Yea thought something was not quite right. Now it should save/load the settings correctly again, when the game saves.
Thanks,
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Search found 7 matches
- Tue Aug 04, 2015 2:58 pm
- Forum: Mods
- Topic: [0.12.X] TimeButtons
- Replies: 35
- Views: 36308
- Sun Aug 02, 2015 11:09 am
- Forum: Mods
- Topic: [MOD 0.11.x]Quake 2 Weapons
- Replies: 7
- Views: 12983
Re: [MOD 0.11.x]Quake 2 Weapons
I really liked this mod, so i updated it to work with 0.12. The railgun, which is the best thing there is, will soon be obfuscated as it seems, but we still can enjoy this one. 3 lines had to be added to gun.lua in order to get this working again. https://forums.factorio.com/forum/viewtopic.php?f=12...
- Sun Aug 02, 2015 11:06 am
- Forum: Mods
- Topic: [0.12.X] Quake 2 Weapons
- Replies: 3
- Views: 13541
[0.12.X] Quake 2 Weapons
Updated Quake 2 Weapons from HeyRevolver, to work with Factorio 0.12.X. The Railgun does a lot of work for you and is really fun to get rid of large alien bases! 3 line had to be added in order to get this awesome mod working again. I also noticed while updating to Factorio 0.12, that they have some...
- Tue Jul 28, 2015 5:44 pm
- Forum: Mods
- Topic: [0.12.X] TimeButtons
- Replies: 35
- Views: 36308
Re: [0.12.X]TimeButtons
Thanks ares, i just uploaded a fix.
Should be working now!
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Should be working now!
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- Tue Jul 28, 2015 2:49 pm
- Forum: Mods
- Topic: [0.12.X] TimeButtons
- Replies: 35
- Views: 36308
Re: [0.12.X]TimeButtons
Yes. This is fu****g essential! I love this mod. Thank you so much for it. ^exactly this with more enthusiasm! edit: any way to show the menu (a command or something?) I have to take another look, i stopped updating the moment i saw it working 8-) I will update the first post when i have some chang...
- Sun Jul 26, 2015 8:37 am
- Forum: Mods
- Topic: [MOD 0.17.xx] TimeButtons v0.3.7
- Replies: 101
- Views: 114155
Re: [MOD 0.11.x] TimeButtons v0.2.1
I just ported it quickly to 0.12, works fine so far!
Unofficial port:
https://forums.factorio.com/forum/vie ... 20&t=14110
Unofficial port:
https://forums.factorio.com/forum/vie ... 20&t=14110
- Sun Jul 26, 2015 8:36 am
- Forum: Mods
- Topic: [0.12.X] TimeButtons
- Replies: 35
- Views: 36308
[0.12.X] TimeButtons
I quickly updated the allways helpful mod TimeButtons to work with Factorio 0.12.
Have fun!
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Have fun!
Atom
- 0.2.5:
- persistent settings fix
0.2.4:
- redefined tbgui, caused error sometimes
0.2.3:
- Added Menu button (cursorposition unavailable)
0.2.2:
- Ported to 0.12