Search found 103 matches

by EstebanLB
Mon May 12, 2014 8:28 pm
Forum: Balancing
Topic: Intermediate fluids as items
Replies: 22
Views: 21195

Re: Intermediate fluids as items

Use the underground pipes. :) But it's not enough! Underground pipes are barely enough to get all the required routing, and when you finish laying down all those 4- or 5- pipes T-sections and cross-sections, there's barely enough (or "just not enough") place to walk. Spread the buildings ...
by EstebanLB
Sat Mar 29, 2014 2:45 am
Forum: News
Topic: Friday Facts #27 The roadmap
Replies: 32
Views: 27790

Re: Friday Facts #17 The roadmap

Before going "public", please change the pickaxe to some kind of omnitool. It's weird and a bit dumb to deconstruct machines and cut trees with a pickaxe. The only use of it as a pickaxe is at the very begining when you need to mine your first ores but that's it
by EstebanLB
Tue Mar 25, 2014 4:39 pm
Forum: Ideas and Suggestions
Topic: [0.9.4]incorrect raw sources calculation
Replies: 13
Views: 3599

Re: [0.9.4]incorrect raw sources calculation

How relevant is this when just one simple extra iron plate will make this problem disappear?
by EstebanLB
Tue Mar 18, 2014 4:46 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.3] Campaign: Can't research Electric Energy Accumulator
Replies: 14
Views: 4358

Re: [0.9.3] Campaign: Can't research Electric Energy Accumul

If you read correctly, you can also use the cars inventory. That has i believe 80 slots. Should be more then enough ;) Except you didn't read correctly. ;) Also of note (definitely a bug) is the fact that those numbers don't take into account your car's inventory. In other words, having the items i...
by EstebanLB
Wed Mar 12, 2014 3:14 am
Forum: Balancing
Topic: Engine unit
Replies: 26
Views: 20395

Re: Engine unit

The new intermediate product for engine unit depends on the lubricant. This essentially makes the car and trains depend on the oil industry. This is questionable, because both the car and train are useful quite early in the game so for the 0.9.2 the engine unit will be made in regular assembling ma...
by EstebanLB
Tue Mar 11, 2014 3:44 am
Forum: Resolved Problems and Bugs
Topic: [0.9.2] Logistics bot doesn't need flying robot frame
Replies: 1
Views: 1025

Re: [0.9.2] Logistics bot doesn't need flying robot frame

Hazard wrote:Well, exactly that. I can build logistics bots with 2 advanced circuits alone.
https://forums.factorio.com/forum/vie ... =30&t=2714
by EstebanLB
Sat Mar 08, 2014 6:22 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.2] Robots not using frames
Replies: 7
Views: 2552

Re: [0.9.2] Robots not using frames

kovarex wrote:Yes, this slipped here, fixed for 0.9.3 :)
Can we fix it editing a lua file?
by EstebanLB
Thu Mar 06, 2014 4:43 pm
Forum: Balancing
Topic: Intermediate fluids as items
Replies: 22
Views: 21195

Re: Intermediate fluids as items

Ok, you convinced me there and left me happy with that argument but it makes me wonder about the new assembling machine graphics, I don’t see any pipe entrance on the sides. Is Albert planning to modify them in the future? In 0.9.2 new assembling machines will have a pipe output (made as a graphica...
by EstebanLB
Mon Mar 03, 2014 11:18 pm
Forum: Balancing
Topic: Intermediate fluids as items
Replies: 22
Views: 21195

Re: Intermediate fluids as items

Yes, that is true, we made fluids because we wanted to have the player think about different setups, with transport belts, inserters and pipes on top of it. If we made all the intermediate fluids as items, it would be the same like before, just combining assembling machines and transport belts. Ok,...
by EstebanLB
Mon Mar 03, 2014 1:08 am
Forum: Balancing
Topic: Engine unit
Replies: 26
Views: 20395

