Search found 98 matches

by nljr
Mon Sep 18, 2017 11:02 pm
Forum: Ideas and Suggestions
Topic: Train position indicator can be kept active
Replies: 2
Views: 939

Re: Train position indicator can be kept active

Right now, those white boxes show up any time you're placing something near tracks. Seeing them at other times seems a bit redundant to me.
by nljr
Sun Sep 17, 2017 3:54 pm
Forum: News
Topic: Friday Facts #208 - Tips and tricks improvement
Replies: 58
Views: 25903

Re: Friday Facts #208 - Tips and tricks improvement

Rseding91 wrote: Our loading screen is sub 3 seconds though in 0.16 - you wouldn't be able to read anything :D
For the intiial loading screen, leave the tip up below the main menu.

For loading into a game, add a "Ready" button to dismiss the tip and unpause the game.
by nljr
Fri Sep 15, 2017 8:24 pm
Forum: News
Topic: Friday Facts #208 - Tips and tricks improvement
Replies: 58
Views: 25903

Re: Friday Facts #208 - Tips and tricks improvement

I think the tips & tricks could benefit from a better browser. Right now they're all just crammed in a sequence and finding a specific one was tedious. A list or tree view beside the tips would improve it, IMO, especially if more tips & tricks get added to it. I would love to see something ...
by nljr
Thu Sep 14, 2017 7:52 pm
Forum: Ideas and Suggestions
Topic: Suggestions for speeding up factorio
Replies: 17
Views: 5954

Re: Suggestions for speeding up factorio

Roboports consume power and when out of power disconnect from the logsitic network and will no longer dispatch robots. This may not be working exactly right. When I add a new Roboport, even before I start supplying it with power, it causes robots to be dispatched from other roboports to the territo...
by nljr
Thu Sep 14, 2017 7:43 pm
Forum: Implemented Suggestions
Topic: Personal solar panel research
Replies: 5
Views: 2461

Re: Personal solar panel research

The same thing happened to me last night with the rocket silo. Got it all up and running making rocket parts, then realized I needed solar panels and accumulators for the satellite.

It feels pretty weird when recipe dependence doesn't match research dependencies.
by nljr
Wed Sep 13, 2017 9:22 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik] [for 0.16] [15.25] Steam Achievements copied from my account to another
Replies: 11
Views: 5063

Re: [Dominik] [for 0.16] [15.25] Steam Achievements copied from my account to another

Dominik wrote:As you proposed, I have added a button to delete achievements into the Settings->Other menu. Useful for cases like the one described, or when you just want to have more fun getting it again.
Any idea when I'll be able to test this out on the experimental build?
by nljr
Tue Sep 12, 2017 7:31 pm
Forum: Ideas and Suggestions
Topic: Defended Wagon or Trains
Replies: 18
Views: 7564

Re: Defended Wagon or Trains

That would be a good idea, a wagon to defend the train. I was thinking a way to transport the cars and tanks, and allow the player to use the weapons of those vehicles. With this we can transport vehicles and have a player controlled defenses. This feature could bring a lot of fun. I really want a ...
by nljr
Mon Sep 11, 2017 6:03 pm
Forum: Ideas and Suggestions
Topic: early game : tree harvester
Replies: 8
Views: 3405

Re: early game : tree harvester

But you need copper ore, iron ore, coal... so you have to run first between the deposit patches, and if there are woods between them, it's horrible. You get stuck again and again. The first recipe that requires coal is either hand grenades or plastic. Either way, you'll have electric mining drills ...
by nljr
Mon Sep 11, 2017 5:49 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik] [for 0.16] [15.25] Steam Achievements copied from my account to another
Replies: 11
Views: 5063

Re: [Dominik] [for 0.16] [15.25] Steam Achievements copied from my account to another

kovarex wrote:I would make the dialog, where you have to write DELETE manually in the text box.
I would still prefer you prevent it from happening by linking the achievements file to the Steam account.
by nljr
Wed Sep 06, 2017 10:16 pm
Forum: Ideas and Suggestions
Topic: Re-Plant Trees
Replies: 56
Views: 32735

Re: Planteable Trees

Bamboo is a grass ;-) There's no reason to believe the trees of Factorio are NOT grass, but more likely, they're nothing even remotely related to our terrestrial trees, grasses or anything else. They look like trees, so we call them trees. And we can get something like wood from them, but we don't ...
by nljr
Wed Sep 06, 2017 10:09 pm
Forum: Ideas and Suggestions
Topic: early game : tree harvester
Replies: 8
Views: 3405

