Fixed for 0.6.7Fatmice wrote:Good catch. I know what's causing it. A fix is moderately hard but I think do able for 0.6.7Light wrote:Found a new bug by picking up the reactor fuel chest and all the rods became 100% life again.
Search found 808 matches
- Tue Nov 29, 2016 8:47 am
- Forum: Atomic Power
- Topic: Support - Uranium Power
- Replies: 470
- Views: 201682
Re: Support - Uranium Power
- Tue Nov 29, 2016 8:34 am
- Forum: Atomic Power
- Topic: Support - Uranium Power
- Replies: 470
- Views: 201682
Re: Support - Uranium Power
I moved your previous post where you asked a support question. Thus that is likely how your new post ended up here.
- Tue Nov 29, 2016 6:34 am
- Forum: Atomic Power
- Topic: Support - Uranium Power
- Replies: 470
- Views: 201682
Re: Support - Uranium Power
I moved you here of course.
No, what you're doing doesn't upset me one bit. At least you care enough to mess around with the mod. Enjoy !
No, what you're doing doesn't upset me one bit. At least you care enough to mess around with the mod. Enjoy !
- Tue Nov 29, 2016 4:51 am
- Forum: Atomic Power
- Topic: Support - Uranium Power
- Replies: 470
- Views: 201682
Re: Support - Uranium Power
You should experiment to find out.slaxer wrote:how long time do the fuel assemblies last (4.7%)?
does the higher %-age increase the time an assembly will last?
Higher % equals longer life.
Values are taken from library/constants.luaslaxer wrote: where can i change the value so it burns up quicker?
- Tue Nov 29, 2016 1:13 am
- Forum: Atomic Power
- Topic: Uranium Power
- Replies: 307
- Views: 226340
Re: Uranium Power
Is that a friendly way of saying that I don't get it :) That being said I did struggle a lot with feeding enough water. In Bob's Mods the ground water pump is gone so it needs to be piped from a lake. This (as you know) is my nemesis; worse than biters and trees: water mechanics in Factorio :oops: ...
- Tue Nov 29, 2016 12:30 am
- Forum: Atomic Power
- Topic: Support - Uranium Power
- Replies: 470
- Views: 201682
Re: Support - Uranium Power
Found a new bug by picking up the reactor fuel chest and all the rods became 100% life again. Good catch. I know what's causing it. A fix is moderately hard but I think do able for 0.6.7 This question has been on my mind after looking at the recycling recipes, but are MOX considered higher capacity...
- Mon Nov 28, 2016 4:26 pm
- Forum: Atomic Power
- Topic: Uranium Power
- Replies: 307
- Views: 226340
Re: Uranium Power
I see you already exploited the mod. That's some impossibly high specific heat.
- Mon Nov 28, 2016 2:51 pm
- Forum: Atomic Power
- Topic: Uranium Power
- Replies: 307
- Views: 226340
Re: Uranium Power
Explain? Why do I need to change the base area of the pumping entity for it to work with 20units-pipe? It should just connect with the pipe no? Also, I just watched a bunch of videos from Nilaus. Two things of note, actually three, but the first two: 1/ I might need to add a way to make water withou...
- Mon Nov 28, 2016 10:29 am
- Forum: Atomic Power
- Topic: Support - Uranium Power
- Replies: 470
- Views: 201682
Re: Support - Uranium Power
Very nice. I'm glad the compat code worked. Version 0.6.7 should be out pretty quickly if I can get the steam generator and recirc pump sprite done for the 5x5 reactor. This should allow, well relatively speaking, easy access to 192 MWe in a pretty compact area. Five of the 5x5 and its accompanying ...
- Mon Nov 28, 2016 8:00 am
- Forum: Atomic Power
- Topic: Uranium Power
- Replies: 307
- Views: 226340
Re: Uranium Power
My background is in biochemistry. I'll soon have a PhD in it. I had to read a lot of materials on fuel reprocessing and distilled it. I chose a reduction of the PUREX process and only highlight the main steps that could be easily done with the chemical plant prototype, which has maximum of 2 inputs ...
