Search found 17 matches

by APXEOLOG
Thu Jul 21, 2016 2:01 pm
Forum: Modding interface requests
Topic: Access builtin gui, entity_gui_opened event, extend entity settings
Replies: 0
Views: 814

Access builtin gui, entity_gui_opened event, extend entity settings

Hi, i really would like to have an access to the builtin gui and also track the event when player opens it. Also i would like to have the ability to add additional entity settings that will be copied via Copy Settings or stored inside the blueprint and restored when built by construction robots. Use...
by APXEOLOG
Tue Jul 28, 2015 3:29 pm
Forum: Modding help
Topic: Programmable Inserter
Replies: 3
Views: 3083

Re: Programmable Inserter

Mmm short-long combination will be availiable?
by APXEOLOG
Tue Jul 28, 2015 2:47 pm
Forum: Modding help
Topic: Programmable Inserter
Replies: 3
Views: 3083

Programmable Inserter

Hey everyone! Is there any way to create ingame programmable inserter? What do i mean:
- Place inserter on the map
- Click it to open GUI
- Now you see 3x3 square and can select two points as direction from/to. And specify length [1-2] in the edit field.
- Press OK and watch your beloved inserter
by APXEOLOG
Sun Nov 02, 2014 3:43 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.1] Some multiplayer feedback
Replies: 6
Views: 2595

[0.11.1] Some multiplayer feedback

Hi there! I've played multiplayer today with my friend and want to leave some feedback. 1. We have a lot of problems when tried to play with more then 2 players simultaniously. Actually game freezed every 3-5 minutes. 2. You cannot connect back after disconnection (Always got error box with some 'so...
by APXEOLOG
Wed Mar 12, 2014 6:35 am
Forum: Mods
Topic: [MOD 0.9.2] Insert This
Replies: 15
Views: 14843

Re: [MOD 0.9.2] Insert This

Glad to see how mod request come from users to modders, devs and back to users. Prefect!
by APXEOLOG
Sat Mar 01, 2014 11:10 am
Forum: Ideas and Requests For Mods
Topic: [Request] 90-degree inserter
Replies: 2
Views: 3428

[Request] 90-degree inserter

I would like someone to make 90-degree inserter (i mean e.g. take from EAST and place to NORTH).
by APXEOLOG
Fri Nov 01, 2013 2:42 pm
Forum: Implemented Suggestions
Topic: Minimap gui suggestion
Replies: 1
Views: 3691

Minimap gui suggestion

Can you add option to hide polution level visible on minimap? I usually play with 'Alt' icon tooltips on objects and this mode also turn that red area on too :(
by APXEOLOG
Fri Nov 01, 2013 9:08 am
Forum: Releases
Topic: Version 0.7.5
Replies: 11
Views: 21834

Re: Version 0.7.5

I was about to complete the game (few alien researchs left) when i realised that i placed on the island and there no more enemy bases left :o New game now >_> Btw can you limit gun turrets inserter loading like it is done with furnaces. When i tried to auto-fill my gun turret defence from transport ...
by APXEOLOG
Thu Oct 03, 2013 6:32 am
Forum: Releases
Topic: Version 0.7.0
Replies: 110
Views: 61188

Re: Version 0.7.0

kovarex wrote:Pollution is directly dependent on the power consumption, so the effectivity module should minimize pollution for sure.
But there's nothing in tooltip too.

Thx for answers!
by APXEOLOG
Wed Oct 02, 2013 11:26 pm
Forum: Releases
Topic: Version 0.7.0
Replies: 110
Views: 61188

Re: Version 0.7.0

1. Enemy turret just spawned inside of my base instead of 4 Solar Panels... Is this normal? How can i avoid it? I hope they will not spawn instead of electricity/defense key elements. 2. Also i hope to see next tier of accums one day. It takes too much place to make totally 'green' base. 3. Any note...
by APXEOLOG
Tue Oct 01, 2013 8:00 pm
Forum: Releases
Topic: Version 0.7.0
Replies: 110
Views: 61188

Re: Version 0.7.0

This new update is AWERSOME. New enemy mechanics is really good.
by APXEOLOG
Sat Mar 30, 2013 8:18 pm
Forum: Releases
Topic: Version 0.3.0
Replies: 37
Views: 33942

Re: Version 0.3.0

It doesn't work for me. Give me "not a valid win32 version application" Obviously I've installed the correct version for my so (win xp sp3 32bit) Tryed by redownloading and reinstalling both the zip and the installer version. Still same error. confirmed. Some of my friends have same error...
by APXEOLOG
Sat Mar 30, 2013 8:46 am
Forum: Releases
Topic: Version 0.3.0
Replies: 37
Views: 33942

Re: Version 0.3.0

I LOVE YOU GUYS YOU'R BEST!
by APXEOLOG
Fri Mar 29, 2013 6:08 am
Forum: Releases
Topic: Factorio update (working on 0.3.0)
Replies: 58
Views: 42505

Re: Factorio update (working on 0.3.0)

I think my vision is not complete Image
by APXEOLOG
Thu Mar 28, 2013 6:19 pm
Forum: Releases
Topic: Factorio update (working on 0.3.0)
Replies: 58
Views: 42505

Re: Factorio update (working on 0.3.0)

kovarex wrote:You can use the paypal payment and use your card directly without creating paypal account.
Thanks! inb4 next version :ugeek:
by APXEOLOG
Thu Mar 28, 2013 6:06 pm
Forum: Releases
Topic: Factorio update (working on 0.3.0)
Replies: 58
Views: 42505

Re: Factorio update (working on 0.3.0)

As i understand i should buy supporter pack to have full game? Any way to use visa for it? i haven't got paypal =(
by APXEOLOG
Mon Mar 25, 2013 11:09 pm
Forum: Releases
Topic: Factorio update (working on 0.3.0)
Replies: 58
Views: 42505

Re: Factorio update (working on 0.3.0)

I spend 5 days of non=stop playing and still have lot's ideas. This game is amazing and i'm waiting for next update to make some mods.

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