Search found 77 matches
- Mon Jun 12, 2017 6:33 pm
- Forum: Ideas and Suggestions
- Topic: Burner inserter fuel bonus
- Replies: 56
- Views: 16043
Re: Burner Inserters and Rocket Fuel
Considering how much solid fuel it would take to do any kind of scaling with this, I doubt enough oil production would be possible in any map to meet that demand.
- Fri Jun 09, 2017 3:44 pm
- Forum: Implemented Suggestions
- Topic: Missing Research Requirements fix [0.15]
- Replies: 19
- Views: 9586
Re: Missing Research Requirements fix [0.15]
I chuckle at this whole discussion, because as a new player I find the entire tech tree (beginning at 3 layers down) to be so convoluted and confusing that probably only the most experienced players would even notice these issues. The UI for the tech tree needs work. Fear not! After adding all thos...
- Fri Jun 09, 2017 3:12 pm
- Forum: Ideas and Suggestions
- Topic: Fish Ponds
- Replies: 2
- Views: 1369
Re: Fish Ponds
I agree that the game needs to have something added to it for food generation/management, but after proposing an idea on Reddit about food and getting fiercely shut down, it looks like the community (and probably also the development team) doesn't want it at all. Our intrepid explorer shall be forev...
- Fri Jun 09, 2017 1:07 pm
- Forum: Implemented Suggestions
- Topic: Missing Research Requirements fix [0.15]
- Replies: 19
- Views: 9586
Re: Missing Research Requirements fix [0.15]
I chuckle at this whole discussion, because as a new player I find the entire tech tree (beginning at 3 layers down) to be so convoluted and confusing that probably only the most experienced players would even notice these issues. The UI for the tech tree needs work.
- Fri Jun 09, 2017 12:53 pm
- Forum: Outdated/Not implemented
- Topic: The sorely missed ability to do donuts with the car.
- Replies: 4
- Views: 1919
Re: The sorely missed ability to do donuts with the car.
Is it not what tanks are for ? It's not what they are for, no. What they happen to be used for, yes. I wouldn't be surprised if the developers modified the tank's properties intentionally to be effective with trees, but that is not ideal. There are only 2 vehicles in the game that don't require rai...
- Wed Jun 07, 2017 4:21 pm
- Forum: Outdated/Not implemented
- Topic: Personal robots prioritizing nearest first
- Replies: 194
- Views: 62183
Re: Personal robots prioritize nearest first
Simplest solution: User controlled construction zone size. With ctrl-scroll. User reduce zone size, and bots works exactly as in lower example. Or bots focus on a certain area around the mouse cursor, as long as it is within the selected work area. If outside, then it switches to its default decons...
- Wed Jun 07, 2017 4:09 pm
- Forum: Outdated/Not implemented
- Topic: Personal robots prioritizing nearest first
- Replies: 194
- Views: 62183
Re: Personal robots prioritize nearest first
It is faster in your second example because you are walking around the area, meaning all robots are moving less total distance to achieve the same deconstruction. I think that is exactly his point. If the larger area automatically started deconstructing the immediate area around the avatar, then he...
- Wed Jun 07, 2017 3:59 pm
- Forum: Outdated/Not implemented
- Topic: Personal robots prioritizing nearest first
- Replies: 194
- Views: 62183
Re: Personal robots prioritize nearest first
Seems like it would be a simple sorting problem. If the sorting eats up processing power then the max selectable area could be decreased.
- Wed Jun 07, 2017 1:32 pm
- Forum: Outdated/Not implemented
- Topic: Personal robots prioritizing nearest first
- Replies: 194
- Views: 62183
Re: Personal robots prioritize nearest first
This could possibly be implemented as yet another thing to research in the tech tree...
- Tue Jun 06, 2017 9:05 pm
- Forum: Ideas and Suggestions
- Topic: Underground Power Lines
- Replies: 4
- Views: 1902
Re: Underground Power Lines
In a Reddit AMA, Kovarex expressed interest in rail viaducts. So, if nothing else, he shouldn't see a problem with at least implementing power lines that stretch between structures that go over things, such as belts or inserters. To transfer power from one powered thing to another.
- Tue Jun 06, 2017 8:18 pm
- Forum: Ideas and Suggestions
- Topic: Underground Power Lines
- Replies: 4
- Views: 1902
Re: Underground Power Lines
I think what would be better for this game would be simple power transfer to anything immediately adjacent to something powered, either up to a certain number of tiles (like Sim City) or infinite. It doesn't make sense to have to wire everything independently.
- Tue Jun 06, 2017 6:00 pm
- Forum: Outdated/Not implemented
- Topic: The sorely missed ability to do donuts with the car.
- Replies: 4
- Views: 1919
Re: The sorely missed ability to do donuts with the car.
The sorely missing ability to bulldoze forests.
- Tue Jun 06, 2017 4:22 pm
- Forum: Ideas and Suggestions
- Topic: Rearrange hand craft queue - QOL
- Replies: 14
- Views: 10685
Re: Rearrange hand craft queue - QOL
<Not Entirely Serious What we really need is to remove the ability to queue at all. Allow you to queue a single recipe as many times as you want, but don't let you queue two recipe types at all. After all, Assembly machines only do one recipe at once. In effect, you would have to do each sub-set of...
- Tue Jun 06, 2017 4:09 pm
- Forum: Ideas and Suggestions
- Topic: Rearrange hand craft queue - QOL
- Replies: 14
- Views: 10685
Re: Rearrange hand craft queue - QOL
I suspect a lot of people feel neutral about this or don't really care. On the one hand, yes it is annoying to be in the middle of crafting 5 of something with a really long overall craft time and realize that you need some quick things first (like inserters), but on the other hand we understand we ...
- Mon Jun 05, 2017 5:22 pm
- Forum: Ideas and Suggestions
- Topic: Biters stealing items from corpse
- Replies: 5
- Views: 2268
Re: Biters stealing items from corpse
What about making biters capable of building anything they destroy? Like, biters only attack you because they want your technology, and they only get your technology by demolishing it. If a biter manages to destroy something and then run back to its nest, then that nest gains the ability to build th...
- Mon Jun 05, 2017 4:33 pm
- Forum: Ideas and Suggestions
- Topic: Biters stealing items from corpse
- Replies: 5
- Views: 2268
Re: Biters stealing items from corpse
This is a hilarious idea.
How about biters using any weapons & armor they find? Thus creating Hero Biters.
How about biters using any weapons & armor they find? Thus creating Hero Biters.
- Mon Jun 05, 2017 4:27 pm
- Forum: Ideas and Suggestions
- Topic: Dirty Water
- Replies: 2
- Views: 1623
Re: Dirty Water
Just posting to applaud homeopathic fuel joke.