- Mon Nov 28, 2016 2:18 am
- Forum: Atomic Power
- Topic: Uranium Power
- Replies: 307
- Views: 226340
Re: Uranium Power
What? Care to elaborate?DantHimself wrote:Oh god, the nerf hammer was heavy
- Thu Nov 24, 2016 11:32 am
- Forum: Atomic Power
- Topic: Uranium Power
- Replies: 307
- Views: 226340
Re: Uranium Power
I've created an example build for version 0.6.6. It has two reactors, a 500 MWh and a 250 MWh. The former was built for 172 MWe and the later 93 MWe. The entire fuel reprocessing line and coal-ash -> uranium utilization are there to serve as reference if you need them. Suffice to it say, 265 MWe is ...
- Wed Nov 23, 2016 10:46 pm
- Forum: Atomic Power
- Topic: Support - Uranium Power
- Replies: 470
- Views: 201682
Re: Support - Uranium Power
Nice new updates. The Coal Ash technologie was not locked in my game but i could research it anyway. Could there be some forgotten code? Greetings steinio Let me check, but its prerequisite is steel-processing. So if you already research that in your game, I unlock the recipes for you for free...mi...
- Wed Nov 23, 2016 10:22 pm
- Forum: Atomic Power
- Topic: Support - Uranium Power
- Replies: 470
- Views: 201682
Re: Uranium Power
Hey Fatmice, is your mod compatible with for instance, Nucular? I don't see why my mod shouldn't be compatible with Nucular. Have you tried to install both and see? My mod only needs the base-game. Nice new updates. The Coal Ash technologie was not locked in my game but i could research it anyway. ...
- Wed Nov 23, 2016 10:50 am
- Forum: Mods
- Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
- Replies: 689
- Views: 394606
Re: [MOD 0.14.13+] Creative Mode 0.2.3 - Super robots
Current version, Modding -> Interfaces -> Mod, click on the button to open the interfaces, click again to close, click again gives nothing. Click to another mod gives the gui again.
- Wed Nov 23, 2016 9:06 am
- Forum: Atomic Power
- Topic: Uranium Power
- Replies: 307
- Views: 226340
Re: Uranium Power
Found a very small bug in data-updates.lua. Pushing an update to mod portal. Same version. If you are using mod portal and it doesn't show, unsub and resub to the mod.
- Wed Nov 23, 2016 5:46 am
- Forum: Atomic Power
- Topic: Uranium Power
- Replies: 307
- Views: 226340
Re: Uranium Power
It's official, 0.6.6 is now released. I'm writing up a short patch note.
- Wed Nov 23, 2016 3:41 am
- Forum: Atomic Power
- Topic: Support - Uranium Power
- Replies: 470
- Views: 201682
Re: Support - Uranium Power
Decay Test #2 Reactor - 15 Rods 10:49 1 Rod (14) 10:51 1 Rod (13) 10:54 2 Rods (11) 10:59 1 Rod (10) 11:03 3 Rods (7) 11:06 1 Rod (6) 11:10 6 Rods (0) 11:10 Reactor Shutdown Reactor - 6 Rods 4:19 2 Rods (4) 4:20 1 Rod (3) 4:20 Reactor Shutdown Quite the improvement. Feels much better. The only bug ...
- Tue Nov 22, 2016 5:05 am
- Forum: Atomic Power
- Topic: Uranium Power
- Replies: 307
- Views: 226340
Re: Uranium Power
This is a second pre-release! I hope there are no more bugs...at least none that I can find. I will add compat next if no major bugs are found and push for an official release in a day. DO NOT use this on your normal game! At the very least if you want to upgrade, make a new save from your normal g...
- Tue Nov 22, 2016 3:44 am
- Forum: Atomic Power
- Topic: Uranium Power
- Replies: 307
- Views: 226340
Re: Uranium Power
Something for 0.6.7?
Hm
If only it was so easy to do. Alas a boiler can only have 4 connections, so I have another plan.