Search found 7 matches

by Larmantine
Sun Feb 22, 2015 6:38 pm
Forum: Show your Creations
Topic: Goddamnit!
Replies: 12
Views: 13223

Re: Goddamnit!

I don't think its a bug. When a wooden chest is placed upon a full steel (or iron, or any chest with more pace) chest, then the excess items simply get spilled out.
by Larmantine
Tue Feb 17, 2015 6:25 pm
Forum: Show your Creations
Topic: Goddamnit!
Replies: 12
Views: 13223

Re: Goddamnit!

I play with scrap mod - if an inventory is destroyed, a fraction of its contents is spewed out. I was attacked by biters and while being drunk, tossing grenades in the base seemed a great idea. When I defeated them, part of my smelter buffer was already destroyed (leaving one third of what you see o...
by Larmantine
Mon Feb 16, 2015 5:15 pm
Forum: Show your Creations
Topic: Goddamnit!
Replies: 12
Views: 13223

Goddamnit!

Image

Never drink and play Factorio, kids!
by Larmantine
Sun Feb 15, 2015 11:06 am
Forum: Mods
Topic: [MOD 0.10.x] Barter mod [v0.8.1]
Replies: 18
Views: 16210

Re: [MOD 0.10.x] Barter mod [v0.8.1]

Great, it works!

Thanks, am very excited.
by Larmantine
Wed Feb 11, 2015 1:16 pm
Forum: Mods
Topic: [MOD 0.10.x] Barter mod [v0.8.1]
Replies: 18
Views: 16210

Re: [MOD 0.10.x] Barter mod [v0.8.1]

Hi Xecutor,

I'm getting the following error:

Error while running the event handler: __barter__/control.lua:37: LuaGameScript doesn't contain key gettext.

that probably is because I use 11.x version. Is there a quick fix in the control.lua that would make it run on 11.x version?
by Larmantine
Sat Jan 31, 2015 8:54 pm
Forum: Mods
Topic: [0.11.13] RoadWorks 2.0.0
Replies: 126
Views: 131977

Re: [0.10.3] RoadWorks 1.06 + Soundless version

I can't say I'm surprised the mod is seen as dead, considering how long it has been since last update. But it's not, even though it wasn't progressing as fast as I would have hoped. In fact, the next version is almost ready for release - from a gameplay standpoint it works, roads are in as well as ...
by Larmantine
Sat Jan 31, 2015 8:10 pm
Forum: Mods
Topic: [MOD 0.10.x] Barter mod [v0.8.1]
Replies: 18
Views: 16210

Re: [MOD 0.10.x] Barter mod [v0.8.1]

Hi Xecutor, I really enjoyed your mod and begun modifying it quite extensively to my preferences. The vision I had is that trains should be used for more than getting mined resources back to the base - there should be virtual locations to which produced goods have to be shipped, and traded goods se...

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