Search found 26 matches

by Lukasecicek
Sat Dec 05, 2015 10:24 am
Forum: Show your Creations
Topic: Let's see your messy builds
Replies: 15
Views: 33815

Re: Let's see your messy builds

...how do i format the attachment view size?
by Lukasecicek
Sat Dec 05, 2015 10:23 am
Forum: Show your Creations
Topic: Let's see your messy builds
Replies: 15
Views: 33815

Re: Let's see your messy builds

Bobs Mods, main things transported via belts only (not finished yet)
by Lukasecicek
Tue Jan 20, 2015 10:02 pm
Forum: 5dim's mod
Topic: General Discussion
Replies: 293
Views: 197342

Re: [MOD 0.11.x] 5dim's mod

Nice one, keep up the good work!
by Lukasecicek
Tue Dec 16, 2014 2:33 pm
Forum: Development Proposals
Topic: RTS direction
Replies: 183
Views: 150148

Re: RTS direction

Managing "AI" units made by player could be done with railroad stop style - you could drop pole saying "defend area 20 tiles around me" or "roam to pole XY" (names as railroad stations). When using units to attack, you could just switch some poles to gather units defend...
by Lukasecicek
Fri Nov 28, 2014 12:21 pm
Forum: Modding help
Topic: Game player build range
Replies: 2
Views: 1789

Re: Game player build range

Thank you very much, i will definetly try that approach, but it gets more complicated than i though :)
by Lukasecicek
Fri Nov 28, 2014 10:28 am
Forum: Modding help
Topic: Game player build range
Replies: 2
Views: 1789

Game player build range

Hello, i did use the search button, but with no results... I would like to make a simple mod making the player able to build at twice the range he can right now. I have found its somehow related to onbuiltentity, but i dont really have enough experience to make it work... Can somebody point me in th...
by Lukasecicek
Tue Nov 11, 2014 2:24 pm
Forum: Show your Creations
Topic: Sometimes you just squeeze things.
Replies: 2
Views: 3561

Re: Sometimes you just squeeze things.

You could squeeze it by one more tile!

edit: ....or two, if u dont care about 2 logistic chests and having it a bit wider
by Lukasecicek
Sat Nov 08, 2014 9:18 am
Forum: General discussion
Topic: Factorio IS on Steam!
Replies: 2
Views: 2085

Factorio IS on Steam!

:D

Image
by Lukasecicek
Wed Feb 19, 2014 10:49 am
Forum: General discussion
Topic: Trailer voice actor?
Replies: 5
Views: 4572

Re: Trailer voice actor?

Still better than Microsoft Sam! :D
by Lukasecicek
Tue Feb 04, 2014 2:21 pm
Forum: Ideas and Suggestions
Topic: Even higher logistic needs
Replies: 8
Views: 4165

Even higher logistic needs

I look forward to versions, where player is not able to construct everything in his bare hands, only the basic stuff. But for the bigger things, there should even be a restriction in carrying those things - for example no cars and trains in pockets :) How about assembly machines that need to be conn...
by Lukasecicek
Fri Oct 11, 2013 8:14 am
Forum: Ideas and Suggestions
Topic: Multiplayer
Replies: 7
Views: 6100

Re: Multiplayer

Getting around 10 people together could be real fun on some lan party. Screaming at each other across the room while playing factorio looks funny to me! :)
by Lukasecicek
Fri Sep 27, 2013 7:00 am
Forum: General discussion
Topic: Is game dead or not? [Not at all]
Replies: 45
Views: 33592

Re: Is game dead or not? [Not at all]

.... The main question there is now, is where to post these. As mentioned by toma the only sensible options are the blog and the forum. ... Blog as a nice RSS feed is valid for posting news. Every kind of news, be it small stuff or big tech talks, you can post it here. Discussion about this stuff i...
by Lukasecicek
Mon Jun 03, 2013 10:30 am
Forum: Ideas and Suggestions
Topic: Control voltage
Replies: 10
Views: 12252

Re: Control voltage

It would be really nice to have containers implemented. Only certain inserters (or something new) could be used to actually extract or input materials into them, then the whole container could be put onto the train to move somewhere... After introducing some bigger mean of storage, i think chests sh...
by Lukasecicek
Tue May 21, 2013 1:50 pm
Forum: Modding help
Topic: Ender chest sistem
Replies: 8
Views: 6135

Re: Ender chest sistem

This game is actually about moving stuff from one place to another. With belts. Or logistic bots. Making"ender chest" that teleports everything to where you want it would make 99 percent of the game dissappear or useless...

Please no more minecraft stuff :)
by Lukasecicek
Mon May 13, 2013 12:22 pm
Forum: Ideas and Suggestions
Topic: Theme song
Replies: 23
Views: 10828

Re: Theme song

Having music ingame, OR playing my own music from winamp/whatever else people use is enough i suppose...

No more minecraft stuff please :)
by Lukasecicek
Thu Apr 18, 2013 3:34 pm
Forum: Ideas and Suggestions
Topic: [idea] Mini assembler
Replies: 20
Views: 19539

Re: [idea] Mini assembler

This game is about building megalomaniac factories... why do u even think about doing something manually? :)
by Lukasecicek
Wed Apr 10, 2013 2:40 pm
Forum: Ideas and Suggestions
Topic: Drawing board/notes-mode
Replies: 3
Views: 6815

Re: Drawing board/notes-mode

I really like the idea - when the multiplayer will be implemented, having that sort of cooperation tool could be really nice (apart from talking on TeamSpeak for example)
by Lukasecicek
Wed Apr 10, 2013 1:22 pm
Forum: Outdated/Not implemented
Topic: [French] Idées pour faire évoluer factorio
Replies: 2
Views: 4541

Re: [French] Idées pour faire évoluer factorio

I wonder, why is Factorio having multiple sites? Is it community driven, or by Factorio makers? Because having info on multiple sites is just making people do the same things twice... If FR ppl want to have their own forum, it should be a subforum here on factorioforums.com. I dont want to offend so...
by Lukasecicek
Wed Apr 10, 2013 8:43 am
Forum: Balancing
Topic: Pause game when recipe screen is up
Replies: 11
Views: 16279

Re: Pause game when recipe screen is up

Hold the fire button instead - makes the creepers die even when u deal with the windows :)
by Lukasecicek
Fri Apr 05, 2013 4:34 pm
Forum: Gameplay Help
Topic: White Surface
Replies: 6
Views: 10692

Re: White Surface

Kovarex how are the graphics rendered? Could updating graphic drivers help?

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