Search found 13 matches
- Mon Nov 22, 2021 4:13 am
- Forum: Ideas and Suggestions
- Topic: Spidertron roboport control
- Replies: 9
- Views: 3834
Re: Spidertron roboport control
It can and it has been. Check out the newest version. I had this on my todo list already and finally got around to implement it. To be clear, it hasn't. You implemented a setting to conveniently turn Spidertron Roboports off while moving . (I think. I don't actually use that mod, but that's what I ...
- Fri Oct 04, 2019 2:32 pm
- Forum: Modding help
- Topic: Using prototype:Order to sort Blueprints in Inventory
- Replies: 8
- Views: 2089
Re: Using prototype:Order to sort Blueprints in Inventory
That is what I ended up doing, yes. Yeah, I dunno how or when I'll edit that stuff in, now I get to learn how to edit a wiki as well I guess :p, but if I get my own stuff working it may or may not be soon. Edit: Oh, yep, worked like a charm, first time :) ty guys for all the help. And gals if approp...
- Fri Oct 04, 2019 2:09 pm
- Forum: Modding help
- Topic: Using prototype:Order to sort Blueprints in Inventory
- Replies: 8
- Views: 2089
Re: Using prototype:Order to sort Blueprints in Inventory
items are first sorted by group (which are sorted by their order), then subgroup (which are sorted by their order), then order. Can anyone edit the wiki? Cos that kind of information would be great on the wiki page for order, that sort of specificity about the whole process is completely lacking.
- Fri Oct 04, 2019 2:06 pm
- Forum: Modding help
- Topic: Using prototype:Order to sort Blueprints in Inventory
- Replies: 8
- Views: 2089
Re: Using prototype:Order to sort Blueprints in Inventory
Well, regarding them having the same string, as I said, no string I tried was doing anything yet. As in, they were not changing order relative to the rest of the inventory either. Once I got something working, then maybe I would have bothered sorting blueprints before reds. Maybe, but that was never...
- Fri Oct 04, 2019 9:24 am
- Forum: Modding help
- Topic: Using prototype:Order to sort Blueprints in Inventory
- Replies: 8
- Views: 2089
Using prototype:Order to sort Blueprints in Inventory
Hi, so, I'm attempting to change the order of the blueprints and similar items in inventory. As in, how they are sorted within the player's inventory. Currently, I'm using lines like these below, but whilst they compile fine and the game loads them just fine, nothing about the ordering of the items ...
- Fri Oct 04, 2019 8:45 am
- Forum: Modding help
- Topic: Change drone speed/energy per tick/max payload size in mods
- Replies: 4
- Views: 1511
Re: Change drone speed/energy per tick/max payload size in mods
Hi, I'm no expert on the mods in question, but the syntax you're using to modify entity properties seems wrong. Below is some lines from my own mod that alters the vanilla construction robots, so this may serve as a guideline at least, for the general syntax the line should follow, and possibly for ...
- Sat Jun 08, 2019 7:31 am
- Forum: Ideas and Suggestions
- Topic: Train station skipping conditions
- Replies: 143
- Views: 65464
Re: Train station skipping conditions
Add "Depot" station name with "iddle" condition. It means train should go to "Depot" station when no other valid destinations in list. Exit condition may be empty because nowhere to move anyway. But may be used for fuelling purpose for example. You don't even necessari...
- Fri Feb 22, 2019 3:36 am
- Forum: News
- Topic: Friday Facts #279 - Train GUI & Modern Spitter
- Replies: 208
- Views: 77268
Re: Friday Facts #279 - Train GUI & Modern Spitter
Had a long spiel about train 'skipping stations' conditions. and trains fuel being a condition parameter we can use. forums logged me out before i could submit it, EVEN THOUGH I LOGGED IN JUST NOW SPECIFICALLY TO WRITE IT, so now my awesome reply is lost. thanks I'm not bitter, clearly. I spent 5 mi...
- Sat Sep 02, 2017 6:03 am
- Forum: Ideas and Suggestions
- Topic: More Pumpjack access points
- Replies: 18
- Views: 6226
Re: More Pumpjack access points
Don't forget that you can rotate pump-jacks. Yeah, that's why I specifically indicated on that image, the points you can't rotate to. Without some restrictions the game would be too easy To me, it's not about easy or hard. Right now, I am working on a massive train map. Space, is not a concern I ha...
- Fri Sep 01, 2017 1:11 pm
- Forum: Ideas and Suggestions
- Topic: More Pumpjack access points
- Replies: 18
- Views: 6226
More Pumpjack access points
Top left and bottom right corners are lacking pipe access points. If this is based on a non-arbitrary reason someone please tell me. To me, this is the single most annoying and frustrating part of the game, and why I give up on the game constantly. Setting up pipes in oil fiends is annoying enough, ...
- Fri Sep 01, 2017 12:42 pm
- Forum: Ideas and Suggestions
- Topic: Train station skipping conditions
- Replies: 143
- Views: 65464
Re: Train station skipping conditions
It's probably worth noting here, that the train system already does calculation on which station to visit next, at the time it is about to leave the station it's currently at. It's just that, at the moment, the only criteria it checks for is whether a station has the name it's looking for (any numbe...
- Mon Aug 21, 2017 8:46 am
- Forum: Technical Help
- Topic: How to DL Mods? Have bought game from GoG.com
- Replies: 2
- Views: 1628
- Mon Aug 21, 2017 7:45 am
- Forum: Technical Help
- Topic: How to DL Mods? Have bought game from GoG.com
- Replies: 2
- Views: 1628
How to DL Mods? Have bought game from GoG.com
Have actual bought copy of game, buit when I try to DL a mod from your mod portal, I get told "This account doesn't have a sufficient membership. If you bought the game on Steam, you need to connect your Steam account to your factorio.com account." Did NOT buy on Steam. Bought on GoG.com. ...