Search found 808 matches

by Fatmice
Thu Jan 08, 2015 12:31 am
Forum: Atomic Power
Topic: [0.11.x] Uranium Power
Replies: 249
Views: 214773

Re: [0.11.x] Uranium Power

Hi, I just tested the new release in multiplayer mode. It still complains about 1 player not existing right after placing the reactor structure and reactor chest. Esc the notice and the game continues otherwise crash. The more serious bug has to do with rolling desync that will ensue when you fill t...
by Fatmice
Wed Jan 07, 2015 10:49 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 573571

Re: Yuoki Industries 0.2.20 (11.10)

Don't despair. I asked Liquius for help and he said it was the fluidbox. Here is the fix for the most recent version. I tested and it worked. You should double check all engines. require "defines" game.oninit(function() --game.player.force.resetrecipes() end) game.onload(function() --game....
by Fatmice
Wed Jan 07, 2015 7:38 am
Forum: Atomic Power
Topic: [0.11.x] Uranium Power
Replies: 249
Views: 214773

Re: [0.11.x] Uranium Power

Nice refining chain. Way neater than mine ever ends up :P I'm curious though, why did you use beacons instead of radars for the power load? I used beacon because it doesn't reveal more of the map and they use more power than radars. =) Its unfortunate the way steam engines are that you need 93!! to...
by Fatmice
Wed Jan 07, 2015 4:28 am
Forum: Resolved Problems and Bugs
Topic: [0.11.8] Multiplayer rolling desync
Replies: 2
Views: 1515

Re: [0.11.8] Multiplayer rolling desync

This issue is not resolved. Desync is still rolling in 0.11.10. I've open a new thread.

https://forums.factorio.com/forum/vie ... f=7&t=7868
by Fatmice
Wed Jan 07, 2015 12:59 am
Forum: Atomic Power
Topic: [0.11.x] Uranium Power
Replies: 249
Views: 214773

Re: [0.11.x] Uranium Power

Hi, The mod author hasn't gotten to that yet. In the mean time, I've made a world that has all the basis of this mod covered. You can explore the build and understand how it works. -World covers enrichment chain, material acquisition, weapon production, and a 50 MW capable power house build (you can...
by Fatmice
Wed Jan 07, 2015 12:28 am
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 573571

Re: Yuoki Industries 0.2.18 (11.8)

YuokiTani wrote:- if replace the engines not help - then i can't help at the moment
The SFE, FFE, and FHE uses the same code as the sterling and EAH to make its hot fluid...so I don't understand why the game is not registering the placement of those engines. Hitbox issues?
by Fatmice
Tue Jan 06, 2015 5:26 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 573571

Re: Yuoki Industries 0.2.18 (11.8)

- hmm, 48K fluid uc = 480K solid-uc = 192 stacks ... (9.6 Mio Vanilla Ore/Stone/Wood /50 = 192K vanilla-stacks ->lol ) ... but there is a another issue - if i make the package higher you don't want loose any drop of fluid-uc or break a pipe what contains uc. because 1 fluid-uc = 200 ore. That's a p...
by Fatmice
Mon Jan 05, 2015 6:02 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 573571

Re: Yuoki Industries 0.2.19 (11.8)

May I present an energy sufficient, net-gain unicomp cycle that's compact and almost blueprintable (except the FFE and sterling engine). This build needs 50 starter unicomp and a 10 solid fuel to get going and will provide net ~20 unicomp/min. Material investment is equivalent to about 1000 unicomp ...
by Fatmice
Mon Jan 05, 2015 2:02 am
Forum: Resolved Problems and Bugs
Topic: [0.11.8] Multiplayer rolling desync
Replies: 2
Views: 1515

[0.11.8] Multiplayer rolling desync

Hello, I'm back again with another rolling desync. Just my luck right? It's from the same game that I reported last time. The game is now almost 133 h. The rolling desync seems to be related to beacons as removing them solves the problem. I hope you don't have problems navigating the base, as it is ...
by Fatmice
Mon Jan 05, 2015 1:32 am
Forum: Atomic Power
Topic: [0.11.x] Uranium Power
Replies: 249
Views: 214773

