Search found 7 matches

by Atom
Tue Aug 04, 2015 2:58 pm
Forum: Mods
Topic: [0.12.X] TimeButtons
Replies: 35
Views: 36308

Re: [0.12.X] TimeButtons

Yea thought something was not quite right. Now it should save/load the settings correctly again, when the game saves.

Thanks,
Atom
by Atom
Sun Aug 02, 2015 11:09 am
Forum: Mods
Topic: [MOD 0.11.x]Quake 2 Weapons
Replies: 7
Views: 12983

Re: [MOD 0.11.x]Quake 2 Weapons

I really liked this mod, so i updated it to work with 0.12. The railgun, which is the best thing there is, will soon be obfuscated as it seems, but we still can enjoy this one. 3 lines had to be added to gun.lua in order to get this working again. https://forums.factorio.com/forum/viewtopic.php?f=12...
by Atom
Sun Aug 02, 2015 11:06 am
Forum: Mods
Topic: [0.12.X] Quake 2 Weapons
Replies: 3
Views: 13541

[0.12.X] Quake 2 Weapons

Updated Quake 2 Weapons from HeyRevolver, to work with Factorio 0.12.X. The Railgun does a lot of work for you and is really fun to get rid of large alien bases! 3 line had to be added in order to get this awesome mod working again. I also noticed while updating to Factorio 0.12, that they have some...
by Atom
Tue Jul 28, 2015 5:44 pm
Forum: Mods
Topic: [0.12.X] TimeButtons
Replies: 35
Views: 36308

Re: [0.12.X]TimeButtons

Thanks ares, i just uploaded a fix.
Should be working now!

Atom
by Atom
Tue Jul 28, 2015 2:49 pm
Forum: Mods
Topic: [0.12.X] TimeButtons
Replies: 35
Views: 36308

Re: [0.12.X]TimeButtons

Yes. This is fu****g essential! I love this mod. Thank you so much for it. ^exactly this with more enthusiasm! edit: any way to show the menu (a command or something?) I have to take another look, i stopped updating the moment i saw it working 8-) I will update the first post when i have some chang...
by Atom
Sun Jul 26, 2015 8:37 am
Forum: Mods
Topic: [MOD 0.17.xx] TimeButtons v0.3.7
Replies: 101
Views: 114155

Re: [MOD 0.11.x] TimeButtons v0.2.1

I just ported it quickly to 0.12, works fine so far!

Unofficial port:
https://forums.factorio.com/forum/vie ... 20&t=14110
by Atom
Sun Jul 26, 2015 8:36 am
Forum: Mods
Topic: [0.12.X] TimeButtons
Replies: 35
Views: 36308

[0.12.X] TimeButtons

I quickly updated the allways helpful mod TimeButtons to work with Factorio 0.12.

Have fun!
Atom
  • 0.2.5:
    - persistent settings fix

    0.2.4:
    - redefined tbgui, caused error sometimes

    0.2.3:
    - Added Menu button (cursorposition unavailable)

    0.2.2:
    - Ported to 0.12

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