Search found 7 matches

by Chaos_Therum
Fri Apr 22, 2016 7:19 am
Forum: Mods
Topic: [Official] ShadowsComboPack 0.12.29
Replies: 144
Views: 127250

Re: [Official] ShadowsComboPack 0.12.29

Ever thought about hosting the modpack on github. I would love to be able to just pull when there is an update.
by Chaos_Therum
Tue Mar 08, 2016 4:47 pm
Forum: Ideas and Requests For Mods
Topic: Logistical Transport Belts
Replies: 6
Views: 5691

Re: Logistical Transport Belts

daniel34 You've got that pretty much exactly right. But I don't think I might have explained 100% correctly. Not every item needs to be tracked. The chests just needed to be monitored for changes. So the way I was thinking of having it setup it to have a logisitc belt manager a single item that woul...
by Chaos_Therum
Tue Mar 08, 2016 2:26 am
Forum: Ideas and Requests For Mods
Topic: Logistical Transport Belts
Replies: 6
Views: 5691

Re: Logistical Transport Belts

So it's been a while and I would still love to see this implemented. Or even know if it is possible. Actually if someone could even point me in the right direction in the modding docs would be great as well. I only have minimal lua experience but maybe I could put something together.
by Chaos_Therum
Tue Sep 01, 2015 8:06 pm
Forum: Ideas and Requests For Mods
Topic: Logistical Transport Belts
Replies: 6
Views: 5691

Logistical Transport Belts

So I've had this idea floating around in my head for quite a while now. It seems that is would be somewhat simple to implement but I have had quite a hard time reading through the games modding docs. So basically my idea is to add 3 new items. The first new item would be a belt item router, 2nd is a...
by Chaos_Therum
Sun Apr 19, 2015 8:50 pm
Forum: Texture Packs
Topic: [Request] Dytech-Power artwork
Replies: 37
Views: 37827

Re: [Request] Dytech-Power artwork

You could call the Nuclear Chemical processor. A Nuclear Enrichment container. Or Uranium Enrichment Container. It can en wither put out enriched uranium or yellow cake uranium. Just ideas sorry but can't help with the art.
by Chaos_Therum
Sat Nov 22, 2014 12:44 pm
Forum: Mods
Topic: [MOD 0.11.3] Replicators 0.2.1
Replies: 67
Views: 80049

Re: [MOD 0.11.3] Replicators

Works for me. And awesome mod! :p Just a suggestion - add Oil Replicator :p Also add optional support for dytech and treefarm :p I has manually added them, but maybe more will use if they can use this mod for all the ore generation for every popular mod :p also Bob's ores You should post that file....
by Chaos_Therum
Fri Nov 21, 2014 1:30 pm
Forum: Mods
Topic: [MOD 0.11.3] Replicators 0.2.1
Replies: 67
Views: 80049

Re: [MOD 0.11.3] Replicators

Works for me. And awesome mod! :p Just a suggestion - add Oil Replicator :p Also add optional support for dytech and treefarm :p I has manually added them, but maybe more will use if they can use this mod for all the ore generation for every popular mod :p also Bob's ores You should post that file....

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