Re: [0.11.x] Uranium Power

TehRaven wrote:Thanks Fatmice. Seeing how I already have the infrastructure down I suppose I will continue you on with making more reactors. However, this doesn't seem worthwhile now that I am more familiar with how it works.
If you want more umph, you will need to modify some files as specified here.
by Fatmice
Mon Jan 05, 2015 1:22 am
Forum: Atomic Power
Topic: [0.11.x] Uranium Power
Replies: 249
Views: 214773

Re: [0.11.x] Uranium Power

I'm not getting enough fluid into my steam engines. A few aren't operating. I need insight please. This mod has great potential but... So here is a screenshot. The large reactor, as of version 0.4.2, can not support more than 5.4 MW of generation. From your picture, I see you want to generate 11 MW...
by Fatmice
Mon Jan 05, 2015 1:15 am
Forum: Atomic Power
Topic: [0.11.x] Uranium Power
Replies: 249
Views: 214773

Re: [0.11.x] Uranium Power

Fuel assemblies have a fuel value. The quantity of fuel inserted into the boiler is the sum of all the fuel assemblies (or fuel values) in the chest. Another way of looking at it is that this fuel assembly adds X amount of fuel a few times a second. Increasing the solid fuel value means decreasing ...
by Fatmice
Sun Jan 04, 2015 11:42 pm
Forum: Atomic Power
Topic: [0.11.x] Uranium Power
Replies: 249
Views: 214773

Re: [0.11.x] Uranium Power

The other thing to consider is the fuel value. I kept it low as rounding issues could start becoming a pain, you would get cases when adding a fuel assembly did nothing, and other times make a big difference. I guess I just need to save the remainder for the next event. I will have a bash at it tom...
by Fatmice
Sun Jan 04, 2015 10:22 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 573571

Re: Yuoki Industries 0.2.18 (11.8)

i'am thinking - the only way to get more unicomp in a energy-cycle is through refining - but i think the plus is consumed by the refinery(energy) itself. so extra generation of unicomp is always needed - or i'am wrong now. but in energy-generation seems a nice way. the intention was to find a good ...
by Fatmice
Sun Jan 04, 2015 9:20 pm
Forum: Atomic Power
Topic: [0.11.x] Uranium Power
Replies: 249
Views: 214773

Re: [0.11.x] Uranium Power

In MP, it will complain that there isn't 1 player when placing the reactor. It will crash the game if you click "OK." If you hit Esc, game resumes, but no chest will spawn. So MP is still not working. I tried to figure your problem for the boiler-reactor. The problem isn't pipes or lack of...
by Fatmice
Sat Jan 03, 2015 3:45 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 573571

Re: Yuoki Industries 0.2.18 (11.8)

i hope with joy :) - for the FHE i search a solution, the initial idea was to use all lubricant or heavy-oil that in normal game would be storeage in tanks or refined to petroleum-gas - and make so all outputs more useful. theoretical i can switch to petroleum-gas as gas-fired-engine - but i think ...
by Fatmice
Sat Jan 03, 2015 2:03 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 573571

Re: Yuoki Industries 0.2.18 (11.8)

yep, you researched the Infinite-Working-Cycle - so it's only fair - name it after you :) i have try this in my game-world but i had problems to get the right setup and transfer the excess. it's so balanced that only with beacons a plus of energy is possible. i used EM-2 always 2 pieces but it's st...
by Fatmice
Sat Jan 03, 2015 1:55 pm
Forum: Atomic Power
Topic: [0.11.x] Uranium Power
Replies: 249
Views: 214773

Re: [0.11.x] Uranium Power

In theory, a maxed out reactor can put 18/50MW into a fluid. You should be able to achieve that with pressurised water and making use all 4 pipe connections. It's also worth taking into account the efficiency of the steam engine. The vanilla one works at 80%. That makes 14.4MW and 40MW. Vanilla ste...
by Fatmice
Sat Jan 03, 2015 11:31 am
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 573571

Re: Yuoki Industries 0.2.18 (11.8)

LOL...You named one after me.

And for the honor, a ratio of 4:3 Air heater engine to steam-generator will yield positive generation cycle. :D

Here's a setup that gives 1.728 MW of excess generation. Beacons filled with Efficiency module 3s
Fatmice.jpg
Fatmice.jpg (771.69 KiB) Viewed 9741 times
Fatmice-2.jpg
Fatmice-2.jpg (622.96 KiB) Viewed 9741 times

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