Re: early game : tree harvester

Woods can be horrible at the beginning, when you still dig ore with your hands. Why would you do that? The only time I ever dug ore with my hands was when doing the Lazy Bastard achievement. In a normal start, you have enough iron plates to make two basic pickaxes. Use those to clear enough trees t...
by nljr
Wed Sep 06, 2017 10:05 pm
Forum: Ideas and Suggestions
Topic: Allow interaction with UI even when paused
Replies: 21
Views: 6971

[Single Player] Orders on Pause

TL;DR Some actions should be allowed while the game is paused in single player. What ? While the game is paused, a limited set of actions should still be allowed. These would be actions that don't require any time for the avatar to complete, including travel time. Exception: Any action with a timer...
by nljr
Tue Sep 05, 2017 11:30 pm
Forum: News
Topic: Friday Facts #206 - Workflow optimisation
Replies: 84
Views: 40764

Re: Friday Facts #206 - Workflow optimisation

Every FFF makes me more impatient for 0.16. I've seen a lot of folks asking when 0.16 will be out, but I feel like that might be the wrong question. When will 0.16 be available as an experimental version so we can start finding bugs? I mean, 0.15 was available as the experimental version from April ...
by nljr
Tue Sep 05, 2017 10:54 pm
Forum: News
Topic: Friday Facts #205 - Teaching the things that everybody knows
Replies: 110
Views: 49913

Re: Friday Facts #205 - Teaching the things that everybody knows

I say: So what? Don't do that. and if you do then undo it or add more power poles. Not being able to upgrade power poles is worse than a few rare accidental downgrades. It's costly in both time and resources. Really annoying when you have strung signal wires. I absolutely agree. That's what he mend...
by nljr
Tue Sep 05, 2017 8:13 pm
Forum: Implemented Suggestions
Topic: Don't sound the alarm again if the biters are already dead
Replies: 35
Views: 11025

Re: Don't sound the alarm again if the biters are already dead

Unless the devs say they designed it to work differently than it does, it doesn't fit the definition of a bug. It's just counter-intuitive design. A software bug is an error, flaw, failure or fault in a computer program or system that causes it to produce an incorrect or unexpected result, or to be...
by nljr
Tue Sep 05, 2017 8:06 pm
Forum: Ideas and Suggestions
Topic: early game : tree harvester
Replies: 8
Views: 3405

Re: early game : tree harvester

If you're only interested in clearing wood for a path, not harvesting wood, grenades are a great tool. I had to do a lot of it in my current run.

Grenades are available sooner than the car (typically) and even at the base damage level, 2 will clear a nice wide space.
by nljr
Tue Sep 05, 2017 8:01 pm
Forum: Ideas and Suggestions
Topic: Re-Plant Trees
Replies: 56
Views: 32735

Re: Planteable Trees

If this isn't a duplicate, I'd be amazed. It seems like an obvious feature to ask for. Not necessarily one to implement, since it's a huge game balance issue. Some trees can get pretty big in one year. Bamboo is even faster than that. No idea what kind of trees might grow on an alien planet, but ass...
by nljr
Fri Sep 01, 2017 7:13 pm
Forum: Ideas and Suggestions
Topic: Spawners to become burrows
Replies: 2
Views: 1077

Re: Spawners to become burrows

Seems like you're missing a lot of information. What's a "burrow"?

Maybe try using the template here: viewtopic.php?f=6&t=47316
by nljr
Fri Sep 01, 2017 4:57 pm
Forum: News
Topic: Friday Facts #205 - Teaching the things that everybody knows
Replies: 110
Views: 49913

Re: Friday Facts #205 - Teaching the things that everybody knows

pleegwat wrote:And underground belt upgrades aren't bidirectional either.
I'm pretty sure that depends on what you mean by bidirectional. If you have a red underground belt, you can downgrade it to yellow, even if that breaks the belt because of length. (Done that one more than a few times!)
by nljr
Fri Sep 01, 2017 4:44 pm
Forum: General discussion
Topic: Few questions, both tecnical and about creating a mod
Replies: 12
Views: 3638

Re: Few questions, both tecnical and about creating a mod

I have few questions because I'm working on a megabase and I want to know exactly what to do. A nuclear reactor how many heat exchanger can feed at max? It varies! https://www.reddit.com/r/factorio/comments/67xgge/nuclear_ratios/ And the steam can be stored in storage tanks? Yes! And it's incredibl...

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