Search found 9 matches

by fbo
Fri Jun 18, 2021 7:20 pm
Forum: News
Topic: Friday Facts #366 - The only way to go fast, is to go well!
Replies: 100
Views: 68775

Re: Friday Facts #366 - The only way to go fast, is to go well!

I wonder: has anyone combined pair programming and TDD yet? ;-)
by fbo
Fri Jun 18, 2021 7:03 pm
Forum: News
Topic: Friday Facts #366 - The only way to go fast, is to go well!
Replies: 100
Views: 68775

Re: Friday Facts #366 - The only way to go fast, is to go well!

TDD is great if your management support it and sets timelines accordingly. While programming is about computers, management is about people. And you need more disciplined programmers, because TDD is tedious: - you're in fact doing double the work in one go (code & test) instead of the usual phas...
by fbo
Mon Nov 23, 2020 8:49 pm
Forum: Releases
Topic: Version 1.1.0
Replies: 222
Views: 131551

Re: Version 1.1.0

On win64 too:
"VCDIFF error on factorio.pdb"
by fbo
Sun Apr 14, 2019 3:57 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.18] Mod UI doesn't show long descriptions
Replies: 1
Views: 937

Re: [0.17.18] Mod UI doesn't show long descriptions

It seems the long descriptions are working since 17.29.
by fbo
Tue Mar 26, 2019 1:18 am
Forum: Resolved Problems and Bugs
Topic: [0.17.18] Mod UI doesn't show long descriptions
Replies: 1
Views: 937

[0.17.18] Mod UI doesn't show long descriptions

If the mod description in the info file is longer than 93 chars and doesn't contain a "\n" it's not shown (in Manage/Install/Update tabs).
Also, a mod becomes disabled if there is a "\a" inside the description (which I typed by accident). It didn't beep btw :geek:
I'm using Win10.
by fbo
Mon Mar 25, 2019 8:00 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.18] Mod update dialog broken
Replies: 3
Views: 1732

[0.17.18] Mod update dialog broken

The buttons are partly covered and I can't find the 'update selected' button. See attached screenshot.
by fbo
Mon Feb 12, 2018 10:48 pm
Forum: Not a bug
Topic: [0.16.22] Inconsistent fields for events
Replies: 5
Views: 1745

Re: [0.16.22] Inconsistent fields for events

The thing is: It's not equipment if outside a grid. The API doc for LuaEquipment clearly states: Note: An equipment reference becomes invalid once the equipment is removed or the equipment grid (see LuaEquipmentGrid) it resides in is destroyed. Same concept like entities, duh. Just a case of RTFM :r...
by fbo
Sun Feb 11, 2018 9:28 pm
Forum: Not a bug
Topic: [0.16.22] Inconsistent fields for events
Replies: 5
Views: 1745

Re: [0.16.22] Inconsistent fields for events

Oh, LuaEquipment is only for things in a grid. My misunderstanding was it would apply to anything that could be placed inside an armor.
by fbo
Sun Feb 11, 2018 7:12 pm
Forum: Not a bug
Topic: [0.16.22] Inconsistent fields for events
Replies: 5
Views: 1745

[0.16.22] Inconsistent fields for events

Hello, on_player_placed_equipment contains equipment as LuaEquipment, but in on_player_removed_equipment the same field is only a string with the name.
As the latter could be easily written as event.equipment.name I believe it's a bug.

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