Search found 8 matches
- Tue Apr 03, 2018 8:48 pm
- Forum: Implemented Suggestions
- Topic: Option to disable auto-repair by pers. roboport robots.
- Replies: 65
- Views: 22951
Re: Suggestion: Personal roboport toggle
Came to forums today to post this suggestion. Annoying case 1: Personal bots get involved in construction projects, get left behind or unintentionally deplete personal inventory. Annoying case 2: Personal bots get involved in demolition projects, get left behind or dump unwanted items into personal ...
- Sat Apr 29, 2017 5:27 pm
- Forum: Releases
- Topic: Version 0.15.2
- Replies: 50
- Views: 37840
Re: Version 0.15.2
Logistic robots have long been an overpowered mechanic and I for one welcome making them a little more difficult to obtain. The fact that players are complaining that laying out a factory with belts is too hard just underscores why the change was needed.
- Sun Jul 03, 2016 1:38 pm
- Forum: 1 / 0 magic
- Topic: [0.13.3] Specific autosave file makes load screen crash
- Replies: 9
- Views: 3150
Re: [0.13.3] Specific autosave file makes load screen crash
With what version of the game was the map in the save file originally created? I generated the map in 0.13.3 last night. After I saving a newer save and then putting the bad file back in the saves folder, the game doesn't crash upon clicking the load button, only upon selecting the bad file in the ...
- Sun Jul 03, 2016 4:12 am
- Forum: 1 / 0 magic
- Topic: [0.13.3] Specific autosave file makes load screen crash
- Replies: 9
- Views: 3150
[0.13.3] Specific autosave file makes load screen crash
I was playing around in sandbox mode and decided to revert something I'd tried. I paused, clicked "load game", and the game crashed and produced this log: 0.001 2016-07-02 23:34:50; Factorio 0.13.3 (build 22991, mac, alpha) 0.001 Operating system: Mac OS X 10.7.5 0.001 Program arguments: &...
- Thu Jun 30, 2016 11:07 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.1] Reproducible crash: Electrical network
- Replies: 2
- Views: 1180
[0.13.1] Reproducible crash: Electrical network
Save file: https://www.dropbox.com/s/tpf2s84tz4qins6/2016-06-29.zip?dl=0 Instructions: Player in save file is standing next to a medium electric pole. Remove this pole and try to replace it. On clicking to replace it, the game immediately crashes. Possibly related to https://forums.factorio.com/view...
- Thu Jan 01, 2015 2:18 am
- Forum: News
- Topic: Friday Facts #66 - Merry christmas
- Replies: 69
- Views: 45798
Re: Friday Facts #66 - Merry christmas
To piggyback off this, it would be really cool if maps generated better and rarer resources the further away from spawn you go. And perhaps the mk1 rocket you first make can't actually leave the planet, but lets you fast-travel say several km in a cardinal direction to set up outposts in exotically...
- Fri Dec 26, 2014 8:56 pm
- Forum: News
- Topic: Friday Facts #66 - Merry christmas
- Replies: 69
- Views: 45798
Re: Friday Facts #66 - Merry christmas
I'm definitely looking forward to being able to detect the contents of a train. It sounds like you are talking about making the train station detect all items in the entire train. It might be more useful to make a way to detect the contents of individual cargo wagons (perhaps we need smart wagons fo...
- Thu Nov 27, 2014 4:52 pm
- Forum: General discussion
- Topic: Belt rebalancer is not your friend
- Replies: 23
- Views: 25274
Re: Belt rebalancer is not your friend
What about two splitters, with a gap preserving the rebalancing pattern, with faster belts on the remerge?