Search found 7 matches

by An49
Sun Jul 03, 2016 7:10 pm
Forum: Not a bug
Topic: Inserter with stack bonus stuck holding an extra item.
Replies: 7
Views: 3782

Inserter with stack bonus stuck holding an extra item.

Save file: https://dl.dropboxusercontent.com/u/12404794/trainbug.zip I have a train cargo configuration for remote station refueling. https://dl.dropboxusercontent.com/u/12404794/20160703215928_1.jpg When the train reloads at the main base, the inserter takes a stack of 2 items from the chest every ...
by An49
Fri Jul 01, 2016 11:18 am
Forum: Resolved Problems and Bugs
Topic: [0.13.2]Flame Tower GUI related crash.
Replies: 3
Views: 2591

Re: [0.13.2]Flame Tower GUI related crash.

Woops, Sorry. I renamed the file on dropbox on the public so I could test it without overriding the new save. Fixed link.


Already got rid of the ghost with a planner without mouse overing, Thanks.
by An49
Thu Jun 30, 2016 11:08 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.2]Flame Tower GUI related crash.
Replies: 3
Views: 2591

[0.13.2]Flame Tower GUI related crash.

SIGSEGV at FluidTurret::addToDescription Log: https://dl.dropboxusercontent.com/u/12404794/factorio-current.log Save file: https://dl.dropboxusercontent.com/u/12404794/test.zip At the lower left side of the factory. Mouse-overing the Ghost flame turret causes a crash. Confirmed on 2 machines. Could ...
by An49
Mon Jul 20, 2015 1:04 pm
Forum: Technical Help
Topic: [0.12.0] nonNAT loopback Router = no MP with LAN players
Replies: 4
Views: 3487

Re: [0.12.0] nonNAT loopback Router = no MP with LAN players

I'm not sure if its the same issue: -Run server on laptop, change port to non default to avoid conflicts with PC so the remote player can have a connection to both. set router to forward all unassigned to laptop (DMZ). -Remote friend connects fine, no issues. -Connect to laptop server from PC, Conne...
by An49
Fri Jun 05, 2015 4:36 pm
Forum: News
Topic: Friday Facts #89 Timetables
Replies: 82
Views: 60037

Re: Friday Facts #89 Timetables

Is there an balancing planned for the ammo turrets? It seems like to me at the moment Laser turrets are just always better, no need to feed ammo and all the late monsters have heavy physical resistance. Maybe 3rd tier type of ammo?
by An49
Tue Nov 04, 2014 11:28 am
Forum: Implemented Suggestions
Topic: Multiplayer - local Player Prediction
Replies: 5
Views: 2819

Re: Multiplayer - local Player Prediction

I'd like to second this idea, even if I don't care as much for the delayed movement directly, as I do care about the inability in multiplayer to hold down the mine key to retrieve e.g. a lot of conveyor belts in a line. Currently, it leaves a lot of gaps, since the character seems to walk about one...
by An49
Tue Nov 04, 2014 9:03 am
Forum: Implemented Suggestions
Topic: Multiplayer - local Player Prediction
Replies: 5
Views: 2819

Multiplayer - local Player Prediction

You've probably already have this planned, so i'll keep it short. I understand how the netcode works in this game (Sending inputs for future ticks, making everything deterministic, synchronized random generator (if any exists)). But there is an annoying side effects that can be easily fixed - delaye...

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