Search found 20 matches

by Cdr.MaS
Tue Dec 23, 2014 1:45 pm
Forum: Show your Creations
Topic: Hi, and welcome to belt hell
Replies: 38
Views: 34972

Re: Hi, and welcome to belt hell

Automated Construction/Blueprints are a quite deep into the robotics tree. I agree on their usefulness during mid to late planning, but this is not available as soon as you enter a new world. you're absolutly correct just been playing my lategame factory for so long now (100+ hours) that I simply f...
by Cdr.MaS
Sun Dec 21, 2014 8:56 pm
Forum: Show your Creations
Topic: Hi, and welcome to belt hell
Replies: 38
Views: 34972

Re: Hi, and welcome to belt hell

as long as you do not have bots ready you can use ghostbuilding for planing
by Cdr.MaS
Sat Dec 20, 2014 12:50 pm
Forum: Gameplay Help
Topic: Inserter stack bonus screw up.
Replies: 8
Views: 3234

Re: Inserter stack bonus screw up.

it's just a hunch but it maybe this way because of the positoning of the assemblers and inserters to eachother I observed that insterters that are placed in the middle of an assembler are slightly faster because the distance is slightly shorter I use a similar design that is just slightly different ...
by Cdr.MaS
Sat Dec 20, 2014 11:05 am
Forum: Show your Creations
Topic: Hi, and welcome to belt hell
Replies: 38
Views: 34972

Re: Hi, and welcome to belt hell

I ran into similar problems first few times I played sandbox mode
I overcame the problem with an ancient technology, pen and paper to draw layouts and think ahead
if you are not quiet sure about decent spacing use a simple rule, use 10% more tiles than you think you might need
by Cdr.MaS
Fri Dec 19, 2014 11:02 pm
Forum: Ideas and Suggestions
Topic: Sign posts
Replies: 5
Views: 1898

Re: Sign posts

right now I use pen and paper but this sounds good
by Cdr.MaS
Thu Dec 18, 2014 2:20 pm
Forum: Balancing
Topic: Balancing of Capacities of Containers
Replies: 67
Views: 36825

Re: Balancing of Capacities of Containers

Nova wrote:You can create Roboports (4x4) in an assembler (3x3) and then store 5 per field in a chest (1x1, up to 48 fields as far as I know).
this makes my point even more evident

like the idea sllyfly
by Cdr.MaS
Thu Dec 18, 2014 11:58 am
Forum: Railway Setups
Topic: Railroad Layouts
Replies: 23
Views: 22400

Re: Railroad Layouts

Neotix wrote:Looks pretty but is not efficient.
it's a game, one is not forced to be the most efficent
no offense
by Cdr.MaS
Thu Dec 18, 2014 11:53 am
Forum: Ideas and Suggestions
Topic: 18 Wheelers (Trucking)
Replies: 5
Views: 2940

Re: 18 Wheelers (Trucking)

I like the idea, this would make small amounts of resources more attractive
by Cdr.MaS
Thu Dec 18, 2014 11:45 am
Forum: Balancing
Topic: Balancing of Capacities of Containers
Replies: 67
Views: 36825

Re: Balancing of Capacities of Containers

thanks for the nice discourse To avoid tl;dr I segmented my post chronologically referring to the order of the posts of you guys. answering ssilk I see your point ssilk, a train with five or more cars definitly looks nicer and more realistic and I agree to your point about loading/unloading so I'd l...
by Cdr.MaS
Wed Dec 17, 2014 2:45 pm
Forum: Railway Setups
Topic: Railroad Layouts
Replies: 23
Views: 22400

Re: Railroad Layouts

Night_Ange1 wrote: I was wondering what junctions people like.
I just answered this point
by Cdr.MaS
Wed Dec 17, 2014 2:25 pm
Forum: Balancing
Topic: Balancing of Capacities of Containers
Replies: 67
Views: 36825

Balancing of Capacities of Containers

The topic speaks for itself, so no abstract needed. There has been a similar thread before but that one was not well formulated. I would like to present you some numbers and then speak of my suggestion because I think it makes more sense this way advanced chest requires 1 tile, provides 48 slots, me...
by Cdr.MaS
Wed Dec 17, 2014 12:29 pm
Forum: Railway Setups
Topic: Railroad Layouts
Replies: 23
Views: 22400

Re: Railroad Layouts

the circle can be smaller, even the smallest possible circle is capable of handling all eight directions
by Cdr.MaS
Fri Dec 12, 2014 8:19 pm
Forum: General discussion
Topic: Why no more single-lane belts?
Replies: 19
Views: 7333

Re: Why no more single-lane belts?

Nova wrote:A game without a need to learn the rules is always better than a game with this need - at least if everything else is equal.
couldn't disagree more
a game that doesn't require learning the rules and using a pen and some paper isn't worth playing, it's trivial and by that simply not entertaining
by Cdr.MaS
Tue Dec 09, 2014 11:06 pm
Forum: Ideas and Suggestions
Topic: some suggestions
Replies: 3
Views: 3109

some suggestions

Hello guys, first I wanna say that this game is awesome, it sucked me right into it and I play as often as I can I only been hooked on a game that much when FallOut 3 was released nevertheless I do have some suggestions and maybe you'll like some of them I did not check wether there are posts that i...
by Cdr.MaS
Sun Dec 07, 2014 10:08 pm
Forum: Show your Creations
Topic: Switching on power plants automatically when needed
Replies: 8
Views: 23528

Re: Switching on power plants automatically when needed

that's obviously better, didn't think of that
started playing this game two weeks ago so I don't know all of the items and their respectiv pros and cons
but I will definitly consider that pump thing
by Cdr.MaS
Sun Dec 07, 2014 8:58 pm
Forum: Show your Creations
Topic: Switching on power plants automatically when needed
Replies: 8
Views: 23528

Re: Switching on power plants automatically when needed

@Nova It is a way of saving up resources that you otherwise would need to invest in accumulators. As those have an max output of 300 kW, which means that you might need a lot more accumulators to run lasser turrets then you'd need for only running the factory on solar. When your low on resources thi...
by Cdr.MaS
Sun Dec 07, 2014 7:39 pm
Forum: Show your Creations
Topic: Switching on power plants automatically when needed
Replies: 8
Views: 23528

Switching on power plants automatically when needed

Hello guys, here I have a conclusion to the question how to tell the energy network which source to take energy from. After setting up my solar panels I noticed that at night my steam engines delivered the energy needed to keep my base running. I searched for some option which might have given me th...
by Cdr.MaS
Sun Dec 07, 2014 12:35 pm
Forum: Show your Creations
Topic: Looks like I will never learn (caution: noob at work)
Replies: 34
Views: 17397

Re: Looks like I will never learn (caution: noob at work)

Hey guys, my first post in this forum, although I've been playing factorio for quite a while now. First of all I want to thank you Daniel. You really made me laugh so hard, I almost peed my pants. But I did not laugh at your base bulding style and skills, but about your trait of being a tremedously ...

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