appreciate it, but it looks ...
by vlczero
Tue Jul 05, 2016 10:21 am
Forum: Mods
Topic: [0.13]|[0.12.30] Tankwerkz Ltd
Replies: 34
Views: 30155

Re: [0.13]|[0.12.30] Tankwerkz Ltd

Version 0.6.0
- The heavy machine-gun, hydra rockets and tank flamethrower now benefit from vanilla Factorio research. This works with exsisting saves!
- Changed turret mount on Perseus tank to use the builtin Factorio car turret
- Fixed cannon projectiles
by vlczero
Mon Jul 04, 2016 9:07 pm
Forum: Ideas and Requests For Mods
Topic: Can someone plz fix sorting in this old mod?
Replies: 5
Views: 9361

Re: Can someone plz fix sorting in this old mod?

And once again, can somebody please do what's necessary to update this mod to alpha 0.13, and then upload it to the portal? I know there are other mods, now, to make letters appear in the game, and while those are more convenient to use (faster to make the text, much faster to change the text after...
by vlczero
Mon Jul 04, 2016 9:06 pm
Forum: Mod Packs / Libs / Special Interest
Topic: [MOD 0.12.x] Letters - generator
Replies: 7
Views: 20516

Re: [MOD 0.12.x] Letters - generator

Fixed for 0.13.0
Just a simple info.json fix did the trick.
by vlczero
Mon Jul 04, 2016 4:24 pm
Forum: Modding help
Topic: [SOLVED]Updating research not working
Replies: 2
Views: 1265

Re: Updating research not working

Maybe you could just see if the technology is already researched, then run set_ammo_damage_modifier manually. Also, data.raw["technology"]["bullet-damage-1"].effects[2] = { type = "ammo-damage", ammo_category = "heavy-mg", modifier = "0.1" } if anot...
by vlczero
Mon Jul 04, 2016 1:44 pm
Forum: Modding help
Topic: [SOLVED]Updating research not working
Replies: 2
Views: 1265

[SOLVED]Updating research not working

Hi, For my mod Tankwerkz i am adding additional effects to vanilla research and this works when starting a new game, but does not for a existing save that already has the research unlocked. Adding additional effect to bullet-damage-1: data.raw["technology"]["bullet-damage-1"].eff...
by vlczero
Mon Jul 04, 2016 1:31 pm
Forum: Mods
Topic: [0.13]|[0.12.30] Tankwerkz Ltd
Replies: 34
Views: 30155

Re: [0.13]|[0.12.30] Tankwerkz Ltd

but right now, they are pretty much useless compared to the handheld weapons. i mean, you can use the tank flamethrower for example, and have ok damage early, which goes to rather useless later, or use the handheld version which gets way more powerful. thats not too immersive. gotta say tho, i'm pl...
by vlczero
Mon Jul 04, 2016 8:07 am
Forum: Mods
Topic: [0.13]|[0.12.30] Tankwerkz Ltd
Replies: 34
Views: 30155

Re: [0.13]|[0.12.30] Tankwerkz Ltd

just a quick addition to the damage research and all the stuff^^ thing is, you added a research, however, you didnt add an ammo type to any of your weapons, so its not gonna matter, the research isnt going to do anything besides making the vanilla cannon shells stronger. just wanted to point that o...
by vlczero
Sun Jul 03, 2016 8:23 pm
Forum: Mods
Topic: [0.13]|[0.12.30] Tankwerkz Ltd
Replies: 34
Views: 30155

Re: [0.13]|[0.12.30] Tankwerkz Unlimited

Version 0.5.0
- Added Cannon shell damage research
- Added a custom sound for the heavy machine gun
- Changed turret mount on flame tank to use the builtin Factorio flamethrower turret
- Tweaked values of all tanks and added missing values
- Fixed flame tank pickup to inventory
by vlczero
Sat Jul 02, 2016 8:03 pm
Forum: Mods
Topic: [0.13]|[0.12.30] Tankwerkz Ltd
Replies: 34
Views: 30155

Re: [0.13]|[0.12.30] Tankwerkz Unlimited v0.4.0

vedrit wrote:Will you add in a research to increase tank shell damage?
That could be a good addition. I will look into it tomorrow ;)
by vlczero
Thu Jun 30, 2016 6:33 pm
Forum: Mods
Topic: [0.13]|[0.12.30] Tankwerkz Ltd
Replies: 34
Views: 30155

Re: [0.12.30] Tankwerkz Unlimited v0.3.0

Update for game version 0.13.x and added russian locale tankwerkz_0.3.1.zip Thx. I was going to do the update myself but i am currently waiting for a response from the original mod author with a request to take over the mod, because of the license requirment for mods and this mod was made before th...
by vlczero
Tue Apr 26, 2016 10:35 am
Forum: Mods
Topic: [0.13]|[0.12.30] Tankwerkz Ltd
Replies: 34
Views: 30155

Re: [0.12.26] Tankwerkz Unlimited v0.3.0

When I put the Tankwerks zip into the mods folder and run the game i get the error "Error while loading item prototype "hyrdra-rocket-launcher" (gun): No such node (type) How do i go about fixing this because i need this mod What version of Factorio are you using and are you using ot...
by vlczero
Sun Apr 10, 2016 12:53 pm
Forum: Resolved Problems and Bugs
Topic: [Mac] Use command instead of Control for key bindings
Replies: 7
Views: 6266

Re: [Mac] Use command instead of Control for key bindings

To further explain the issue:

In the key reassign menu i cannot combine the command key + left mouse button ( Inventory transfer ), but the key registers fine when no mouse option is needed ( Next weapon for example ) It then displays KEY106.
by vlczero
Sun Apr 10, 2016 12:39 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.9][MAC] [Michal] White top bar
Replies: 28
Views: 32658

Re: [0.12.9][MAC] [Michal] White top bar

posila wrote:Any brave volunteers for testing if we got it fixed? I will PM you link to the special build. Disclaimer: I am not Mac user, so it may not even work :)

Did not see your messages, sorry about that. The white bar is gone now with the 0.12.30 version so thank you for the update :)

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