Search found 108 matches
- Fri Jul 22, 2016 8:29 pm
- Forum: Pending
- Topic: [0.13.9] Desync upon exit by one player
- Replies: 0
- Views: 465
[0.13.9] Desync upon exit by one player
All three other players desynced when the fourth one left.
- Fri Jul 22, 2016 8:10 pm
- Forum: Not a bug
- Topic: [0.13.8] Train thinks it's at another station
- Replies: 3
- Views: 1462
Re: [0.13.8] Train thinks it's at another station
I have, right after building the station. But it was a name that was not used by any other stations, and before I even built the trains that I later made stop there.
- Fri Jul 15, 2016 11:48 pm
- Forum: Resolved Problems and Bugs
- Topic: Links in the Steam news posts do not work
- Replies: 2
- Views: 901
Links in the Steam news posts do not work
If you click a link in one of the Steam news posts about a new version, such as the latest one (0.13.9) it sends you to: (https//forums.factorio.com/28892) which Firefox in turn then turns into: http://www.(https.com//forums.factorio.com/28892) Might not be under your control, but it kind of defeats...
- Fri Jul 15, 2016 11:43 pm
- Forum: Not a bug
- Topic: [0.13.8] Train thinks it's at another station
- Replies: 3
- Views: 1462
[0.13.8] Train thinks it's at another station
See the attached save. I found it like this, I don't know how this situation came to occur.
- Fri Jul 15, 2016 11:15 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.8] Concrete placement previews on top of turret bases
- Replies: 5
- Views: 3539
Re: [0.13.8] Concrete placement previews on top of turret bases
There is a similar thing with the range indicator for turrets, which is rendered over their own bases but under their own barrels.
Perhaps it is a good idea to just render these previews over everything, to avoid the "problem" altogether.
Perhaps it is a good idea to just render these previews over everything, to avoid the "problem" altogether.
- Thu Jul 14, 2016 9:06 pm
- Forum: Not a bug
- Topic: [0.13.8] Placing concrete opens entities
- Replies: 5
- Views: 1889
Re: [0.13.8] Placing concrete opens entities
Although one could argue there is never a need to open transport belts or inserters and the like while holding a placeable item.
- Thu Jul 14, 2016 9:00 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.8] Circuit network lighting artifacts at higher zooms
- Replies: 9
- Views: 6552
Re: [0.13.8] Circuit network lighting artifacts at higher zooms
My apologies, I was not aware of this setting. It was indeed 0.20. Was it added recently? I recall setting everything to the maximum a while ago.
- Thu Jul 14, 2016 8:58 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.8] Concrete placement previews on top of turret bases
- Replies: 5
- Views: 3539
Re: [0.13.8] Concrete placement previews on top of turret bases
I also just noticed it happens with inserter bases, rails, and parts of the train station.
- Thu Jul 14, 2016 8:55 pm
- Forum: Not a bug
- Topic: [0.13.8] Placing concrete opens entities
- Replies: 5
- Views: 1889
Re: [0.13.8] Placing concrete opens entities
To make matters worse, with 0.13 the circuit network allows opening of entities such as transport belts and inserters. It is these entities' GUIs that keep popping up when I place concrete. I'm now not 100% sure anymore the concrete is actually placed. I thought it was but it doesn't seem to make se...
- Thu Jul 14, 2016 5:33 am
- Forum: Not a bug
- Topic: [0.13.8] Placing concrete opens entities
- Replies: 5
- Views: 1889
[0.13.8] Placing concrete opens entities
If you put concrete under the cursor, and click somewhere to place that concrete, and that somewhere happens to be under something that can open a GUI, the GUI will open. The concrete will be placed as well. Essentially the concrete placement click is not consumed, and caught by the entity. This can...
- Thu Jul 14, 2016 3:20 am
- Forum: Resolved Problems and Bugs
- Topic: [0.13.8] Circuit network lighting artifacts at higher zooms
- Replies: 9
- Views: 6552
Re: [0.13.8] [Pending] Circuit network lighting artifacts at higher zooms
Turns out making Factorio GIFs isn't all that hard
- Tue Jul 12, 2016 11:15 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.8] Concrete placement previews on top of turret bases
- Replies: 5
- Views: 3539
[0.13.8] Concrete placement previews on top of turret bases
See the screenshot. The concrete has not yet been placed, and the preview appears over the the bottom half of the turret. It also occurs with "blue" previews, if there is concrete there already.
- Tue Jul 12, 2016 11:11 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.8] Biter gets stuck on wall
- Replies: 1
- Views: 1989
[0.13.8] Biter gets stuck on wall
Another one of these, I'm afraid. If you load the attached save I presume you will find this situation. It was like this when I arrived, I don't know what went on there before that. Presumably it killed the other turret and is now trying to kill this one, which ran out of ammo. Maybe it has to do wi...
- Tue Jul 12, 2016 11:04 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.8] Circuit network lighting artifacts at higher zooms
- Replies: 9
- Views: 6552
[0.13.8] Circuit network lighting artifacts at higher zooms
If you load the attached save you should be on a belt. Zoom out a lot, and as you move sideways, you'll see artifacts in the lighting on the circuit network over time. If you move around yourself the effect is much faster and appears to flicker. Of course, this only happens at night.
- Wed Jul 06, 2016 10:54 pm
- Forum: 1 / 0 magic
- Topic: [0.13.6] Factorio hangs every 3 seconds
- Replies: 3
- Views: 1406
Re: [0.13.6] Factorio hangs every 3 seconds
I did some more testing, and it turns out than after a reboot the issue disappeared. So phew, but apologies for the bug report. It was the one thing I forgot to test. I hadn't expected it as I had just booted to begin with XD
- Wed Jul 06, 2016 10:47 pm
- Forum: 1 / 0 magic
- Topic: [0.13.6] Factorio hangs every 3 seconds
- Replies: 3
- Views: 1406
[0.13.6] Factorio hangs every 3 seconds
Since 0.13.6 I've noticed that the application hangs for a fraction of a second once about every 3 seconds. I originally noticed it when I was walking around after loading a save, but it occurs everywhere, including in the menu, and even in Windows itself when I temporarily alt-tab out of Factorio. ...
- Wed Jun 29, 2016 7:13 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.1] "Research" button off if tech has flavour text
- Replies: 16
- Views: 6591
Re: [0.13.1] "Research" button off the screen
I got the same issue, in 0.13.1, with Logistics this time, in 1680x1050.
- Mon Apr 25, 2016 6:51 am
- Forum: Pending
- Topic: Personal construction robots replace blueprint on toolbar
- Replies: 3
- Views: 4065
Re: Personal construction robots replace blueprint on toolbar
I finally discovered what was causing this. If you grab a blank blueprint out of your toolbelt, and then drag to create a non-blank blueprint, the toolbelt "forgets" that the blueprint was in it. Then when you order construction of your non-blank blueprint (without ever putting it back in ...
- Sun Mar 06, 2016 1:41 am
- Forum: Not a bug
- Topic: [0.12.25] Game wont load after update - missing steam file
- Replies: 2
- Views: 1415
Re: [0.12.25] Game wont load after update - missing steam file
Did you try validating the game (Right click game -> Properties -> Local Files -> Verify Integrity of Game Cache)? It should replace any missing files.
- Thu Mar 03, 2016 6:27 am
- Forum: Pending
- Topic: [0.12.3] [pending] Opening placed entities speeds up their sound
- Replies: 5
- Views: 12214
Re: [0.12.3] [pending] Opening placed entities speeds up their sound
I think even just reloading the save makes it go away.