Re: Engine unit

Whole Factorio is about starting small, getting bigger. What about having different tiers when it comes to cars and trains. As well as engines. tier 1: compact steam engine - requires lots of iron, gears and steel to build - any fuel to power (wood, coal, solid fuel) - required to build: -> steam c...
by EstebanLB
Sun Mar 02, 2014 4:23 am
Forum: Balancing
Topic: Intermediate fluids as items
Replies: 22
Views: 21195

Re: Intermediate fluids as items

Alternatively, let assembling machines connect to pipes. That is the plan for new assembling machine 2 and 3. Not sure when it is coming, but it is. This would be used for recipes like: barrel loading / unloading, electric engine units, etc. I hope that it won't make the game too difficult by doing...
by EstebanLB
Fri Feb 28, 2014 10:32 pm
Forum: Balancing
Topic: Intermediate fluids as items
Replies: 22
Views: 21195

Intermediate fluids as items

I believe that the biggest issue so far is that there are many producs that needs to be crafted at chemical plants just because one or two of the ingredients require a liquid or a gas. What I think suits best the gameplay is that most of those ingredients should be able to be contained in a tank or ...
by EstebanLB
Tue Feb 25, 2014 11:24 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.1] bug in yield calculation of drills
Replies: 8
Views: 2331

Re: [0.9.1] bug in yield calculation of drills

Shouldn't this be on modding subsection?
Also, it looks like a good idea to have the ore deposits work as the oil, giving smaller output and forcing you to find more
by EstebanLB
Sat Feb 22, 2014 12:37 am
Forum: Resolved Problems and Bugs
Topic: [0.9.1] Chemical plant and oil refinery accept modules.
Replies: 3
Views: 2284

Re: [0.9.1] Chemical plant and oil refinery accept modules.

grobyc wrote:
slpwnd wrote: [*]Chemical plant and oil refinery accept modules.
Speed Module - Yes
Effectivity Module - Yes
Productivity Module - No
Probably intentional
by EstebanLB
Sat Feb 22, 2014 12:29 am
Forum: General discussion
Topic: Barrels and Trains
Replies: 6
Views: 4120

Re: Barrels and Trains

You plan it better, make two stations, one for unloading, and another one next to it for loading, do the same at the other area
by EstebanLB
Fri Feb 21, 2014 5:07 pm
Forum: General discussion
Topic: Mirrormoon has the same music form Factorio
Replies: 2
Views: 3210

Re: Mirrormoon has the same music form Factorio

Ohhh, I see. Didn't know about that
by EstebanLB
Wed Feb 19, 2014 6:13 pm
Forum: General discussion
Topic: Music for Factorio
Replies: 14
Views: 7310

Re: Music for Factorio

Factorio should have a music competition to get new music for it. Perhaps have indy musicians submit their music so factorio can get free/cheap music and the artist can get exposure by creating music for an indy game. Actually we are already working with a musician from GB to do the sounds and musi...
by EstebanLB
Wed Feb 19, 2014 6:10 pm
Forum: General discussion
Topic: Mirrormoon has the same music form Factorio
Replies: 2
Views: 3210

Mirrormoon has the same music form Factorio

I just played MirrorMoon a little bit. I was surprised when I started hearing the background music from Factorio!
by EstebanLB
Fri Feb 14, 2014 4:57 am
Forum: Implemented Suggestions
Topic: Buff night vision
Replies: 6
Views: 2296

Re: Buff night vision

immibis wrote:
EstebanLB wrote:It could be better to have it adjustable and switchable than at a fixed timer and intensity, don't you think?
Is there a situation where you would ever want your night vision to not work?
When is too bright already and the auto on/off feature bothers you, like now
by EstebanLB
Fri Feb 14, 2014 4:56 am
Forum: Ideas and Suggestions
Topic: Chest-on-a-belt
Replies: 24
Views: 15223

Re: Chest-on-a-belt

ssilk wrote:And how do you limit the production?
Haven't reach that part of my plan yet :)

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