Search found 14 matches

by Salmelu
Sun Mar 15, 2015 3:47 pm
Forum: Show your Creations
Topic: 50 train map
Replies: 15
Views: 18273

Re: 50 train map

Seems pretty nicely organised. I feel ashamed of my train map :D http://i.imgur.com/eev3Hy5.png how many trains you got on that line? I have about 20 trains there. I decided to throw it away though and start again and bigger. Anyway, I made a record there, I got a deadlock on that big loop, 13 trai...
by Salmelu
Mon Mar 09, 2015 7:25 pm
Forum: Show your Creations
Topic: 50 train map
Replies: 15
Views: 18273

Re: 50 train map

Seems pretty nicely organised. I feel ashamed of my train map :D

http://i.imgur.com/eev3Hy5.png
by Salmelu
Mon Mar 09, 2015 1:16 pm
Forum: Duplicates
Topic: [0.11.16] Game Freeze after ctrl+clicking on armor equipment
Replies: 1
Views: 2613

[0.11.16] Game Freeze after ctrl+clicking on armor equipment

Hello, in the game I'm currently playing, I've experienced a game freeze (reproduced 3 times in a row). I was having a basic modular armor filled with equipment (some shields, batteries, panels) and crafted a new power armor mk1. After switching the armors in the equipment slot (modular armor out, p...
by Salmelu
Sun Feb 22, 2015 1:54 pm
Forum: Gameplay Help
Topic: How can I stop or prevent alien expansion?
Replies: 3
Views: 19018

Re: How can I stop or prevent alien expansion?

Or, if you want to stop them doing it, you can use a console command (I'd rather call it a cheat). I've tried it few times, when I played with max biters and didn't want them to come back.

Code: Select all

/c game.mapsettings.enemy_expansion.enabled = false
by Salmelu
Tue Dec 16, 2014 6:37 pm
Forum: Show your Creations
Topic: Controlling liquid consumption priority
Replies: 23
Views: 52815

Re: Controlling liquid consumption priority

I've been thinking about the same today, because of the same problem - making lubricant even though I need to crack the rest of the heavy oil.

I like your solution too, I'll try how it works
by Salmelu
Mon Dec 15, 2014 8:42 am
Forum: Mods
Topic: [0.11.x] Factorio Maps
Replies: 80
Views: 73729

Re: [0.11.x] Factorio Maps

Is it possible to use the mod in an existing save without this mod? It worked for me before on 0.10.x, but now on 0.11.6, it doesn't. I have a multiplayer game we've played with my friend for some time and now, I'd like to go to single player and make a map from the game, but no buttons are shown, i...
by Salmelu
Fri Nov 28, 2014 10:06 am
Forum: General discussion
Topic: Island,
Replies: 8
Views: 4233

Re: Island,

There is a console command for teleporting if I remember well. You can try to pack your base and teleport somewhere else.
by Salmelu
Thu Nov 27, 2014 9:54 am
Forum: General discussion
Topic: Totaly new player -> setting up a game
Replies: 18
Views: 5590

Re: Totaly new player -> setting up a game

Tick the checkbox "Enemies never attack first" at the world generation. Running out to a biter base will likely still get you killed (biters are passive, but worms still hate), but you won't get attacked. Does this meen I always have to attack a nest first before they agro me? And do you ...
by Salmelu
Sat Nov 08, 2014 2:37 pm
Forum: Resolved Problems and Bugs
Topic: Multiplayer map keeps de-syncing
Replies: 15
Views: 7023

Re: Multiplayer map keeps de-syncing

We have got the same issue, played for 5 hours without any problem, and after that, we got a desync. The game has redownloaded the map and within few seconds, we got another, and another, and so on. So we tried to load a former save, from about 10 minutes ago, that worked for a while before the desy...
by Salmelu
Sat Nov 01, 2014 5:23 pm
Forum: Technical Help
Topic: Desyncing all the time
Replies: 0
Views: 2583

Desyncing all the time

Hi, we've been testing multiplayer and we've played for over 3 hours, only few small lags happened, but other than that everything worked perfectly. After that though, a desync happened. The main problem is, that it happens everytime my friend enters the game and clicks. The desync happened when my ...
by Salmelu
Sat Nov 01, 2014 12:26 pm
Forum: Releases
Topic: Version 0.11.1
Replies: 118
Views: 95152

Re: Version 0.11.1

Multiplayer not working for us over the LAN. Tried to host on windows/linux 64bit, firewall checked, and the game doesn't open port 34197 as stated in the update. Checked with nmap for both computers, the ports remain closed after setting up the game. Any idea how to fix that? Are you sure you are ...
by Salmelu
Fri Oct 31, 2014 11:28 pm
Forum: Releases
Topic: Version 0.11.1
Replies: 118
Views: 95152

Re: Version 0.11.1

Multiplayer not working for us over the LAN. Tried to host on windows/linux 64bit, firewall checked, and the game doesn't open port 34197 as stated in the update. Checked with nmap for both computers, the ports remain closed after setting up the game. Any idea how to fix that?
by Salmelu
Sun Oct 26, 2014 4:45 pm
Forum: News
Topic: Friday Facts #57 - One week left
Replies: 122
Views: 64857

Re: Friday Facts #57 - One week left

I am pretty sure it will be in S4 as that room is reserved for the subject this presentation is connected with. The thing that bothers me is the size of that room. It's smaller than the rest of the lecture halls.
by Salmelu
Sat Oct 25, 2014 7:19 pm
Forum: News
Topic: Friday Facts #57 - One week left
Replies: 122
Views: 64857

Re: Friday Facts #57 - One week left

Which university will be the presentation be at? It may be worth attending, I could have some time.

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