Search found 4 matches

by gangan
Fri Mar 22, 2024 1:49 pm
Forum: News
Topic: Friday Facts #403 - Train stops 2.0
Replies: 129
Views: 17716

Re: Friday Facts #403 - Train stops 2.0

What happens if a train runs out of fuel on an elevated rail, without an engineer inside? Do we have to use another train to refuel the "dry" train? :?:
by gangan
Tue Mar 05, 2024 5:39 pm
Forum: General discussion
Topic: I made a thing. (4 way Overhead Rail intersection).
Replies: 12
Views: 1338

Re: I made a thing. (4 way Overhead Rail intersection).

Nice job, that's some dedication for theory crafting I haven't seen in a while :shock: Also good to hear that it's helping your mental health. On your intersection: I'm by far not a rail-expert, but with proper signal placing this should have a good throughput and high resistance to deadlocks. Plus ...
by gangan
Fri Jan 12, 2024 5:47 pm
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 229
Views: 47740

Re: Friday Facts #393 - Putting things on top of other things

These two mods combine to completely solve the flashing power icon annoyance. They have become essential for me in every play through: No Power Icons - https://mods.factorio.com/mod/No_Power_Icons Bottleneck Lite - https://mods.factorio.com/mod/BottleneckLite The factory looks nicer overall and you...
by gangan
Fri Jan 12, 2024 5:13 pm
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 229
Views: 47740

Re: Friday Facts #393 - Putting things on top of other things

Would it be possible to add an option to deactivate the visual movement of belts? Just of the belt itself, might look wired as the items would glide on a "standing" belt, but I already have trouble getting motion sickness when building large belt systems. Now looking at the stacked belts a...

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