It's hard to say. Assuming it didn't fail on richness, it could have collided with other entities, although it doesn't seem to be the case.
What is your use case?
Search found 122 matches
- Mon Apr 29, 2024 10:30 pm
- Forum: Modding help
- Topic: How to interpret "probability" property expression?
- Replies: 9
- Views: 424
- Mon Apr 29, 2024 7:20 pm
- Forum: Modding help
- Topic: How to interpret "probability" property expression?
- Replies: 9
- Views: 424
Re: How to interpret "probability" property expression?
Another thing I just found: when moving after executing the command and executing it again, completely new probability values show up! Apparently the random numbers are influenced by the given position array, which changes the result for one specific position. This is indeed true when a noise expre...
- Thu Apr 18, 2024 12:57 pm
- Forum: Technical Help
- Topic: Crash (DrawCommandBatch::drawSprite)
- Replies: 4
- Views: 247
Re: Crash (DrawCommandBatch::drawSprite)
You could try running a memory test since similar errors have been caused by unstable CPU/RAM. https://www.memtest.org/
- Wed Apr 17, 2024 8:02 am
- Forum: Fixed for 2.0
- Topic: [posila] [1.1.33] MapGenPreset's autoplace_controls behaving weird
- Replies: 2
- Views: 1674
Re: [posila] [1.1.33] MapGenPreset's autoplace_controls behaving weird
Thanks for the report. I couldn't reproduce it in 2.0, seems to be fixed.
- Wed Mar 27, 2024 1:04 pm
- Forum: Fixed for 2.0
- Topic: [1.1.59] [UI] Tooltip keybind does not function in Multiplayer Menu
- Replies: 1
- Views: 794
Re: [1.1.59] [UI] Tooltip keybind does not function in Multiplayer Menu
Thanks for the report. This has been fixed for 2.0 release.
- Wed Mar 27, 2024 10:48 am
- Forum: Not a bug
- Topic: [1.1.104] there is no train (wrong description)
- Replies: 1
- Views: 199
Re: [1.1.104] there is no train (wrong description)
Thanks for the report. As far as I know, you can't add nuclear fuel to your blueprint without using external tools. The description is correct for its intended purpose, so this is not a bug.
Please post your suggestions to Ideas and Suggestions subforum.
Please post your suggestions to Ideas and Suggestions subforum.
- Mon Mar 04, 2024 12:32 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] [1.1.104] Visible entity status icons in simulations
- Replies: 1
- Views: 538
Re: [Genhis] [1.1.104] Visible entity status icons in simulations
Thanks for the report. This is indeed a side-effect of 108086. Fixed for the next release.
- Thu Feb 22, 2024 8:42 am
- Forum: Not a bug
- Topic: [1.1.104] No victory screen after first Rocket Launch
- Replies: 9
- Views: 685
Re: [1.1.104] No victory screen after first Rocket Launch
Thanks for the report. The default victory screen is disabled in your save file. My best guess is that you installed a mod which disabled it, which is not a bug.
- Mon Feb 12, 2024 3:18 pm
- Forum: 1 / 0 magic
- Topic: [1.1.104] random Segmentation faults with coredumps (Noise.cpp:626)
- Replies: 8
- Views: 647
Re: [1.1.104] random Segmentation faults with coredumps (Noise.cpp:626)
In that case, do you have the full stack trace? Can you reproduce this crash repeatedly?Grifonice99 wrote: ↑Mon Feb 12, 2024 1:24 pmOn the log are not present the crash because factorio are been killed by the kernel (Segmentation fault).
The save file has mods which aren't on the mod portal, can you upload them?
- Mon Feb 12, 2024 11:09 am
- Forum: 1 / 0 magic
- Topic: [1.1.104] random Segmentation faults with coredumps (Noise.cpp:626)
- Replies: 8
- Views: 647
Re: [1.1.104] random Segmentation faults with coredumps (Noise.cpp:626)
Hello, please attach the save file and the server log file which contains the crash.
- Mon Feb 05, 2024 11:44 am
- Forum: Won't fix.
- Topic: [1.1.104] Crash when camera UI elem tries to render position beyond edge of valid coordinates
- Replies: 2
- Views: 402
Re: [1.1.104] Crash when camera UI elem tries to render position beyond edge of valid coordinates
You are far beyond the edge of valid coordinates. We assume a valid map position is within 2^20 radius - the maximum radius of the map is 1 million tiles and there is a safety margin of 48,576 tiles. If I were to fix it, I would restrict the position to this range - not sure if this was your intenti...
- Sun Jan 28, 2024 7:01 am
- Forum: Fixed for 2.0
- Topic: [1.1.103] Undo does not replace deconstructed belt or pipe in ghost mode
- Replies: 1
- Views: 309
Re: [1.1.103] Undo does not replace deconstructed belt or pipe in ghost mode
Thanks for the report, this is fixed for the 2.0 major release.
- Wed Jan 10, 2024 7:00 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] [1.1.101]Cannot return item back if press Q after click RMB
- Replies: 1
- Views: 1097
Re: [Genhis] [1.1.101]Cannot return item back if press Q after click RMB
Thanks for the report. Partial item transfer now correctly preserves inventory hand location in the next release.
- Mon Jan 08, 2024 9:46 am
- Forum: Implemented for 2.0
- Topic: logarithmic formula for research
- Replies: 3
- Views: 1034
Re: logarithmic formula for research
Binary logarithm (log2(x) function) is implemented for 2.0.
- Tue Dec 26, 2023 7:20 pm
- Forum: News
- Topic: Friday Facts #390 - Noise expressions 2.0
- Replies: 69
- Views: 14342
Re: Friday Facts #390 - Noise expressions 2.0
I'm very worried about creating a DSL... Noise expressions DSL has been in Factorio since 2017, but it's true that this rework and addition of functions could have overlooked some issues. Even though we tried to think of valid and invalid scenarios and wrote unit tests, the real test will come when...
- Fri Dec 22, 2023 3:35 pm
- Forum: News
- Topic: Friday Facts #390 - Noise expressions 2.0
- Replies: 69
- Views: 14342
Re: Friday Facts #390 - Noise expressions 2.0
As for noise expression - I am not quite sure I understand the need for the "noise expression engine" altogether, the post is a bit hard to understand and it's not very clear what it can do that simply writing functions itself wouldn't. For example description of implementing things like ...
- Mon Dec 11, 2023 10:51 am
- Forum: Assigned
- Topic: [Genhis] [1.1.94] LuaSurface.create_entity doesn't apply source_offset to streams
- Replies: 1
- Views: 539
Re: [Genhis] [1.1.94] LuaSurface.create_entity doesn't apply source_offset to streams
Thanks for the report. FluidStream does not support source_offset, so the fix won't be quick. I will try to implement it when I have some time.
- Tue Nov 28, 2023 3:04 pm
- Forum: Fixed for 2.0
- Topic: [1.1.82] runtime-sprite-reload option doesn't tolerate mipmap warnings
- Replies: 2
- Views: 781
Re: [1.1.82] runtime-sprite-reload option doesn't tolerate mipmap warnings
While going through the code I noticed this was changed in 2.0. I hope it doesn't bother you too much in 1.1.
- Wed Nov 15, 2023 8:33 am
- Forum: Duplicates
- Topic: Cannot select text on "Error loading mods" window
- Replies: 3
- Views: 472
- Tue Nov 14, 2023 5:18 pm
- Forum: Duplicates
- Topic: [1.1.97] Research tech tooltip shows blurred and behind the technology tree screen when achievement is displayed.
- Replies: 1
- Views: 326