Search found 16 matches

by Morzan
Tue May 13, 2014 2:57 pm
Forum: Off topic
Topic: Lua programming
Replies: 9
Views: 15173

Re: Lua programming

Okay,okay i'll start those a little bit later. I do programming a little bit everyday, so i learn slowly but surely. But summer is coming so i'll speed up! :) No problem! If you just follow the tutorials for Love you can have a basic game window displaying a sprite in minutes. And once you get the b...
by Morzan
Sun May 11, 2014 8:30 am
Forum: Off topic
Topic: Lua programming
Replies: 9
Views: 15173

Re: Lua programming

BenWo: Thank you very much! I guess i'll have to learn how LΓ–VE is actually working and everything, but i like it! :) ssilk: Probably you're right, but i'm only 15 years old and for me Lua right now is enough.
by Morzan
Sat May 10, 2014 8:49 pm
Forum: Off topic
Topic: Lua programming
Replies: 9
Views: 15173

Re: Lua programming

Well i want to run "things" from Lua source code. But not in CC because i feel it a little bit limited but also a little bit easier. So i want to try out myself how good i could be with Lua itself. And i'm thinking about doing a strategy game (pretty much CnC style) with Lua. (By the way m...
by Morzan
Sat May 10, 2014 2:00 pm
Forum: Off topic
Topic: Lua programming
Replies: 9
Views: 15173

Lua programming

Hello everyone! So i've been playing with ComputerCraft, which is a mod for Minecraft. And if i remember correctly Factorio is programmed in Lua. And ComputerCraft also uses Lua for programming. My only problem with ComputerCraft is limitation. So i looked around in the internet for a way to run thi...
by Morzan
Sat Apr 27, 2013 9:16 pm
Forum: Implemented Suggestions
Topic: multiplayer game
Replies: 4
Views: 9410

Re: multiplayer game

Hm. Really 2^1024 times? 2^1024 is: 179769313486231590772930519078902473361797697894230657273430081157732675805500963132708477322407536021120113879871393357658789768814416622492847430639474124377767893424865485276302219601246094119453082952085005768838150682342462881473913110540827237163350510684586...
by Morzan
Fri Apr 26, 2013 10:30 am
Forum: Questions, reviews and ratings
Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
Replies: 438
Views: 330768

Re: [MOD 0.3.x] Treefarm v0.5

Yes i opened the console and right now i don't have any problem (for me the console key is ˝)

I did everything and now my power plant looks weird:
power plant field.JPG
power plant field.JPG (275.22 KiB) Viewed 8389 times
by Morzan
Thu Apr 25, 2013 12:47 pm
Forum: Mods
Topic: [MOD WIP 0.3.2] Inserter Mod
Replies: 17
Views: 20126

Re: [MOD WIP 0.3.2] Inserter Mod

Hmm. This mod looks cool. But can we have in the next version some long handed filter inserter? Because it's can help me sometimes.
by Morzan
Thu Apr 25, 2013 12:44 pm
Forum: Questions, reviews and ratings
Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
Replies: 438
Views: 330768

Re: [MOD 0.3.x] Treefarm v0.5

drs9999 wrote: I slightly modified the control-file, so people like morzan are able to continue their saved game without errors
YES! How can i open the console?
by Morzan
Wed Apr 24, 2013 11:30 am
Forum: Questions, reviews and ratings
Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
Replies: 438
Views: 330768

Re: [MOD 0.3.x] Treefarm v0.5

So this interesting think in my map not just me happend?
by Morzan
Wed Apr 24, 2013 4:50 am
Forum: Questions, reviews and ratings
Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
Replies: 438
Views: 330768

Re: [MOD 0.3.x] Treefarm v0.5

Yes i use just Treefarm v0.5 and F-mod v1.3.

I can upload the world save. Here it is:
http://www.mediafire.com/?9ah82woieilpnza
by Morzan
Tue Apr 23, 2013 7:33 pm
Forum: Questions, reviews and ratings
Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
Replies: 438
Views: 330768

Re: [MOD 0.3.x] Treefarm v0.5

WOW. Today i played a bit in my modded map and this happend:
treefarm bug.JPG
treefarm bug.JPG (62.43 KiB) Viewed 8760 times
treefarm bug2.JPG
treefarm bug2.JPG (45.89 KiB) Viewed 8760 times
So this happend with me two times. Please help me, because I WANT TO PLAY IN MY MODDED MAP. :D
by Morzan
Tue Apr 23, 2013 6:05 pm
Forum: Gameplay Help
Topic: Day/night cycle time and transport belt speed
Replies: 2
Views: 7423

Day/night cycle time and transport belt speed

Hi everyone!

How many minutes (or seconds) take one day in Factorio?

A normal transport belt how fast can transport items? (seconds/transport belt)

I thinked about a power plant wich uses during day solar panels, and during night it uses boilers and steam engines.
by Morzan
Thu Apr 18, 2013 4:44 am
Forum: Questions, reviews and ratings
Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
Replies: 438
Views: 330768

Re: [MOD 0.3.x] Treefarm v0.5

Yes, you right...
by Morzan
Wed Apr 17, 2013 1:16 pm
Forum: Questions, reviews and ratings
Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
Replies: 438
Views: 330768

Re: [MOD 0.3.x] Treefarm v0.5

Good good! But what think you about my power plant? Note: Right now it's bigger than in the picture.
by Morzan
Mon Apr 15, 2013 12:01 pm
Forum: Questions, reviews and ratings
Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
Replies: 438
Views: 330768

Hey everyone!

It's time to introduce my Power Plant! This system makes energy and coke coal!
I used 16 fields to make wood producton enough fast.
Image:
power plant.JPG
power plant.JPG (245.29 KiB) Viewed 8593 times
Edit: I working on to make it bigger and better!
by Morzan
Fri Apr 12, 2013 7:29 pm
Forum: Questions, reviews and ratings
Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
Replies: 438
Views: 330768

Re: [MOD 0.3.x] Treefarm

This mod is good, because the wood is now renewable. But the field and the cokery has a very weird hitbox. Please fix it! Thanks. :)

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