Search found 108 matches

by Kirk
Fri Jul 22, 2016 8:29 pm
Forum: Pending
Topic: [0.13.9] Desync upon exit by one player
Replies: 0
Views: 465

[0.13.9] Desync upon exit by one player

All three other players desynced when the fourth one left.
by Kirk
Fri Jul 22, 2016 8:10 pm
Forum: Not a bug
Topic: [0.13.8] Train thinks it's at another station
Replies: 3
Views: 1462

Re: [0.13.8] Train thinks it's at another station

I have, right after building the station. But it was a name that was not used by any other stations, and before I even built the trains that I later made stop there.
by Kirk
Fri Jul 15, 2016 11:48 pm
Forum: Resolved Problems and Bugs
Topic: Links in the Steam news posts do not work
Replies: 2
Views: 901

Links in the Steam news posts do not work

If you click a link in one of the Steam news posts about a new version, such as the latest one (0.13.9) it sends you to: (https//forums.factorio.com/28892) which Firefox in turn then turns into: http://www.(https.com//forums.factorio.com/28892) Might not be under your control, but it kind of defeats...
by Kirk
Fri Jul 15, 2016 11:43 pm
Forum: Not a bug
Topic: [0.13.8] Train thinks it's at another station
Replies: 3
Views: 1462

[0.13.8] Train thinks it's at another station

See the attached save. I found it like this, I don't know how this situation came to occur.
by Kirk
Fri Jul 15, 2016 11:15 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.8] Concrete placement previews on top of turret bases
Replies: 5
Views: 3539

Re: [0.13.8] Concrete placement previews on top of turret bases

There is a similar thing with the range indicator for turrets, which is rendered over their own bases but under their own barrels.

Perhaps it is a good idea to just render these previews over everything, to avoid the "problem" altogether.
by Kirk
Thu Jul 14, 2016 9:06 pm
Forum: Not a bug
Topic: [0.13.8] Placing concrete opens entities
Replies: 5
Views: 1889

Re: [0.13.8] Placing concrete opens entities

Although one could argue there is never a need to open transport belts or inserters and the like while holding a placeable item.
by Kirk
Thu Jul 14, 2016 9:00 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.8] Circuit network lighting artifacts at higher zooms
Replies: 9
Views: 6552

Re: [0.13.8] Circuit network lighting artifacts at higher zooms

My apologies, I was not aware of this setting. It was indeed 0.20. Was it added recently? I recall setting everything to the maximum a while ago.
by Kirk
Thu Jul 14, 2016 8:58 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.8] Concrete placement previews on top of turret bases
Replies: 5
Views: 3539

Re: [0.13.8] Concrete placement previews on top of turret bases

I also just noticed it happens with inserter bases, rails, and parts of the train station.
by Kirk
Thu Jul 14, 2016 8:55 pm
Forum: Not a bug
Topic: [0.13.8] Placing concrete opens entities
Replies: 5
Views: 1889

Re: [0.13.8] Placing concrete opens entities

To make matters worse, with 0.13 the circuit network allows opening of entities such as transport belts and inserters. It is these entities' GUIs that keep popping up when I place concrete. I'm now not 100% sure anymore the concrete is actually placed. I thought it was but it doesn't seem to make se...
by Kirk
Thu Jul 14, 2016 5:33 am
Forum: Not a bug
Topic: [0.13.8] Placing concrete opens entities
Replies: 5
Views: 1889

[0.13.8] Placing concrete opens entities

If you put concrete under the cursor, and click somewhere to place that concrete, and that somewhere happens to be under something that can open a GUI, the GUI will open. The concrete will be placed as well. Essentially the concrete placement click is not consumed, and caught by the entity. This can...
by Kirk
Thu Jul 14, 2016 3:20 am
Forum: Resolved Problems and Bugs
Topic: [0.13.8] Circuit network lighting artifacts at higher zooms
Replies: 9
Views: 6552

Re: [0.13.8] [Pending] Circuit network lighting artifacts at higher zooms

Turns out making Factorio GIFs isn't all that hard :D
by Kirk
Tue Jul 12, 2016 11:15 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.8] Concrete placement previews on top of turret bases
Replies: 5
Views: 3539

[0.13.8] Concrete placement previews on top of turret bases

See the screenshot. The concrete has not yet been placed, and the preview appears over the the bottom half of the turret. It also occurs with "blue" previews, if there is concrete there already.
by Kirk
Tue Jul 12, 2016 11:11 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.8] Biter gets stuck on wall
Replies: 1
Views: 1989

[0.13.8] Biter gets stuck on wall

Another one of these, I'm afraid. If you load the attached save I presume you will find this situation. It was like this when I arrived, I don't know what went on there before that. Presumably it killed the other turret and is now trying to kill this one, which ran out of ammo. Maybe it has to do wi...
by Kirk
Tue Jul 12, 2016 11:04 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.8] Circuit network lighting artifacts at higher zooms
Replies: 9
Views: 6552

[0.13.8] Circuit network lighting artifacts at higher zooms

If you load the attached save you should be on a belt. Zoom out a lot, and as you move sideways, you'll see artifacts in the lighting on the circuit network over time. If you move around yourself the effect is much faster and appears to flicker. Of course, this only happens at night.
by Kirk
Wed Jul 06, 2016 10:54 pm
Forum: 1 / 0 magic
Topic: [0.13.6] Factorio hangs every 3 seconds
Replies: 3
Views: 1406

Re: [0.13.6] Factorio hangs every 3 seconds

I did some more testing, and it turns out than after a reboot the issue disappeared. So phew, but apologies for the bug report. It was the one thing I forgot to test. I hadn't expected it as I had just booted to begin with XD
by Kirk
Wed Jul 06, 2016 10:47 pm
Forum: 1 / 0 magic
Topic: [0.13.6] Factorio hangs every 3 seconds
Replies: 3
Views: 1406

[0.13.6] Factorio hangs every 3 seconds

Since 0.13.6 I've noticed that the application hangs for a fraction of a second once about every 3 seconds. I originally noticed it when I was walking around after loading a save, but it occurs everywhere, including in the menu, and even in Windows itself when I temporarily alt-tab out of Factorio. ...
by Kirk
Wed Jun 29, 2016 7:13 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.1] "Research" button off if tech has flavour text
Replies: 16
Views: 6591

Re: [0.13.1] "Research" button off the screen

I got the same issue, in 0.13.1, with Logistics this time, in 1680x1050.
by Kirk
Mon Apr 25, 2016 6:51 am
Forum: Pending
Topic: Personal construction robots replace blueprint on toolbar
Replies: 3
Views: 4065

Re: Personal construction robots replace blueprint on toolbar

I finally discovered what was causing this. If you grab a blank blueprint out of your toolbelt, and then drag to create a non-blank blueprint, the toolbelt "forgets" that the blueprint was in it. Then when you order construction of your non-blank blueprint (without ever putting it back in ...
by Kirk
Sun Mar 06, 2016 1:41 am
Forum: Not a bug
Topic: [0.12.25] Game wont load after update - missing steam file
Replies: 2
Views: 1415

Re: [0.12.25] Game wont load after update - missing steam file

Did you try validating the game (Right click game -> Properties -> Local Files -> Verify Integrity of Game Cache)? It should replace any missing files.
by Kirk
Thu Mar 03, 2016 6:27 am
Forum: Pending
Topic: [0.12.3] [pending] Opening placed entities speeds up their sound
Replies: 5
Views: 12214

Re: [0.12.3] [pending] Opening placed entities speeds up their sound

I think even just reloading the save makes it go away.

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