Search found 17 matches
- Sat Oct 29, 2022 8:21 am
- Forum: Multiplayer / Dedicated Server
- Topic: Free service to run your server: Factorio Zone
- Replies: 183
- Views: 143425
Re: Free service to run your server: Factorio Zone
It seems Token change tool doesn't work on ios, is there any plan to integrate the function on website? then i can start my old game save on my phone any time thanks for providing nice free servers A workaround for this is: 1. Open https://factorio.zone on your computer and also on your phone. 2. O...
- Fri Aug 14, 2020 9:25 am
- Forum: News
- Topic: Friday Facts #360 - 1.0 is here!
- Replies: 210
- Views: 105686
Re: Friday Facts #360 - 1.0 is here!
Goodbye FFF :'( It's been a very long time since I last played (think pre-0.15), but it's become a weekly routine to read the Friday Facts. I've loved hearing about how you've implemented so many of your amazing features - things we needed but didn't even know we wanted! It's an end of an era, but m...
- Fri Apr 10, 2020 1:57 pm
- Forum: News
- Topic: Friday Facts #342 - The new old tutorial
- Replies: 38
- Views: 16687
Re: Friday Facts #342 - The new old tutorial
Oops, your image links are broken: https://cdn.factorio.com/assets/img/blo ... dialog.png
- Fri Aug 31, 2018 9:32 am
- Forum: News
- Topic: Friday Facts #258 - New autoplace
- Replies: 145
- Views: 61067
Re: Friday Facts #258 - New autoplace
Nice! Seems like a lot of effort just so players don't need to spam "regenerate", but awesome work nonetheless
- Fri Aug 24, 2018 8:13 am
- Forum: News
- Topic: Friday Facts #257 - NPE/Campaign update
- Replies: 111
- Views: 50608
Re: Friday Facts #257 - NPE/Campaign update
I assume underground belts work across the shallow water? If that's the case make sure you make the gaps big so players can't just 'import' resources from different areas.
- Fri Jul 06, 2018 9:33 pm
- Forum: News
- Topic: Friday Facts #250 - Dead end conclusion
- Replies: 142
- Views: 56006
Re: Friday Facts #250 - Dead end conclusion
+1 to the Reddit idea (having a file explorer view without items)
https://www.reddit.com/r/factorio/comme ... blueprint/
https://www.reddit.com/r/factorio/comme ... blueprint/
- Fri Jan 26, 2018 9:58 pm
- Forum: Releases
- Topic: Version 0.16.20
- Replies: 7
- Views: 13715
Re: Version 0.16.20
YayFixed that the cancel craft, import blueprint and blueprint book buttons didn't work.
- Fri Jan 26, 2018 7:48 pm
- Forum: News
- Topic: Friday Facts #227 - Rendering, Trees & Scenario talk
- Replies: 116
- Views: 47002
Re: Friday Facts #227 - Rendering, Trees & Scenario talk
Can you exploit the score by barrelling then unbarrelling? You'd really need to make reversible crafting pointless (give no points)Production score: you will earn points for the amount of items your factory produces, and teams will compete to earn the most points.
- Mon Jan 22, 2018 7:09 pm
- Forum: Modding help
- Topic: [0.16.16] Incorrect blueprint being built
- Replies: 4
- Views: 2052
Re: [0.16.16] Incorrect blueprint being built
Okay, so the blueprint wasn't correctly created.
Why does the in-game blueprint planner correctly render, then place down ghosts that are in the wrong place?
Why does the in-game blueprint planner correctly render, then place down ghosts that are in the wrong place?
- Mon Jan 22, 2018 8:50 am
- Forum: Modding help
- Topic: [0.16.16] Incorrect blueprint being built
- Replies: 4
- Views: 2052
[0.16.16] Incorrect blueprint being built
The substations, big electric poles and splitters are being placed incorrectly. The blueprint is from this thread: https://forums.factorio.com/viewtopic.php?f=8&t=37227 and was converted via factoriolayouts.com, so it may be the blueprint at fault. The reason this is a bug is that the preview of...
- Mon Jan 22, 2018 8:45 am
- Forum: Show your Creations
- Topic: Compact Belts Factories & Inserters Machine
- Replies: 11
- Views: 18086
Re: Compact Belts Factories & Inserters Machine
Can anyone confirm that the blueprint does not build correctly in 0.16? 0eJy9XVtP67oS/iuoz2QpvsRJjs7L+R1bS6i0AaLdm9KUvdES//2kKVC79sQz48ALAprOZ8+M5+ax82fxuDk1h67d9Yv/3P1ZNLu+7dvmOPzx159F2zfbj19X+9P4iLy/G/89/Lponp6aVd++tv1btt2vT5smk4v338MTI5m3h91p+9h0w6Ni+F/XrNpDc/7e8dA0649vLIZPdsvt+P/l8dhsHzft7jnbLlc...
- Thu Jan 18, 2018 5:56 am
- Forum: Combinator Creations
- Topic: Combinators 101
- Replies: 109
- Views: 381817
Re: Combinators 101
If you wait a week this functionality will be added to splitters in-game. https://www.factorio.com/blog/post/fff-225CzeJacob wrote:https://imgur.com/a/eY54y
can you handle this? I do not know how to do it
- Mon Jan 08, 2018 8:10 am
- Forum: Won't fix.
- Topic: [wheybags][0.16.15] Unintentional behavior to pump into wagon on curve
- Replies: 1
- Views: 1386
[wheybags][0.16.15] Unintentional behavior to pump into wagon on curve
You can place a straight rail going nowhere to enable pumping into fluid wagons which are just on the edge of a curve. https://www.reddit.com/r/factorio/comments/7ox41x/til_add_a_straight_rail_to_pump_into_a_wagon_on/ And if no-one's made a bug report on my previous find, you can do the same thing t...
- Wed Dec 20, 2017 4:22 am
- Forum: Modding help
- Topic: Non-straight underground belts
- Replies: 4
- Views: 1435
Non-straight underground belts
Is it possible to use the built-in type "underground-belt" to create non-straight (i.e. moves five right, one up) underground belts? I'd like to make a belt which looks "right" when traversing cliffs, so going down a cliff would make the belt go down one tile. Ideally I would be ...
- Sun Dec 17, 2017 11:46 pm
- Forum: Duplicates
- Topic: [16.5] Placing Wooden Power Pole "Inserter::update" MR
- Replies: 7
- Views: 2508
Re: [16.5] Placing Wooden Power Pole "Inserter::update" MR
Happened to me too, pretty sure I was placing a wooden pole.
- Sun Oct 22, 2017 9:53 pm
- Forum: Resource Spawner Overhaul
- Topic: Resources spawning on tiny islands in/around water
- Replies: 8
- Views: 3580
Resources spawning on tiny islands in/around water
I was having the issue with resources spawning on water ( https://forums.factorio.com/viewtopic.php?t=52937 ). Updating RSO fixed this. Now I have a slightly different issue, resources no-longer spawn on water, but they do spawn on tiny islands in the middle of water (see image). The islands are not...
- Wed Aug 16, 2017 8:46 am
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 354805
Re: [0.15.x] Bob's Mods: General Discussion
Are there mod descriptions anywhere? https://mods.factorio.com/top Seems to be primarily Bob's Mods (congratulations on making such popular mods) but the descriptions are somewhat lacking. For example, the Bob's Plates mod (also known as Bob's Metals, Chemicals and Intermediates) has a descriptions ...